| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 
 | // Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_REMOTE_COCOA_BROWSER_SCOPED_CG_WINDOW_ID_H_
#define COMPONENTS_REMOTE_COCOA_BROWSER_SCOPED_CG_WINDOW_ID_H_
#include <stdint.h>
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/threading/thread_checker.h"
#include "components/remote_cocoa/browser/remote_cocoa_browser_export.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/size.h"
namespace remote_cocoa {
// A registry of the CGWindowIDs for the remote cocoa windows created in any
// process (the browser and also the renderer). This can be used to look up
// the compositing frame sink id for efficient video capture. This class may
// only be accessed on the UI thread.
class REMOTE_COCOA_BROWSER_EXPORT ScopedCGWindowID final {
 public:
  class Observer : public base::CheckedObserver {
   public:
    // This is invoked in the ScopedCGWindowID destructor, after all of its
    // weak pointers have been destroyed.
    virtual void OnScopedCGWindowIDDestroyed(uint32_t cg_window_id) {}
    virtual void OnScopedCGWindowIDMouseMoved(
        uint32_t cg_window_id,
        const gfx::PointF& location_in_window_dips,
        const gfx::Size& window_size_dips) {}
  };
  ScopedCGWindowID(uint32_t cg_window_id,
                   const viz::FrameSinkId& frame_sink_id);
  ~ScopedCGWindowID();
  ScopedCGWindowID(const ScopedCGWindowID&) = delete;
  ScopedCGWindowID& operator=(const ScopedCGWindowID&) = delete;
  // Add and remove an observer. This class will automatically remove all
  // observers after invalidating its weak pointers during its destruction.
  void AddObserver(Observer* observer);
  void RemoveObserver(Observer* observer);
  // Inform frame sink capturers of where the mouse is, so that they can draw
  // a cursor.
  void OnMouseMoved(const gfx::PointF& location_in_window_dips,
                    const gfx::Size& window_size_dips);
  // Query the frame sink id for this window, which can be used for optimized
  // video capture.
  const viz::FrameSinkId& GetFrameSinkId() const { return frame_sink_id_; }
  // Look up this structure corresponding to a given CGWindowID. The returned
  // weak pointer may only be accessed on the UI thread, and will be invalidated
  // before it calls OnScopedCGWindowIDDestroying on its observers.
  static base::WeakPtr<ScopedCGWindowID> Get(uint32_t cg_window_id);
 private:
  THREAD_CHECKER(thread_checker_);
  const uint32_t cg_window_id_;
  const viz::FrameSinkId frame_sink_id_;
  base::ObserverList<Observer> observer_list_;
  base::WeakPtrFactory<ScopedCGWindowID> weak_factory_;
};
}  // namespace remote_cocoa
#endif  // COMPONENTS_REMOTE_COCOA_BROWSER_SCOPED_CG_WINDOW_ID_H_
 |