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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/task/thread_pool/thread_group.h"
#include <string_view>
#include <utility>
#include "base/auto_reset.h"
#include "base/check.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/strings/stringprintf.h"
#include "base/task/task_features.h"
#include "base/task/thread_pool/task_tracker.h"
#include "build/build_config.h"
#if BUILDFLAG(IS_WIN)
#include "base/win/com_init_check_hook.h"
#include "base/win/scoped_winrt_initializer.h"
#endif
namespace base::internal {
namespace {
// In a background thread group:
// - Blocking calls take more time than in a foreground thread group.
// - We want to minimize impact on foreground work, not maximize execution
// throughput.
// For these reasons, the timeout to increase the maximum number of concurrent
// tasks when there is a MAY_BLOCK ScopedBlockingCall is *long*. It is not
// infinite because execution throughput should not be reduced forever if a task
// blocks forever.
//
// TODO(fdoray): On platforms without background thread groups, blocking in a
// BEST_EFFORT task should:
// 1. Increment the maximum number of concurrent tasks after a *short* timeout,
// to allow scheduling of USER_VISIBLE/USER_BLOCKING tasks.
// 2. Increment the maximum number of concurrent BEST_EFFORT tasks after a
// *long* timeout, because we only want to allow more BEST_EFFORT tasks to be
// be scheduled concurrently when we believe that a BEST_EFFORT task is
// blocked forever.
// Currently, only 1. is true as the configuration is per thread group.
// TODO(crbug.com/40612168): Fix racy condition when MayBlockThreshold ==
// BlockedWorkersPoll.
constexpr TimeDelta kForegroundMayBlockThreshold = Milliseconds(1000);
constexpr TimeDelta kForegroundBlockedWorkersPoll = Milliseconds(1200);
constexpr TimeDelta kBackgroundMayBlockThreshold = Seconds(10);
constexpr TimeDelta kBackgroundBlockedWorkersPoll = Seconds(12);
// ThreadGroup that owns the current thread, if any.
constinit thread_local const ThreadGroup* current_thread_group = nullptr;
} // namespace
constexpr ThreadGroup::YieldSortKey ThreadGroup::kMaxYieldSortKey;
void ThreadGroup::BaseScopedCommandsExecutor::ScheduleReleaseTaskSource(
RegisteredTaskSource task_source) {
task_sources_to_release_.push_back(std::move(task_source));
}
void ThreadGroup::BaseScopedCommandsExecutor::ScheduleAdjustMaxTasks() {
DCHECK(!must_schedule_adjust_max_tasks_);
must_schedule_adjust_max_tasks_ = true;
}
void ThreadGroup::BaseScopedCommandsExecutor::ScheduleStart(
scoped_refptr<WorkerThread> worker) {
workers_to_start_.emplace_back(std::move(worker));
}
ThreadGroup::BaseScopedCommandsExecutor::BaseScopedCommandsExecutor(
ThreadGroup* outer)
: outer_(outer) {}
ThreadGroup::BaseScopedCommandsExecutor::~BaseScopedCommandsExecutor() {
CheckedLock::AssertNoLockHeldOnCurrentThread();
Flush();
}
void ThreadGroup::BaseScopedCommandsExecutor::Flush() {
// Start workers. Happens after wake ups (implemented by children and thus
// called on their destructor, i.e. before this) to prevent the case where a
// worker enters its main function, is descheduled because it wasn't woken up
// yet, and is woken up immediately after.
for (auto& worker : workers_to_start_) {
worker->Start(outer_->after_start().service_thread_task_runner,
outer_->after_start().worker_thread_observer);
if (outer_->worker_started_for_testing_) {
outer_->worker_started_for_testing_->Wait();
}
}
workers_to_start_.clear();
if (must_schedule_adjust_max_tasks_) {
outer_->ScheduleAdjustMaxTasks();
}
}
ThreadGroup::ScopedReenqueueExecutor::ScopedReenqueueExecutor() = default;
ThreadGroup::ScopedReenqueueExecutor::~ScopedReenqueueExecutor() {
if (destination_thread_group_) {
destination_thread_group_->PushTaskSourceAndWakeUpWorkers(
std::move(transaction_with_task_source_.value()));
}
}
void ThreadGroup::ScopedReenqueueExecutor::
SchedulePushTaskSourceAndWakeUpWorkers(
RegisteredTaskSourceAndTransaction transaction_with_task_source,
ThreadGroup* destination_thread_group) {
DCHECK(destination_thread_group);
DCHECK(!destination_thread_group_);
DCHECK(!transaction_with_task_source_);
transaction_with_task_source_.emplace(
std::move(transaction_with_task_source));
destination_thread_group_ = destination_thread_group;
}
ThreadGroup::ThreadGroup(std::string_view histogram_label,
std::string_view thread_group_label,
ThreadType thread_type_hint,
TrackedRef<TaskTracker> task_tracker,
TrackedRef<Delegate> delegate)
: task_tracker_(std::move(task_tracker)),
delegate_(std::move(delegate)),
unnecessary_wakeup_histogram_label_(
StringPrintf("ThreadPool.UnnecessaryWakeup.%s", histogram_label)),
thread_group_label_(thread_group_label),
thread_type_hint_(thread_type_hint),
idle_workers_set_cv_for_testing_(lock_.CreateConditionVariable()) {
DCHECK(!thread_group_label_.empty());
}
void ThreadGroup::StartImplLockRequired(
size_t max_tasks,
size_t max_best_effort_tasks,
TimeDelta suggested_reclaim_time,
scoped_refptr<SingleThreadTaskRunner> service_thread_task_runner,
WorkerThreadObserver* worker_thread_observer,
WorkerEnvironment worker_environment,
bool synchronous_thread_start_for_testing,
std::optional<TimeDelta> may_block_threshold) {
if (synchronous_thread_start_for_testing) {
worker_started_for_testing_.emplace(WaitableEvent::ResetPolicy::AUTOMATIC);
// Don't emit a ScopedBlockingCallWithBaseSyncPrimitives from this
// WaitableEvent or it defeats the purpose of having threads start without
// externally visible side-effects.
worker_started_for_testing_->declare_only_used_while_idle();
}
in_start().may_block_threshold =
may_block_threshold ? may_block_threshold.value()
: (thread_type_hint_ != ThreadType::kBackground
? kForegroundMayBlockThreshold
: kBackgroundMayBlockThreshold);
in_start().blocked_workers_poll_period =
thread_type_hint_ != ThreadType::kBackground
? kForegroundBlockedWorkersPoll
: kBackgroundBlockedWorkersPoll;
max_tasks_ = max_tasks;
baseline_max_tasks_ = max_tasks;
DCHECK_GE(max_tasks_, 1U);
in_start().initial_max_tasks = std::min(max_tasks_, kMaxNumberOfWorkers);
max_best_effort_tasks_ = max_best_effort_tasks;
in_start().suggested_reclaim_time = suggested_reclaim_time;
in_start().worker_environment = worker_environment;
in_start().service_thread_task_runner = std::move(service_thread_task_runner);
in_start().worker_thread_observer = worker_thread_observer;
#if DCHECK_IS_ON()
in_start().initialized = true;
#endif
}
ThreadGroup::~ThreadGroup() = default;
void ThreadGroup::BindToCurrentThread() {
DCHECK(!CurrentThreadHasGroup());
current_thread_group = this;
}
void ThreadGroup::UnbindFromCurrentThread() {
DCHECK(IsBoundToCurrentThread());
current_thread_group = nullptr;
}
bool ThreadGroup::IsBoundToCurrentThread() const {
return current_thread_group == this;
}
void ThreadGroup::SetMaxTasks(size_t max_tasks) {
CheckedAutoLock auto_lock(lock_);
size_t extra_tasks = max_tasks_ - baseline_max_tasks_;
baseline_max_tasks_ = std::min(max_tasks, after_start().initial_max_tasks);
max_tasks_ = baseline_max_tasks_ + extra_tasks;
}
void ThreadGroup::ResetMaxTasks() {
SetMaxTasks(after_start().initial_max_tasks);
}
size_t
ThreadGroup::GetNumAdditionalWorkersForBestEffortTaskSourcesLockRequired()
const {
// For simplicity, only 1 worker is assigned to each task source regardless of
// its max concurrency, with the exception of the top task source.
const size_t num_queued =
priority_queue_.GetNumTaskSourcesWithPriority(TaskPriority::BEST_EFFORT);
if (num_queued == 0 ||
!task_tracker_->CanRunPriority(TaskPriority::BEST_EFFORT)) {
return 0U;
}
if (priority_queue_.PeekSortKey().priority() == TaskPriority::BEST_EFFORT) {
// Assign the correct number of workers for the top TaskSource (-1 for the
// worker that is already accounted for in |num_queued|).
return std::max<size_t>(
1, num_queued +
priority_queue_.PeekTaskSource()->GetRemainingConcurrency() - 1);
}
return num_queued;
}
size_t
ThreadGroup::GetNumAdditionalWorkersForForegroundTaskSourcesLockRequired()
const {
// For simplicity, only 1 worker is assigned to each task source regardless of
// its max concurrency, with the exception of the top task source.
const size_t num_queued = priority_queue_.GetNumTaskSourcesWithPriority(
TaskPriority::USER_VISIBLE) +
priority_queue_.GetNumTaskSourcesWithPriority(
TaskPriority::USER_BLOCKING);
if (num_queued == 0 ||
!task_tracker_->CanRunPriority(TaskPriority::HIGHEST)) {
return 0U;
}
auto priority = priority_queue_.PeekSortKey().priority();
if (priority == TaskPriority::USER_VISIBLE ||
priority == TaskPriority::USER_BLOCKING) {
// Assign the correct number of workers for the top TaskSource (-1 for the
// worker that is already accounted for in |num_queued|).
return std::max<size_t>(
1, num_queued +
priority_queue_.PeekTaskSource()->GetRemainingConcurrency() - 1);
}
return num_queued;
}
RegisteredTaskSource ThreadGroup::RemoveTaskSource(
const TaskSource& task_source) {
CheckedAutoLock auto_lock(lock_);
return priority_queue_.RemoveTaskSource(task_source);
}
void ThreadGroup::ReEnqueueTaskSourceLockRequired(
BaseScopedCommandsExecutor* workers_executor,
ScopedReenqueueExecutor* reenqueue_executor,
RegisteredTaskSourceAndTransaction transaction_with_task_source) {
// Decide in which thread group the TaskSource should be reenqueued.
ThreadGroup* destination_thread_group = delegate_->GetThreadGroupForTraits(
transaction_with_task_source.transaction.traits());
bool push_to_immediate_queue =
transaction_with_task_source.task_source.WillReEnqueue(
TimeTicks::Now(), &transaction_with_task_source.transaction);
if (destination_thread_group == this) {
// Another worker that was running a task from this task source may have
// reenqueued it already, in which case its heap_handle will be valid. It
// shouldn't be queued twice so the task source registration is released.
if (transaction_with_task_source.task_source->immediate_heap_handle()
.IsValid()) {
workers_executor->ScheduleReleaseTaskSource(
std::move(transaction_with_task_source.task_source));
} else {
// If the TaskSource should be reenqueued in the current thread group,
// reenqueue it inside the scope of the lock.
if (push_to_immediate_queue) {
auto sort_key = transaction_with_task_source.task_source->GetSortKey();
// When moving |task_source| into |priority_queue_|, it may be destroyed
// on another thread as soon as |lock_| is released, since we're no
// longer holding a reference to it. To prevent UAF, release
// |transaction| before moving |task_source|. Ref. crbug.com/1412008
transaction_with_task_source.transaction.Release();
priority_queue_.Push(
std::move(transaction_with_task_source.task_source), sort_key);
}
}
// This is called unconditionally to ensure there are always workers to run
// task sources in the queue. Some ThreadGroup implementations only invoke
// TakeRegisteredTaskSource() once per wake up and hence this is required to
// avoid races that could leave a task source stranded in the queue with no
// active workers.
EnsureEnoughWorkersLockRequired(workers_executor);
} else {
// Otherwise, schedule a reenqueue after releasing the lock.
reenqueue_executor->SchedulePushTaskSourceAndWakeUpWorkers(
std::move(transaction_with_task_source), destination_thread_group);
}
}
RegisteredTaskSource ThreadGroup::TakeRegisteredTaskSource(
BaseScopedCommandsExecutor* executor) {
DCHECK(!priority_queue_.IsEmpty());
auto run_status = priority_queue_.PeekTaskSource().WillRunTask();
if (run_status == TaskSource::RunStatus::kDisallowed) {
executor->ScheduleReleaseTaskSource(priority_queue_.PopTaskSource());
return nullptr;
}
if (run_status == TaskSource::RunStatus::kAllowedSaturated) {
return priority_queue_.PopTaskSource();
}
// If the TaskSource isn't saturated, check whether TaskTracker allows it to
// remain in the PriorityQueue.
// The canonical way of doing this is to pop the task source to return, call
// RegisterTaskSource() to get an additional RegisteredTaskSource, and
// reenqueue that task source if valid. Instead, it is cheaper and equivalent
// to peek the task source, call RegisterTaskSource() to get an additional
// RegisteredTaskSource to replace if valid, and only pop |priority_queue_|
// otherwise.
RegisteredTaskSource task_source =
task_tracker_->RegisterTaskSource(priority_queue_.PeekTaskSource().get());
if (!task_source) {
return priority_queue_.PopTaskSource();
}
// Replace the top task_source and then update the queue.
std::swap(priority_queue_.PeekTaskSource(), task_source);
priority_queue_.UpdateSortKey(*task_source.get(), task_source->GetSortKey());
return task_source;
}
void ThreadGroup::UpdateSortKeyImpl(BaseScopedCommandsExecutor* executor,
TaskSource::Transaction transaction) {
CheckedAutoLock auto_lock(lock_);
priority_queue_.UpdateSortKey(*transaction.task_source(),
transaction.task_source()->GetSortKey());
EnsureEnoughWorkersLockRequired(executor);
}
void ThreadGroup::PushTaskSourceAndWakeUpWorkersImpl(
BaseScopedCommandsExecutor* executor,
RegisteredTaskSourceAndTransaction transaction_with_task_source) {
DCHECK_EQ(delegate_->GetThreadGroupForTraits(
transaction_with_task_source.transaction.traits()),
this);
CheckedAutoLock lock(lock_);
if (transaction_with_task_source.task_source->immediate_heap_handle()
.IsValid()) {
// If the task source changed group, it is possible that multiple concurrent
// workers try to enqueue it. Only the first enqueue should succeed.
executor->ScheduleReleaseTaskSource(
std::move(transaction_with_task_source.task_source));
return;
}
auto sort_key = transaction_with_task_source.task_source->GetSortKey();
// When moving |task_source| into |priority_queue_|, it may be destroyed
// on another thread as soon as |lock_| is released, since we're no longer
// holding a reference to it. To prevent UAF, release |transaction| before
// moving |task_source|. Ref. crbug.com/1412008
transaction_with_task_source.transaction.Release();
priority_queue_.Push(std::move(transaction_with_task_source.task_source),
sort_key);
EnsureEnoughWorkersLockRequired(executor);
}
void ThreadGroup::EnqueueAllTaskSources(PriorityQueue* new_priority_queue) {
CheckedAutoLock lock(lock_);
while (!new_priority_queue->IsEmpty()) {
TaskSourceSortKey top_sort_key = new_priority_queue->PeekSortKey();
RegisteredTaskSource task_source = new_priority_queue->PopTaskSource();
priority_queue_.Push(std::move(task_source), top_sort_key);
}
}
void ThreadGroup::HandoffAllTaskSourcesToOtherThreadGroup(
ThreadGroup* destination_thread_group) {
PriorityQueue new_priority_queue;
TaskSourceSortKey top_sort_key;
{
CheckedAutoLock current_thread_group_lock(lock_);
new_priority_queue.swap(priority_queue_);
}
destination_thread_group->EnqueueAllTaskSources(&new_priority_queue);
}
void ThreadGroup::HandoffNonUserBlockingTaskSourcesToOtherThreadGroup(
ThreadGroup* destination_thread_group) {
PriorityQueue new_priority_queue;
TaskSourceSortKey top_sort_key;
{
// This works because all USER_BLOCKING tasks are at the front of the queue.
CheckedAutoLock current_thread_group_lock(lock_);
while (!priority_queue_.IsEmpty() &&
(top_sort_key = priority_queue_.PeekSortKey()).priority() ==
TaskPriority::USER_BLOCKING) {
new_priority_queue.Push(priority_queue_.PopTaskSource(), top_sort_key);
}
new_priority_queue.swap(priority_queue_);
}
destination_thread_group->EnqueueAllTaskSources(&new_priority_queue);
}
bool ThreadGroup::ShouldYield(TaskSourceSortKey sort_key) {
DCHECK(TS_UNCHECKED_READ(max_allowed_sort_key_).is_lock_free());
if (!task_tracker_->CanRunPriority(sort_key.priority())) {
return true;
}
// It is safe to read |max_allowed_sort_key_| without a lock since this
// variable is atomic, keeping in mind that threads may not immediately see
// the new value when it is updated.
auto max_allowed_sort_key =
TS_UNCHECKED_READ(max_allowed_sort_key_).load(std::memory_order_relaxed);
// To reduce unnecessary yielding, a task will never yield to a BEST_EFFORT
// task regardless of its worker_count.
if (sort_key.priority() > max_allowed_sort_key.priority ||
max_allowed_sort_key.priority == TaskPriority::BEST_EFFORT) {
return false;
}
// Otherwise, a task only yields to a task of equal priority if its
// worker_count would be greater still after yielding, e.g. a job with 1
// worker doesn't yield to a job with 0 workers.
if (sort_key.priority() == max_allowed_sort_key.priority &&
sort_key.worker_count() <= max_allowed_sort_key.worker_count + 1) {
return false;
}
// Reset |max_allowed_sort_key_| so that only one thread should yield at a
// time for a given task.
max_allowed_sort_key =
TS_UNCHECKED_READ(max_allowed_sort_key_)
.exchange(kMaxYieldSortKey, std::memory_order_relaxed);
// Another thread might have decided to yield and racily reset
// |max_allowed_sort_key_|, in which case this thread doesn't yield.
return max_allowed_sort_key.priority != TaskPriority::BEST_EFFORT;
}
#if BUILDFLAG(IS_WIN)
// static
std::unique_ptr<win::ScopedWindowsThreadEnvironment>
ThreadGroup::GetScopedWindowsThreadEnvironment(WorkerEnvironment environment) {
std::unique_ptr<win::ScopedWindowsThreadEnvironment> scoped_environment;
if (environment == WorkerEnvironment::COM_MTA) {
scoped_environment = std::make_unique<win::ScopedWinrtInitializer>();
}
// Continuing execution with an uninitialized apartment may lead to broken
// program invariants later on.
CHECK(!scoped_environment || scoped_environment->Succeeded());
return scoped_environment;
}
#endif
// static
bool ThreadGroup::CurrentThreadHasGroup() {
return current_thread_group != nullptr;
}
size_t ThreadGroup::GetMaxTasksForTesting() const {
CheckedAutoLock auto_lock(lock_);
return max_tasks_;
}
size_t ThreadGroup::GetMaxBestEffortTasksForTesting() const {
CheckedAutoLock auto_lock(lock_);
return max_best_effort_tasks_;
}
void ThreadGroup::WaitForWorkersIdleLockRequiredForTesting(size_t n) {
// Make sure workers do not cleanup while watching the idle count.
AutoReset<bool> ban_cleanups(&worker_cleanup_disallowed_for_testing_, true);
while (NumberOfIdleWorkersLockRequiredForTesting() < n) {
idle_workers_set_cv_for_testing_.Wait();
}
}
void ThreadGroup::WaitForWorkersIdleForTesting(size_t n) {
CheckedAutoLock auto_lock(lock_);
#if DCHECK_IS_ON()
DCHECK(!some_workers_cleaned_up_for_testing_)
<< "Workers detached prior to waiting for a specific number of idle "
"workers. Doing the wait under such conditions is flaky. Consider "
"setting the suggested reclaim time to TimeDelta::Max() in Start().";
#endif
WaitForWorkersIdleLockRequiredForTesting(n);
}
void ThreadGroup::WaitForAllWorkersIdleForTesting() {
CheckedAutoLock auto_lock(lock_);
WaitForWorkersIdleLockRequiredForTesting(workers_.size());
}
void ThreadGroup::WaitForWorkersCleanedUpForTesting(size_t n) {
CheckedAutoLock auto_lock(lock_);
if (!num_workers_cleaned_up_for_testing_cv_) {
lock_.CreateConditionVariableAndEmplace(
num_workers_cleaned_up_for_testing_cv_);
}
while (num_workers_cleaned_up_for_testing_ < n) {
num_workers_cleaned_up_for_testing_cv_->Wait();
}
num_workers_cleaned_up_for_testing_ = 0;
}
size_t ThreadGroup::GetMaxConcurrentNonBlockedTasksDeprecated() const {
#if DCHECK_IS_ON()
CheckedAutoLock auto_lock(lock_);
DCHECK_NE(after_start().initial_max_tasks, 0U)
<< "GetMaxConcurrentTasksDeprecated() should only be called after the "
<< "thread group has started.";
#endif
return after_start().initial_max_tasks;
}
size_t ThreadGroup::NumberOfWorkersForTesting() const {
CheckedAutoLock auto_lock(lock_);
return workers_.size();
}
size_t ThreadGroup::NumberOfIdleWorkersForTesting() const {
CheckedAutoLock auto_lock(lock_);
return NumberOfIdleWorkersLockRequiredForTesting();
}
size_t ThreadGroup::GetDesiredNumAwakeWorkersLockRequired() const {
// Number of BEST_EFFORT task sources that are running or queued and allowed
// to run by the CanRunPolicy.
const size_t num_running_or_queued_can_run_best_effort_task_sources =
num_running_best_effort_tasks_ +
GetNumAdditionalWorkersForBestEffortTaskSourcesLockRequired();
const size_t workers_for_best_effort_task_sources =
std::max(std::min(num_running_or_queued_can_run_best_effort_task_sources,
max_best_effort_tasks_),
num_running_best_effort_tasks_);
// Number of USER_{VISIBLE|BLOCKING} task sources that are running or queued.
const size_t num_running_or_queued_foreground_task_sources =
(num_running_tasks_ - num_running_best_effort_tasks_) +
GetNumAdditionalWorkersForForegroundTaskSourcesLockRequired();
const size_t workers_for_foreground_task_sources =
num_running_or_queued_foreground_task_sources;
return std::min({workers_for_best_effort_task_sources +
workers_for_foreground_task_sources,
max_tasks_, kMaxNumberOfWorkers});
}
void ThreadGroup::MaybeScheduleAdjustMaxTasksLockRequired(
BaseScopedCommandsExecutor* executor) {
if (!adjust_max_tasks_posted_ &&
ShouldPeriodicallyAdjustMaxTasksLockRequired()) {
executor->ScheduleAdjustMaxTasks();
adjust_max_tasks_posted_ = true;
}
}
bool ThreadGroup::ShouldPeriodicallyAdjustMaxTasksLockRequired() {
// AdjustMaxTasks() should be scheduled to periodically adjust |max_tasks_|
// and |max_best_effort_tasks_| when (1) the concurrency limits are not large
// enough to accommodate all queued and running task sources and an idle
// worker and (2) there are unresolved MAY_BLOCK ScopedBlockingCalls.
// - When (1) is false: No worker would be created or woken up if the
// concurrency limits were increased, so there is no hurry to increase them.
// - When (2) is false: The concurrency limits could not be increased by
// AdjustMaxTasks().
const size_t num_running_or_queued_best_effort_task_sources =
num_running_best_effort_tasks_ +
GetNumAdditionalWorkersForBestEffortTaskSourcesLockRequired();
if (num_running_or_queued_best_effort_task_sources > max_best_effort_tasks_ &&
num_unresolved_best_effort_may_block_ > 0) {
return true;
}
const size_t num_running_or_queued_task_sources =
num_running_tasks_ +
GetNumAdditionalWorkersForBestEffortTaskSourcesLockRequired() +
GetNumAdditionalWorkersForForegroundTaskSourcesLockRequired();
constexpr size_t kIdleWorker = 1;
return num_running_or_queued_task_sources + kIdleWorker > max_tasks_ &&
num_unresolved_may_block_ > 0;
}
void ThreadGroup::UpdateMinAllowedPriorityLockRequired() {
if (priority_queue_.IsEmpty() || num_running_tasks_ < max_tasks_) {
max_allowed_sort_key_.store(kMaxYieldSortKey, std::memory_order_relaxed);
} else {
max_allowed_sort_key_.store({priority_queue_.PeekSortKey().priority(),
priority_queue_.PeekSortKey().worker_count()},
std::memory_order_relaxed);
}
}
void ThreadGroup::DecrementTasksRunningLockRequired(TaskPriority priority) {
DCHECK_GT(num_running_tasks_, 0U);
--num_running_tasks_;
if (priority == TaskPriority::BEST_EFFORT) {
DCHECK_GT(num_running_best_effort_tasks_, 0U);
--num_running_best_effort_tasks_;
}
UpdateMinAllowedPriorityLockRequired();
}
void ThreadGroup::IncrementTasksRunningLockRequired(TaskPriority priority) {
++num_running_tasks_;
DCHECK_LE(num_running_tasks_, max_tasks_);
DCHECK_LE(num_running_tasks_, kMaxNumberOfWorkers);
if (priority == TaskPriority::BEST_EFFORT) {
++num_running_best_effort_tasks_;
DCHECK_LE(num_running_best_effort_tasks_, num_running_tasks_);
DCHECK_LE(num_running_best_effort_tasks_, max_best_effort_tasks_);
}
UpdateMinAllowedPriorityLockRequired();
}
void ThreadGroup::DecrementMaxTasksLockRequired() {
DCHECK_GT(num_running_tasks_, 0U);
DCHECK_GT(max_tasks_, 0U);
--max_tasks_;
UpdateMinAllowedPriorityLockRequired();
}
void ThreadGroup::IncrementMaxTasksLockRequired() {
DCHECK_GT(num_running_tasks_, 0U);
++max_tasks_;
UpdateMinAllowedPriorityLockRequired();
}
void ThreadGroup::DecrementMaxBestEffortTasksLockRequired() {
DCHECK_GT(num_running_tasks_, 0U);
DCHECK_GT(max_best_effort_tasks_, 0U);
--max_best_effort_tasks_;
UpdateMinAllowedPriorityLockRequired();
}
void ThreadGroup::IncrementMaxBestEffortTasksLockRequired() {
DCHECK_GT(num_running_tasks_, 0U);
++max_best_effort_tasks_;
UpdateMinAllowedPriorityLockRequired();
}
ThreadGroup::InitializedInStart::InitializedInStart() = default;
ThreadGroup::InitializedInStart::~InitializedInStart() = default;
} // namespace base::internal
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