| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 
 | // Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_IMAGE_EDITOR_SCREENSHOT_FLOW_H_
#define CHROME_BROWSER_IMAGE_EDITOR_SCREENSHOT_FLOW_H_
#include <memory>
#include <string>
#include "base/files/file_path.h"
#include "base/functional/callback.h"
#include "base/supports_user_data.h"
#include "build/build_config.h"
#include "content/public/browser/web_contents_observer.h"
#include "ui/base/cursor/mojom/cursor_type.mojom-shared.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_delegate.h"
#include "ui/events/event.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/image/image.h"
#if BUILDFLAG(IS_MAC)
#include "chrome/browser/image_editor/event_capture_mac.h"
#else
#include "base/scoped_observation.h"
#endif
namespace content {
class WebContents;
enum class Visibility;
}  // namespace content
namespace gfx {
class Canvas;
}  // namespace gfx
namespace ui {
class EventTarget;
class Layer;
}  // namespace ui
namespace image_editor {
// Class to associate screenshot capture data with Profile across navigation.
class ScreenshotCapturedData : public base::SupportsUserData::Data {
 public:
  ScreenshotCapturedData();
  ~ScreenshotCapturedData() override;
  ScreenshotCapturedData(const ScreenshotCapturedData&) = delete;
  ScreenshotCapturedData& operator=(const ScreenshotCapturedData&) = delete;
  static constexpr char kDataKey[] = "share_hub_screenshot_data";
  base::FilePath screenshot_filepath;
};
// Result codes to distinguish between how the capture mode was closed.
enum class ScreenshotCaptureResultCode {
  // Successful capture.
  SUCCESS = 0,
  // User navigated away from the primary web contents page while the capture
  // mode was active.
  USER_NAVIGATED_EXIT = 1,
  // User exited the capture mode via key press.
  USER_ESCAPE_EXIT = 2,
  kMaxValue = USER_ESCAPE_EXIT
};
// Structure containing image data and any future metadata.
struct ScreenshotCaptureResult {
  // The image obtained from capture. Empty on failure.
  gfx::Image image;
  // The bounds of the screen during which capture took place. Empty on failure.
  gfx::Rect screen_bounds;
  // The result code of the capture describing why the user exited.
  ScreenshotCaptureResultCode result_code;
};
// Callback for obtaining image data.
// OnceCallback: This class currently expects to capture only one screenshot,
// then the caller proceeds to the next steps in its user-facing flow.
typedef base::OnceCallback<void(const ScreenshotCaptureResult&)>
    ScreenshotCaptureCallback;
// ScreenshotFlow allows the user to enter a capture mode where they may drag
// a capture rectangle over a WebContents. The class calls a OnceCallback with
// the screenshot data contained in the region of interest.
class ScreenshotFlow : public content::WebContentsObserver,
                       public ui::LayerDelegate,
                       public ui::EventHandler {
 public:
  enum class CaptureMode {
    // Default, capture is not active.
    NOT_CAPTURING = 0,
    // User can drag a rectangle to select a region.
    SELECTION_RECTANGLE,
    // User can hover over the DOM to select individual elements.
    SELECTION_ELEMENT
  };
  explicit ScreenshotFlow(content::WebContents* web_contents);
  ScreenshotFlow(const ScreenshotFlow&) = delete;
  ScreenshotFlow& operator=(const ScreenshotFlow&) = delete;
  ~ScreenshotFlow() override;
  // Runs the entire screen capture and optional image editing flow:
  // Enters screenshot capture mode, allowing the user to choose a region of
  // the browser window to capture. Shows postprocessing options including
  // copying to the clipboard or saving.
  void Start(ScreenshotCaptureCallback flow_callback);
  // Runs the screen capture flow, capturing the entire viewport rather than
  // a region selected by the user.
  void StartFullscreenCapture(ScreenshotCaptureCallback flow_callback);
  // Exits capture mode without running any callbacks.
  void CancelCapture();
  // Returns whether the capture mode is open or not.
  bool IsCaptureModeActive();
  // content::WebContentsObserver:
  void WebContentsDestroyed() override;
  void OnVisibilityChanged(content::Visibility visibility) override;
 private:
  class UnderlyingWebContentsObserver;
  // ui:EventHandler:
  void OnKeyEvent(ui::KeyEvent* event) override;
  void OnMouseEvent(ui::MouseEvent* event) override;
  void OnScrollEvent(ui::ScrollEvent* event) override;
  // ui::LayerDelegate:
  void OnPaintLayer(const ui::PaintContext& context) override;
  void OnDeviceScaleFactorChanged(float old_device_scale_factor,
                                  float new_device_scale_factor) override {}
  // Requests a repaint of the selection layer.
  // |region| should contain the invalidation area.
  void RequestRepaint(gfx::Rect region);
  // Creates and adds the overlay over the webcontnts to handle selection.
  // Adds mouse listeners.
  void CreateAndAddUIOverlay();
  // Checks whether the UI overlay is visible.
  bool IsUIOverlayShown();
  // Resizes the UI overlay. It's used to make the UI overlay responsive to
  // the frame size changes.
  void ResetUIOverlayBounds();
  // Removes the UI overlay and any listeners.
  void RemoveUIOverlay();
  // Captures a new screenshot for the chosen region, and runs the completion
  // callback.
  void CaptureAndRunScreenshotCompleteCallback(
      ScreenshotCaptureResultCode result_code,
      gfx::Rect region);
  // Completes the capture process for |region| and runs the callback provided
  // to Start().
  void CompleteCapture(ScreenshotCaptureResultCode result_code,
                       const gfx::Rect& region);
  // Completes the capture process and runs the |flow_callback| with provided
  // |image| data sourced from |bounds|.
  void RunScreenshotCompleteCallback(ScreenshotCaptureResultCode result_code,
                                     gfx::Rect bounds,
                                     gfx::Image image);
  // Paints the screenshot selection layer. The user's selection is left
  // unpainted to be hollowed out. |invalidation_region| specifies an optional
  // region to clip to for performance; if empty, paints the entire window.
  void PaintSelectionLayer(gfx::Canvas* canvas,
                           const gfx::Rect& selection,
                           const gfx::Rect& invalidation_region);
  // Requests to set the cursor type.
  void SetCursor(ui::mojom::CursorType cursor_type);
  // Attempts to capture the region defined by |drag_start_| and |drag_end_|
  // while also making sure the points are within the web contents view bounds.
  void AttemptRegionCapture(gfx::Rect view_bounds);
  // Setter for |is_dragging_|.
  void SetIsDragging(bool value);
  base::WeakPtr<ScreenshotFlow> weak_this_;
  // Whether we are in drag mode on this layer.
  ScreenshotFlow::CaptureMode capture_mode_ =
      ScreenshotFlow::CaptureMode::NOT_CAPTURING;
  // Web Contents that we are capturing.
  base::WeakPtr<content::WebContents> web_contents_;
  // Observer for |web_contents_|.
  std::unique_ptr<UnderlyingWebContentsObserver> web_contents_observer_;
  // Callback provided to Start().
  ScreenshotCaptureCallback flow_callback_;
  // Mac-specific
#if BUILDFLAG(IS_MAC)
  std::unique_ptr<EventCaptureMac> event_capture_mac_;
#else
  base::ScopedObservation<ui::EventTarget, ui::EventHandler> event_capture_{
      this};
#endif
  // Selection rectangle coordinates.
  gfx::Point drag_start_;
  gfx::Point drag_end_;
  // Whether the user is currently dragging on the capture UI.
  bool is_dragging_ = false;
  // Invalidation area; empty for entire region.
  gfx::Rect paint_invalidation_;
  // Our top-level layer that is superimposed over the browser window's root
  // layer while screen capture mode is active.
  std::unique_ptr<ui::Layer> screen_capture_layer_;
  base::WeakPtrFactory<ScreenshotFlow> weak_factory_{this};
};
}  // namespace image_editor
#endif  // CHROME_BROWSER_IMAGE_EDITOR_SCREENSHOT_FLOW_H_
 |