File: layer_tree_host_single_thread_client.h

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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_TREES_LAYER_TREE_HOST_SINGLE_THREAD_CLIENT_H_
#define CC_TREES_LAYER_TREE_HOST_SINGLE_THREAD_CLIENT_H_

#include "base/containers/flat_set.h"
#include "base/time/time.h"
#include "components/viz/common/surfaces/frame_sink_id.h"

namespace cc {

class LayerTreeHostSingleThreadClient {
 public:
  // Tells single-threaded web tests that a new commit needs to be scheduled.
  virtual void ScheduleAnimationForWebTests() {}

  // Called whenever the begin frame interval changes. This interval can be used
  // for animations.
  virtual void FrameIntervalUpdated(base::TimeDelta interval) {}

  // Called whenever the compositor submits a CompositorFrame. Afterward,
  // LayerTreeHostClient::DidReceiveCompositorFrameAck() will be called once the
  // display compositor/ finishes processing the frame. So these functions can
  // be used to keep track of pending submitted CompositorFrames for rate
  // limiting.
  virtual void DidSubmitCompositorFrame() = 0;

  // Called when the active LayerTreeFrameSink is lost and needs to be
  // replaced. This allows the embedder to schedule a composite which will
  // run the machinery to acquire a new LayerTreeFrameSink.
  virtual void DidLoseLayerTreeFrameSink() = 0;

  // When compositing-based throttling is enabled, this function is called every
  // time when a frame composition change has updated the frame sinks to
  // throttle.
  virtual void FrameSinksToThrottleUpdated(
      const base::flat_set<viz::FrameSinkId>& ids) {}

 protected:
  virtual ~LayerTreeHostSingleThreadClient() {}
};

}  // namespace cc

#endif  // CC_TREES_LAYER_TREE_HOST_SINGLE_THREAD_CLIENT_H_