File: webgl_rendering_context_webgpu.idl

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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// https://www.khronos.org/registry/webgl/specs/latest/1.0/#WebGLRenderingContext

[
    ActiveScriptWrappable,
    Exposed=(Window,Worker),
    RuntimeEnabled=WebGLOnWebGPU
] interface WebGLRenderingContextWebGPU {

    [RuntimeEnabled=WebGLDrawingBufferStorage] const GLenum RGB8   = 0x8051;
    [RuntimeEnabled=WebGLDrawingBufferStorage] const GLenum RGBA8  = 0x8058;
    // TODO(https://issues.chromium.org/413078308): Asynchronous initialization
    // is needed because it is not possible to synchronously wait for WebGPU
    // requestAdapter/Device in the renderer process. Once this capability is
    // added, the initAsync should be removed.
    [CallWith=ScriptState] Promise<undefined> initAsync();
};
WebGLRenderingContextWebGPU includes WebGLRenderingContextBase;