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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/task/thread_pool/pooled_single_thread_task_runner_manager.h"
#include <algorithm>
#include <memory>
#include <string>
#include <utility>
#include "base/check.h"
#include "base/compiler_specific.h"
#include "base/debug/leak_annotations.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/message_loop/message_pump.h"
#include "base/strings/stringprintf.h"
#include "base/synchronization/atomic_flag.h"
#include "base/task/default_delayed_task_handle_delegate.h"
#include "base/task/single_thread_task_runner.h"
#include "base/task/task_traits.h"
#include "base/task/thread_pool/delayed_task_manager.h"
#include "base/task/thread_pool/priority_queue.h"
#include "base/task/thread_pool/sequence.h"
#include "base/task/thread_pool/task.h"
#include "base/task/thread_pool/task_source.h"
#include "base/task/thread_pool/task_tracker.h"
#include "base/task/thread_pool/worker_thread.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#if BUILDFLAG(IS_WIN)
#include <windows.h>
#include "base/debug/crash_logging.h"
#include "base/win/scoped_com_initializer.h"
#endif // BUILDFLAG(IS_WIN)
namespace base::internal {
namespace {
// Boolean indicating whether there's a PooledSingleThreadTaskRunnerManager
// instance alive in this process. This variable should only be set when the
// PooledSingleThreadTaskRunnerManager instance is brought up (on the main
// thread; before any tasks are posted) and decremented when the instance is
// brought down (i.e., only when unit tests tear down the task environment and
// never in production). This makes the variable const while worker threads are
// up and as such it doesn't need to be atomic. It is used to tell when a task
// is posted from the main thread after the task environment was brought down in
// unit tests so that PooledSingleThreadTaskRunnerManager bound TaskRunners
// can return false on PostTask, letting such callers know they should complete
// necessary work synchronously. Note: |!g_manager_is_alive| is generally
// equivalent to |!ThreadPoolInstance::Get()| but has the advantage of being
// valid in thread_pool unit tests that don't instantiate a full
// thread pool.
bool g_manager_is_alive = false;
bool g_use_utility_thread_group = false;
size_t GetEnvironmentIndexForTraits(const TaskTraits& traits) {
const bool is_background =
traits.priority() == TaskPriority::BEST_EFFORT &&
traits.thread_policy() == ThreadPolicy::PREFER_BACKGROUND &&
CanUseBackgroundThreadTypeForWorkerThread();
const bool is_utility =
!is_background && traits.priority() <= TaskPriority::USER_VISIBLE &&
traits.thread_policy() == ThreadPolicy::PREFER_BACKGROUND &&
g_use_utility_thread_group;
if (traits.may_block() || traits.with_base_sync_primitives()) {
return is_background ? BACKGROUND_BLOCKING
: is_utility ? UTILITY_BLOCKING
: FOREGROUND_BLOCKING;
}
return is_background ? BACKGROUND : is_utility ? UTILITY : FOREGROUND;
}
// Allows for checking the PlatformThread::CurrentRef() against a set
// PlatformThreadRef atomically without using locks.
class AtomicThreadRefChecker {
public:
AtomicThreadRefChecker() = default;
AtomicThreadRefChecker(const AtomicThreadRefChecker&) = delete;
AtomicThreadRefChecker& operator=(const AtomicThreadRefChecker&) = delete;
~AtomicThreadRefChecker() = default;
void Set() {
thread_ref_ = PlatformThread::CurrentRef();
is_set_.Set();
}
bool IsCurrentThreadSameAsSetThread() {
return is_set_.IsSet() && thread_ref_ == PlatformThread::CurrentRef();
}
private:
AtomicFlag is_set_;
PlatformThreadRef thread_ref_;
};
class WorkerThreadDelegate : public WorkerThread::Delegate {
public:
WorkerThreadDelegate(const std::string& thread_name,
WorkerThread::ThreadLabel thread_label,
TrackedRef<TaskTracker> task_tracker)
: task_tracker_(std::move(task_tracker)),
thread_name_(thread_name),
thread_label_(thread_label) {}
WorkerThreadDelegate(const WorkerThreadDelegate&) = delete;
WorkerThreadDelegate& operator=(const WorkerThreadDelegate&) = delete;
void set_worker(WorkerThread* worker) {
DCHECK(!worker_);
worker_ = worker;
}
WorkerThread::ThreadLabel GetThreadLabel() const final {
return thread_label_;
}
void OnMainEntry(WorkerThread* /* worker */) override {
thread_ref_checker_.Set();
PlatformThread::SetName(thread_name_);
}
RegisteredTaskSource GetWork(WorkerThread* worker) override {
CheckedAutoLock auto_lock(lock_);
DCHECK(worker_awake_);
auto task_source = GetWorkLockRequired(worker);
if (!task_source) {
// The worker will sleep after this returns nullptr.
worker_awake_ = false;
return nullptr;
}
auto run_status = task_source.WillRunTask();
DCHECK_NE(run_status, TaskSource::RunStatus::kDisallowed);
return task_source;
}
RegisteredTaskSource SwapProcessedTask(RegisteredTaskSource task_source,
WorkerThread* worker) override {
std::optional<RegisteredTaskSourceAndTransaction>
task_source_with_transaction;
if (task_source) {
task_source_with_transaction.emplace(
RegisteredTaskSourceAndTransaction::FromTaskSource(
std::move(task_source)));
task_source_with_transaction->task_source.WillReEnqueue(
TimeTicks::Now(), &task_source_with_transaction->transaction);
}
CheckedAutoLock auto_lock(lock_);
if (task_source_with_transaction.has_value()) {
EnqueueTaskSourceLockRequired(std::move(*task_source_with_transaction));
}
// Calling WakeUp() guarantees that this WorkerThread will run Tasks from
// TaskSources returned by the GetWork() method of |delegate_| until it
// returns nullptr. Resetting |wake_up_event_| here doesn't break this
// invariant and avoids a useless loop iteration before going to sleep if
// WakeUp() is called while this WorkerThread is awake.
wake_up_event_.Reset();
auto new_task_source = GetWorkLockRequired(worker);
if (!new_task_source) {
// The worker will sleep after this returns nullptr.
worker_awake_ = false;
return nullptr;
}
auto run_status = new_task_source.WillRunTask();
DCHECK_NE(run_status, TaskSource::RunStatus::kDisallowed);
return new_task_source;
}
TimeDelta GetSleepTimeout() override { return TimeDelta::Max(); }
// `task_runner` isn't used but is forwarded to keep the task runner
// alive while the task is pending.
bool PostTaskNow(scoped_refptr<Sequence> sequence,
scoped_refptr<SingleThreadTaskRunner> task_runner,
Task task) {
auto transaction = sequence->BeginTransaction();
// |task| will be pushed to |sequence|, and |sequence| will be queued
// to |priority_queue_| iff |sequence_should_be_queued| is true.
const bool sequence_should_be_queued = transaction.WillPushImmediateTask();
RegisteredTaskSource task_source;
if (sequence_should_be_queued) {
task_source = task_tracker_->RegisterTaskSource(sequence);
// We shouldn't push |task| if we're not allowed to queue |task_source|.
if (!task_source) {
return false;
}
}
if (!task_tracker_->WillPostTaskNow(task,
transaction.traits().priority())) {
return false;
}
transaction.PushImmediateTask(std::move(task));
if (task_source) {
bool should_wakeup;
{
CheckedAutoLock auto_lock(lock_);
should_wakeup = EnqueueTaskSourceLockRequired(
{std::move(task_source), std::move(transaction)});
}
if (should_wakeup) {
worker_->WakeUp();
}
}
return true;
}
bool RunsTasksInCurrentSequence() {
// We check the thread ref instead of the sequence for the benefit of COM
// callbacks which may execute without a sequence context.
return thread_ref_checker_.IsCurrentThreadSameAsSetThread();
}
void OnMainExit(WorkerThread* /* worker */) override {}
void DidUpdateCanRunPolicy() {
bool should_wakeup = false;
{
CheckedAutoLock auto_lock(lock_);
if (!worker_awake_ && CanRunNextTaskSource()) {
should_wakeup = true;
worker_awake_ = true;
}
}
if (should_wakeup) {
worker_->WakeUp();
}
}
void EnableFlushPriorityQueueTaskSourcesOnDestroyForTesting() {
CheckedAutoLock auto_lock(lock_);
priority_queue_.EnableFlushTaskSourcesOnDestroyForTesting();
}
protected:
RegisteredTaskSource GetWorkLockRequired(WorkerThread* worker)
EXCLUSIVE_LOCKS_REQUIRED(lock_) {
if (!CanRunNextTaskSource()) {
return nullptr;
}
return priority_queue_.PopTaskSource();
}
const TrackedRef<TaskTracker>& task_tracker() const LIFETIME_BOUND {
return task_tracker_;
}
CheckedLock lock_;
bool worker_awake_ GUARDED_BY(lock_) = false;
const TrackedRef<TaskTracker> task_tracker_;
private:
// Enqueues a task source in this single-threaded worker's priority queue.
// Returns true iff the worker must wakeup, i.e. task source is allowed to run
// and the worker was not awake.
bool EnqueueTaskSourceLockRequired(
RegisteredTaskSourceAndTransaction transaction_with_task_source)
EXCLUSIVE_LOCKS_REQUIRED(lock_) {
auto sort_key = transaction_with_task_source.task_source->GetSortKey();
// When moving |task_source| into |priority_queue_|, it may be destroyed
// on another thread as soon as |lock_| is released, since we're no longer
// holding a reference to it. To prevent UAF, release |transaction| before
// moving |task_source|. Ref. crbug.com/1412008
transaction_with_task_source.transaction.Release();
priority_queue_.Push(std::move(transaction_with_task_source.task_source),
sort_key);
if (!worker_awake_ && CanRunNextTaskSource()) {
worker_awake_ = true;
return true;
}
return false;
}
bool CanRunNextTaskSource() EXCLUSIVE_LOCKS_REQUIRED(lock_) {
return !priority_queue_.IsEmpty() &&
task_tracker_->CanRunPriority(
priority_queue_.PeekSortKey().priority());
}
const std::string thread_name_;
const WorkerThread::ThreadLabel thread_label_;
// The WorkerThread that has |this| as a delegate. Must be set before
// starting or posting a task to the WorkerThread, because it's used in
// OnMainEntry() and PostTaskNow().
raw_ptr<WorkerThread> worker_ = nullptr;
PriorityQueue priority_queue_ GUARDED_BY(lock_);
AtomicThreadRefChecker thread_ref_checker_;
};
#if BUILDFLAG(IS_WIN)
class WorkerThreadCOMDelegate : public WorkerThreadDelegate {
public:
WorkerThreadCOMDelegate(const std::string& thread_name,
WorkerThread::ThreadLabel thread_label,
TrackedRef<TaskTracker> task_tracker)
: WorkerThreadDelegate(thread_name,
thread_label,
std::move(task_tracker)) {}
WorkerThreadCOMDelegate(const WorkerThreadCOMDelegate&) = delete;
WorkerThreadCOMDelegate& operator=(const WorkerThreadCOMDelegate&) = delete;
~WorkerThreadCOMDelegate() override { DCHECK(!scoped_com_initializer_); }
// WorkerThread::Delegate:
void OnMainEntry(WorkerThread* worker) override {
WorkerThreadDelegate::OnMainEntry(worker);
scoped_com_initializer_ = std::make_unique<win::ScopedCOMInitializer>();
// Make sure this COM thread is initialized correctly in an STA. The thread
// would be in the default MTA state upon failure, which would mean any
// other MTA thread could service calls invoked by COM on objects living in
// this apartment.
if (!scoped_com_initializer_->Succeeded()) {
// Collect the reason when CoInitializeEx fails. Classic OOM (or ATOM
// exhaustion) should lead to process death in ScopedCOMInitializer, but
// other failures will leak out. Collect the failure codes in an effort to
// understand whether or not these failures are actionable; see
// https://crbug.com/40074523.
SCOPED_CRASH_KEY_NUMBER("WorkerThreadCOMDelegate", "hr",
scoped_com_initializer_->hr());
NOTREACHED();
}
}
RegisteredTaskSource GetWork(WorkerThread* worker) override {
// This scheme below allows us to cover the following scenarios:
// * Only WorkerThreadDelegate::GetWork() has work:
// Always return the task source from GetWork().
// * Only the Windows Message Queue has work:
// Always return the task source from GetWorkFromWindowsMessageQueue();
// * Both WorkerThreadDelegate::GetWork() and the Windows Message Queue
// have work:
// Process task sources from each source round-robin style.
CheckedAutoLock auto_lock(lock_);
// |worker_awake_| is always set before a call to WakeUp(), but it is
// not set when messages are added to the Windows Message Queue. Ensure that
// it is set before getting work, to avoid unnecessary wake ups.
//
// Note: It wouldn't be sufficient to set |worker_awake_| in WaitForWork()
// when MsgWaitForMultipleObjectsEx() indicates that it was woken up by a
// Windows Message, because of the following scenario:
// T1: PostTask
// Queue task
// Set |worker_awake_| to true
// T2: Woken up by a Windows Message
// Set |worker_awake_| to true
// Run the task posted by T1
// Wait for work
// T1: WakeUp()
// T2: Woken up by Waitable Event
// Does not set |worker_awake_| (wake up not from Windows Message)
// GetWork
// !! Getting work while |worker_awake_| is false !!
worker_awake_ = true;
RegisteredTaskSource task_source;
if (get_work_first_) {
task_source = WorkerThreadDelegate::GetWorkLockRequired(worker);
if (task_source) {
get_work_first_ = false;
}
}
if (!task_source) {
CheckedAutoUnlock auto_unlock(lock_);
task_source = GetWorkFromWindowsMessageQueue();
if (task_source) {
get_work_first_ = true;
}
}
if (!task_source && !get_work_first_) {
// This case is important if we checked the Windows Message Queue first
// and found there was no work. We don't want to return null immediately
// as that could cause the thread to go to sleep while work is waiting via
// WorkerThreadDelegate::GetWork().
task_source = WorkerThreadDelegate::GetWorkLockRequired(worker);
}
if (!task_source) {
// The worker will sleep after this returns nullptr.
worker_awake_ = false;
return nullptr;
}
auto run_status = task_source.WillRunTask();
DCHECK_NE(run_status, TaskSource::RunStatus::kDisallowed);
return task_source;
}
void OnMainExit(WorkerThread* /* worker */) override {
scoped_com_initializer_.reset();
}
void WaitForWork() override {
const TimeDelta sleep_time = GetSleepTimeout();
const DWORD milliseconds_wait = checked_cast<DWORD>(
sleep_time.is_max() ? INFINITE : sleep_time.InMilliseconds());
const HANDLE wake_up_event_handle = wake_up_event_.handle();
MsgWaitForMultipleObjectsEx(1, &wake_up_event_handle, milliseconds_wait,
QS_ALLINPUT, 0);
}
private:
RegisteredTaskSource GetWorkFromWindowsMessageQueue() {
MSG msg;
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE) != FALSE) {
Task pump_message_task(FROM_HERE,
BindOnce(
[](MSG msg) {
TranslateMessage(&msg);
DispatchMessage(&msg);
},
std::move(msg)),
TimeTicks::Now(), TimeDelta());
if (task_tracker()->WillPostTask(
&pump_message_task, TaskShutdownBehavior::SKIP_ON_SHUTDOWN)) {
auto transaction = message_pump_sequence_->BeginTransaction();
const bool sequence_should_be_queued =
transaction.WillPushImmediateTask();
DCHECK(sequence_should_be_queued)
<< "GetWorkFromWindowsMessageQueue() does not expect "
"queueing of pump tasks.";
auto registered_task_source = task_tracker_->RegisterTaskSource(
std::move(message_pump_sequence_));
if (!registered_task_source) {
return nullptr;
}
transaction.PushImmediateTask(std::move(pump_message_task));
return registered_task_source;
} else {
// `pump_message_task`'s destructor may run sequence-affine code, so it
// must be leaked when `WillPostTask` returns false.
auto leak = std::make_unique<Task>(std::move(pump_message_task));
ANNOTATE_LEAKING_OBJECT_PTR(leak.get());
leak.release();
}
}
return nullptr;
}
bool get_work_first_ = true;
const scoped_refptr<Sequence> message_pump_sequence_ =
MakeRefCounted<Sequence>(TaskTraits{MayBlock()},
nullptr,
TaskSourceExecutionMode::kParallel);
std::unique_ptr<win::ScopedCOMInitializer> scoped_com_initializer_;
};
#endif // BUILDFLAG(IS_WIN)
} // namespace
class PooledSingleThreadTaskRunnerManager::PooledSingleThreadTaskRunner
: public SingleThreadTaskRunner {
public:
// Constructs a PooledSingleThreadTaskRunner that indirectly controls the
// lifetime of a dedicated |worker| for |traits|.
PooledSingleThreadTaskRunner(PooledSingleThreadTaskRunnerManager* const outer,
const TaskTraits& traits,
WorkerThread* worker,
SingleThreadTaskRunnerThreadMode thread_mode)
: outer_(outer),
worker_(worker),
thread_mode_(thread_mode),
sequence_(
MakeRefCounted<Sequence>(traits,
this,
TaskSourceExecutionMode::kSingleThread)) {
DCHECK(outer_);
DCHECK(worker_);
}
PooledSingleThreadTaskRunner(const PooledSingleThreadTaskRunner&) = delete;
PooledSingleThreadTaskRunner& operator=(const PooledSingleThreadTaskRunner&) =
delete;
// SingleThreadTaskRunner:
bool PostDelayedTask(const Location& from_here,
OnceClosure closure,
TimeDelta delay) override {
if (!g_manager_is_alive) {
return false;
}
Task task(from_here, std::move(closure), TimeTicks::Now(), delay,
MessagePump::GetLeewayIgnoringThreadOverride());
return PostTask(std::move(task));
}
bool PostDelayedTaskAt(subtle::PostDelayedTaskPassKey,
const Location& from_here,
OnceClosure closure,
TimeTicks delayed_run_time,
subtle::DelayPolicy delay_policy) override {
if (!g_manager_is_alive) {
return false;
}
Task task(from_here, std::move(closure), TimeTicks::Now(), delayed_run_time,
MessagePump::GetLeewayIgnoringThreadOverride(), delay_policy);
return PostTask(std::move(task));
}
bool PostNonNestableDelayedTask(const Location& from_here,
OnceClosure closure,
TimeDelta delay) override {
// Tasks are never nested within the thread pool.
return PostDelayedTask(from_here, std::move(closure), delay);
}
bool RunsTasksInCurrentSequence() const override {
if (!g_manager_is_alive) {
return false;
}
return GetDelegate()->RunsTasksInCurrentSequence();
}
private:
~PooledSingleThreadTaskRunner() override {
// Only unregister if this is a DEDICATED SingleThreadTaskRunner. SHARED
// task runner WorkerThreads are managed separately as they are reused.
// |g_manager_is_alive| avoids a use-after-free should this
// PooledSingleThreadTaskRunner outlive its manager. It is safe to access
// |g_manager_is_alive| without synchronization primitives as it is const
// for the lifetime of the manager and ~PooledSingleThreadTaskRunner()
// either happens prior to the end of JoinForTesting() (which happens-before
// manager's destruction) or on main thread after the task environment's
// entire destruction (which happens-after the manager's destruction). Yes,
// there's a theoretical use case where the last ref to this
// PooledSingleThreadTaskRunner is handed to a thread not controlled by
// thread_pool and that this ends up causing
// ~PooledSingleThreadTaskRunner() to race with
// ~PooledSingleThreadTaskRunnerManager() but this is intentionally not
// supported (and it doesn't matter in production where we leak the task
// environment for such reasons). TSan should catch this weird paradigm
// should anyone elect to use it in a unit test and the error would point
// here.
if (g_manager_is_alive &&
thread_mode_ == SingleThreadTaskRunnerThreadMode::DEDICATED) {
outer_->UnregisterWorkerThread(worker_);
}
}
bool PostTask(Task task) {
if (!outer_->task_tracker_->WillPostTask(&task,
sequence_->shutdown_behavior())) {
// `task`'s destructor may run sequence-affine code, so it must be leaked
// when `WillPostTask` returns false.
auto leak = std::make_unique<Task>(std::move(task));
ANNOTATE_LEAKING_OBJECT_PTR(leak.get());
leak.release();
return false;
}
if (task.delayed_run_time.is_null()) {
auto* delegate = GetDelegate();
// See https://crbug.com/437901065 for an instance of this occurring.
CHECK(delegate);
return delegate->PostTaskNow(sequence_, nullptr, std::move(task));
}
// Unretained(GetDelegate()) is safe because this TaskRunner and its
// worker are kept alive as long as there are pending Tasks.
outer_->delayed_task_manager_->AddDelayedTask(
std::move(task),
BindOnce(IgnoreResult(&WorkerThreadDelegate::PostTaskNow),
Unretained(GetDelegate()), sequence_,
base::WrapRefCounted(this)));
return true;
}
WorkerThreadDelegate* GetDelegate() const {
return static_cast<WorkerThreadDelegate*>(worker_->delegate());
}
// Dangling but safe since use is controlled by `g_manager_is_alive`.
const raw_ptr<PooledSingleThreadTaskRunnerManager,
DisableDanglingPtrDetection>
outer_;
const raw_ptr<WorkerThread, AcrossTasksDanglingUntriaged> worker_;
const SingleThreadTaskRunnerThreadMode thread_mode_;
const scoped_refptr<Sequence> sequence_;
};
PooledSingleThreadTaskRunnerManager::PooledSingleThreadTaskRunnerManager(
TrackedRef<TaskTracker> task_tracker,
DelayedTaskManager* delayed_task_manager)
: task_tracker_(std::move(task_tracker)),
delayed_task_manager_(delayed_task_manager) {
DCHECK(task_tracker_);
DCHECK(delayed_task_manager_);
#if BUILDFLAG(IS_WIN)
static_assert(std::extent<decltype(shared_com_worker_threads_)>() ==
std::extent<decltype(shared_worker_threads_)>(),
"The size of |shared_com_worker_threads_| must match "
"|shared_worker_threads_|");
static_assert(
std::extent<
std::remove_reference<decltype(shared_com_worker_threads_[0])>>() ==
std::extent<
std::remove_reference<decltype(shared_worker_threads_[0])>>(),
"The size of |shared_com_worker_threads_| must match "
"|shared_worker_threads_|");
#endif // BUILDFLAG(IS_WIN)
DCHECK(!g_manager_is_alive);
g_manager_is_alive = true;
}
PooledSingleThreadTaskRunnerManager::~PooledSingleThreadTaskRunnerManager() {
DCHECK(g_manager_is_alive);
g_manager_is_alive = false;
g_use_utility_thread_group = false;
}
void PooledSingleThreadTaskRunnerManager::Start(
scoped_refptr<SingleThreadTaskRunner> io_thread_task_runner,
WorkerThreadObserver* worker_thread_observer) {
DCHECK(!worker_thread_observer_);
worker_thread_observer_ = worker_thread_observer;
#if BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
DCHECK(io_thread_task_runner);
io_thread_task_runner_ = std::move(io_thread_task_runner);
#endif // BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
g_use_utility_thread_group = CanUseUtilityThreadTypeForWorkerThread() &&
FeatureList::IsEnabled(kUseUtilityThreadGroup);
decltype(workers_) workers_to_start;
{
CheckedAutoLock auto_lock(lock_);
started_ = true;
workers_to_start = workers_;
}
// Start workers that were created before this method was called.
// Workers that already need to wake up are already signaled as part of
// PooledSingleThreadTaskRunner::PostTaskNow(). As a result, it's
// unnecessary to call WakeUp() for each worker (in fact, an extraneous
// WakeUp() would be racy and wrong - see https://crbug.com/862582).
for (scoped_refptr<WorkerThread> worker : workers_to_start) {
worker->Start(io_thread_task_runner_, worker_thread_observer_);
}
}
void PooledSingleThreadTaskRunnerManager::DidUpdateCanRunPolicy() {
decltype(workers_) workers_to_update;
{
CheckedAutoLock auto_lock(lock_);
if (!started_) {
return;
}
workers_to_update = workers_;
}
// Any worker created after the lock is released will see the latest
// CanRunPolicy if tasks are posted to it and thus doesn't need a
// DidUpdateCanRunPolicy() notification.
for (auto& worker : workers_to_update) {
static_cast<WorkerThreadDelegate*>(worker->delegate())
->DidUpdateCanRunPolicy();
}
}
scoped_refptr<SingleThreadTaskRunner>
PooledSingleThreadTaskRunnerManager::CreateSingleThreadTaskRunner(
const TaskTraits& traits,
SingleThreadTaskRunnerThreadMode thread_mode) {
return CreateTaskRunnerImpl<WorkerThreadDelegate>(traits, thread_mode);
}
#if BUILDFLAG(IS_WIN)
scoped_refptr<SingleThreadTaskRunner>
PooledSingleThreadTaskRunnerManager::CreateCOMSTATaskRunner(
const TaskTraits& traits,
SingleThreadTaskRunnerThreadMode thread_mode) {
return CreateTaskRunnerImpl<WorkerThreadCOMDelegate>(traits, thread_mode);
}
#endif // BUILDFLAG(IS_WIN)
// static
PooledSingleThreadTaskRunnerManager::ContinueOnShutdown
PooledSingleThreadTaskRunnerManager::TraitsToContinueOnShutdown(
const TaskTraits& traits) {
if (traits.shutdown_behavior() ==
TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN) {
return IS_CONTINUE_ON_SHUTDOWN;
}
return IS_NOT_CONTINUE_ON_SHUTDOWN;
}
template <typename DelegateType>
scoped_refptr<PooledSingleThreadTaskRunnerManager::PooledSingleThreadTaskRunner>
PooledSingleThreadTaskRunnerManager::CreateTaskRunnerImpl(
const TaskTraits& traits,
SingleThreadTaskRunnerThreadMode thread_mode) {
DCHECK(thread_mode != SingleThreadTaskRunnerThreadMode::SHARED ||
!traits.with_base_sync_primitives())
<< "Using WithBaseSyncPrimitives() on a shared SingleThreadTaskRunner "
"may cause deadlocks. Either reevaluate your usage (e.g. use "
"SequencedTaskRunner) or use "
"SingleThreadTaskRunnerThreadMode::DEDICATED.";
// To simplify the code, |dedicated_worker| is a local only variable that
// allows the code to treat both the DEDICATED and SHARED cases similarly for
// SingleThreadTaskRunnerThreadMode. In DEDICATED, the scoped_refptr is backed
// by a local variable and in SHARED, the scoped_refptr is backed by a member
// variable.
WorkerThread* dedicated_worker = nullptr;
WorkerThread*& worker =
thread_mode == SingleThreadTaskRunnerThreadMode::DEDICATED
? dedicated_worker
: GetSharedWorkerThreadForTraits<DelegateType>(traits);
bool new_worker = false;
bool started;
{
CheckedAutoLock auto_lock(lock_);
if (!worker) {
const auto& environment_params =
kEnvironmentParams[GetEnvironmentIndexForTraits(traits)];
std::string worker_name;
if (thread_mode == SingleThreadTaskRunnerThreadMode::SHARED) {
worker_name += "Shared";
}
worker_name += environment_params.name_suffix;
worker = CreateAndRegisterWorkerThread<DelegateType>(
worker_name, thread_mode, environment_params.thread_type_hint);
new_worker = true;
}
started = started_;
}
if (new_worker && started) {
worker->Start(io_thread_task_runner_, worker_thread_observer_);
}
return MakeRefCounted<PooledSingleThreadTaskRunner>(this, traits, worker,
thread_mode);
}
void PooledSingleThreadTaskRunnerManager::JoinForTesting() {
decltype(workers_) local_workers;
{
CheckedAutoLock auto_lock(lock_);
local_workers = std::move(workers_);
}
for (const auto& worker : local_workers) {
static_cast<WorkerThreadDelegate*>(worker->delegate())
->EnableFlushPriorityQueueTaskSourcesOnDestroyForTesting();
worker->JoinForTesting();
}
{
CheckedAutoLock auto_lock(lock_);
DCHECK(workers_.empty())
<< "New worker(s) unexpectedly registered during join.";
workers_ = std::move(local_workers);
}
// Release shared WorkerThreads at the end so they get joined above. If
// this call happens before the joins, the WorkerThreads are effectively
// detached and may outlive the PooledSingleThreadTaskRunnerManager.
ReleaseSharedWorkerThreads();
}
template <>
std::unique_ptr<WorkerThreadDelegate>
PooledSingleThreadTaskRunnerManager::CreateWorkerThreadDelegate<
WorkerThreadDelegate>(const std::string& name,
int id,
SingleThreadTaskRunnerThreadMode thread_mode) {
return std::make_unique<WorkerThreadDelegate>(
StringPrintf("ThreadPoolSingleThread%s%d", name.c_str(), id),
thread_mode == SingleThreadTaskRunnerThreadMode::DEDICATED
? WorkerThread::ThreadLabel::DEDICATED
: WorkerThread::ThreadLabel::SHARED,
task_tracker_);
}
#if BUILDFLAG(IS_WIN)
template <>
std::unique_ptr<WorkerThreadDelegate>
PooledSingleThreadTaskRunnerManager::CreateWorkerThreadDelegate<
WorkerThreadCOMDelegate>(const std::string& name,
int id,
SingleThreadTaskRunnerThreadMode thread_mode) {
return std::make_unique<WorkerThreadCOMDelegate>(
StringPrintf("ThreadPoolSingleThreadCOMSTA%s%d", name.c_str(), id),
thread_mode == SingleThreadTaskRunnerThreadMode::DEDICATED
? WorkerThread::ThreadLabel::DEDICATED_COM
: WorkerThread::ThreadLabel::SHARED_COM,
task_tracker_);
}
#endif // BUILDFLAG(IS_WIN)
template <typename DelegateType>
WorkerThread*
PooledSingleThreadTaskRunnerManager::CreateAndRegisterWorkerThread(
const std::string& name,
SingleThreadTaskRunnerThreadMode thread_mode,
ThreadType thread_type_hint) {
int id = next_worker_id_++;
std::unique_ptr<WorkerThreadDelegate> delegate =
CreateWorkerThreadDelegate<DelegateType>(name, id, thread_mode);
WorkerThreadDelegate* delegate_raw = delegate.get();
scoped_refptr<WorkerThread> worker = MakeRefCounted<WorkerThread>(
thread_type_hint, std::move(delegate), task_tracker_, workers_.size());
delegate_raw->set_worker(worker.get());
workers_.emplace_back(std::move(worker));
return workers_.back().get();
}
template <>
WorkerThread*&
PooledSingleThreadTaskRunnerManager::GetSharedWorkerThreadForTraits<
WorkerThreadDelegate>(const TaskTraits& traits) {
return UNSAFE_TODO(shared_worker_threads_[GetEnvironmentIndexForTraits(
traits)])[TraitsToContinueOnShutdown(traits)];
}
#if BUILDFLAG(IS_WIN)
template <>
WorkerThread*&
PooledSingleThreadTaskRunnerManager::GetSharedWorkerThreadForTraits<
WorkerThreadCOMDelegate>(const TaskTraits& traits) {
return UNSAFE_TODO(shared_com_worker_threads_[GetEnvironmentIndexForTraits(
traits)])[TraitsToContinueOnShutdown(traits)];
}
#endif // BUILDFLAG(IS_WIN)
void PooledSingleThreadTaskRunnerManager::UnregisterWorkerThread(
WorkerThread* worker) {
// Cleanup uses a CheckedLock, so call Cleanup() after releasing |lock_|.
scoped_refptr<WorkerThread> worker_to_destroy;
{
CheckedAutoLock auto_lock(lock_);
// Skip when joining (the join logic takes care of the rest).
if (workers_.empty()) {
return;
}
auto worker_iter = std::ranges::find(workers_, worker);
CHECK(worker_iter != workers_.end());
worker_to_destroy = std::move(*worker_iter);
workers_.erase(worker_iter);
}
worker_to_destroy->Cleanup();
}
void PooledSingleThreadTaskRunnerManager::ReleaseSharedWorkerThreads() {
decltype(shared_worker_threads_) local_shared_worker_threads;
#if BUILDFLAG(IS_WIN)
decltype(shared_com_worker_threads_) local_shared_com_worker_threads;
#endif
{
CheckedAutoLock auto_lock(lock_);
for (size_t i = 0; i < std::size(shared_worker_threads_); ++i) {
for (size_t j = 0; j < std::size(UNSAFE_TODO(shared_worker_threads_[i]));
++j) {
UNSAFE_TODO(local_shared_worker_threads[i][j]) =
UNSAFE_TODO(shared_worker_threads_[i][j]);
UNSAFE_TODO(shared_worker_threads_[i][j]) = nullptr;
#if BUILDFLAG(IS_WIN)
UNSAFE_TODO(local_shared_com_worker_threads[i][j]) =
UNSAFE_TODO(shared_com_worker_threads_[i][j]);
UNSAFE_TODO(shared_com_worker_threads_[i][j]) = nullptr;
#endif
}
}
}
for (auto& threads : local_shared_worker_threads) {
for (auto* thread : threads) {
if (thread) {
UnregisterWorkerThread(thread);
}
}
}
#if BUILDFLAG(IS_WIN)
for (auto& com_threads : local_shared_com_worker_threads) {
for (auto* com_thread : com_threads) {
if (com_thread) {
UnregisterWorkerThread(com_thread);
}
}
}
#endif
}
} // namespace base::internal
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