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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/client/vertex_array_object_manager.h"
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <stddef.h>
#include <stdint.h>
#include <array>
#include <memory>
#include "base/compiler_specific.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
namespace gles2 {
class VertexArrayObjectManagerTest : public testing::Test {
protected:
static const GLuint kMaxAttribs = 4;
void SetUp() override {
manager_ = std::make_unique<VertexArrayObjectManager>(kMaxAttribs);
}
void TearDown() override {}
std::unique_ptr<VertexArrayObjectManager> manager_;
};
const GLuint VertexArrayObjectManagerTest::kMaxAttribs;
TEST_F(VertexArrayObjectManagerTest, Basic) {
// Check out of bounds access.
uint32_t param;
void* ptr;
EXPECT_FALSE(manager_->GetVertexAttrib(
kMaxAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶m));
EXPECT_FALSE(manager_->GetAttribPointer(
kMaxAttribs, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr));
// Check defaults.
for (GLuint ii = 0; ii < kMaxAttribs; ++ii) {
EXPECT_TRUE(manager_->GetVertexAttrib(
ii, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, ¶m));
EXPECT_EQ(0u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
ii, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶m));
EXPECT_EQ(0u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
ii, GL_VERTEX_ATTRIB_ARRAY_SIZE, ¶m));
EXPECT_EQ(4u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
ii, GL_VERTEX_ATTRIB_ARRAY_TYPE, ¶m));
EXPECT_EQ(static_cast<uint32_t>(GL_FLOAT), param);
EXPECT_TRUE(manager_->GetVertexAttrib(
ii, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, ¶m));
EXPECT_EQ(0u, param);
EXPECT_TRUE(manager_->GetAttribPointer(
ii, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr));
EXPECT_TRUE(nullptr == ptr);
}
}
TEST_F(VertexArrayObjectManagerTest, UnbindBuffer) {
const GLuint kBufferToUnbind = 123;
const GLuint kBufferToRemain = 456;
const GLuint kElementArray = 789;
bool changed = false;
GLuint ids[2] = { 1, 3, };
manager_->GenVertexArrays(std::size(ids), ids);
// Bind buffers to attribs on 2 vaos.
for (size_t ii = 0; ii < std::size(ids); ++ii) {
UNSAFE_TODO(EXPECT_TRUE(manager_->BindVertexArray(ids[ii], &changed)));
EXPECT_TRUE(manager_->SetAttribPointer(
kBufferToUnbind, 0, 4, GL_FLOAT, false, 0, 0, GL_FALSE));
EXPECT_TRUE(manager_->SetAttribPointer(
kBufferToRemain, 1, 4, GL_FLOAT, false, 0, 0, GL_FALSE));
EXPECT_TRUE(manager_->SetAttribPointer(
kBufferToUnbind, 2, 4, GL_FLOAT, false, 0, 0, GL_FALSE));
EXPECT_TRUE(manager_->SetAttribPointer(
kBufferToRemain, 3, 4, GL_FLOAT, false, 0, 0, GL_FALSE));
for (size_t jj = 0; jj < 4u; ++jj) {
manager_->SetAttribEnable(jj, true);
}
manager_->BindElementArray(kElementArray);
}
EXPECT_TRUE(manager_->BindVertexArray(ids[0], &changed));
// Unbind the buffer.
manager_->UnbindBuffer(kBufferToUnbind);
manager_->UnbindBuffer(kElementArray);
// Check the status of the bindings.
static const auto expected = std::to_array<std::array<const uint32_t, 4>>({
{
0,
kBufferToRemain,
0,
kBufferToRemain,
},
{
kBufferToUnbind,
kBufferToRemain,
kBufferToUnbind,
kBufferToRemain,
},
});
static const auto expected_element_array = std::to_array<GLuint>({
0,
kElementArray,
});
for (size_t ii = 0; ii < std::size(ids); ++ii) {
UNSAFE_TODO(EXPECT_TRUE(manager_->BindVertexArray(ids[ii], &changed)));
for (size_t jj = 0; jj < 4; ++jj) {
uint32_t param = 1;
EXPECT_TRUE(manager_->GetVertexAttrib(
jj, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, ¶m));
EXPECT_EQ(expected[ii][jj], param)
<< "id: " << UNSAFE_TODO(ids[ii]) << ", attrib: " << jj;
}
EXPECT_EQ(expected_element_array[ii],
manager_->bound_element_array_buffer());
}
}
TEST_F(VertexArrayObjectManagerTest, GetSet) {
const char* dummy = "dummy";
const void* p = reinterpret_cast<const void*>(dummy);
manager_->SetAttribEnable(1, true);
manager_->SetAttribPointer(123, 1, 3, GL_BYTE, true, 3, p, GL_TRUE);
uint32_t param;
void* ptr;
EXPECT_TRUE(manager_->GetVertexAttrib(
1, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, ¶m));
EXPECT_EQ(123u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
1, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶m));
EXPECT_NE(0u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
1, GL_VERTEX_ATTRIB_ARRAY_SIZE, ¶m));
EXPECT_EQ(3u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
1, GL_VERTEX_ATTRIB_ARRAY_TYPE, ¶m));
EXPECT_EQ(static_cast<uint32_t>(GL_BYTE), param);
EXPECT_TRUE(manager_->GetVertexAttrib(
1, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, ¶m));
EXPECT_NE(0u, param);
EXPECT_TRUE(manager_->GetVertexAttrib(
1, GL_VERTEX_ATTRIB_ARRAY_INTEGER, ¶m));
EXPECT_EQ(1u, param);
EXPECT_TRUE(manager_->GetAttribPointer(
1, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr));
EXPECT_EQ(p, ptr);
// Check that getting the divisor is passed to the service.
// This is because the divisor is an optional feature which
// only the service can validate.
EXPECT_FALSE(manager_->GetVertexAttrib(
0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, ¶m));
}
TEST_F(VertexArrayObjectManagerTest, BindElementArray) {
bool changed = false;
GLuint ids[2] = { 1, 3, };
manager_->GenVertexArrays(std::size(ids), ids);
// Check the default element array is 0.
EXPECT_EQ(0u, manager_->bound_element_array_buffer());
// Check binding the same array does not need a service call.
EXPECT_FALSE(manager_->BindElementArray(0u));
// Check binding a new element array requires a service call.
EXPECT_TRUE(manager_->BindElementArray(55u));
// Check the element array was bound.
EXPECT_EQ(55u, manager_->bound_element_array_buffer());
// Check binding the same array does not need a service call.
EXPECT_FALSE(manager_->BindElementArray(55u));
// Check with a new vao.
EXPECT_TRUE(manager_->BindVertexArray(1, &changed));
// Check the default element array is 0.
EXPECT_EQ(0u, manager_->bound_element_array_buffer());
// Check binding a new element array requires a service call.
EXPECT_TRUE(manager_->BindElementArray(11u));
// Check the element array was bound.
EXPECT_EQ(11u, manager_->bound_element_array_buffer());
// Check binding the same array does not need a service call.
EXPECT_FALSE(manager_->BindElementArray(11u));
// check switching vao bindings returns the correct element array.
EXPECT_TRUE(manager_->BindVertexArray(3, &changed));
EXPECT_EQ(0u, manager_->bound_element_array_buffer());
EXPECT_TRUE(manager_->BindVertexArray(0, &changed));
EXPECT_EQ(55u, manager_->bound_element_array_buffer());
EXPECT_TRUE(manager_->BindVertexArray(1, &changed));
EXPECT_EQ(11u, manager_->bound_element_array_buffer());
}
TEST_F(VertexArrayObjectManagerTest, GenBindDelete) {
// Check unknown array fails.
bool changed = false;
EXPECT_FALSE(manager_->BindVertexArray(123, &changed));
EXPECT_FALSE(changed);
GLuint ids[2] = { 1, 3, };
manager_->GenVertexArrays(std::size(ids), ids);
// Check Genned arrays succeed.
EXPECT_TRUE(manager_->BindVertexArray(1, &changed));
EXPECT_TRUE(changed);
EXPECT_TRUE(manager_->BindVertexArray(3, &changed));
EXPECT_TRUE(changed);
// Check binding the same array returns changed as false.
EXPECT_TRUE(manager_->BindVertexArray(3, &changed));
EXPECT_FALSE(changed);
// Check deleted ararys fail to bind
manager_->DeleteVertexArrays(2, ids);
EXPECT_FALSE(manager_->BindVertexArray(1, &changed));
EXPECT_FALSE(changed);
EXPECT_FALSE(manager_->BindVertexArray(3, &changed));
EXPECT_FALSE(changed);
// Check binding 0 returns changed as false since it's
// already bound.
EXPECT_TRUE(manager_->BindVertexArray(0, &changed));
EXPECT_FALSE(changed);
}
} // namespace gles2
} // namespace gpu
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