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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/windows/d3d12_video_processor_wrapper.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "media/gpu/windows/d3d12_helpers.h"
#include "ui/gfx/color_space_win.h"
namespace media {
D3D12VideoProcessorWrapper::D3D12VideoProcessorWrapper(
ComD3D12VideoDevice video_device)
: video_device_(video_device) {
CHECK_EQ(video_device.As(&device_), S_OK);
}
D3D12VideoProcessorWrapper::~D3D12VideoProcessorWrapper() = default;
bool D3D12VideoProcessorWrapper::Init() {
D3D12_COMMAND_QUEUE_DESC command_queue_desc{
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS};
HRESULT hr = device_->CreateCommandQueue(&command_queue_desc,
IID_PPV_ARGS(&command_queue_));
if (FAILED(hr)) {
DLOG(ERROR) << "Create video process command queue failed: "
<< logging::SystemErrorCodeToString(hr);
return false;
}
hr = device_->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
IID_PPV_ARGS(&command_allocator_));
if (FAILED(hr)) {
DLOG(ERROR) << "Create video process command allocator failed: "
<< logging::SystemErrorCodeToString(hr);
return false;
}
hr = device_->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
command_allocator_.Get(), nullptr,
IID_PPV_ARGS(&command_list_));
if (FAILED(hr)) {
DLOG(ERROR) << "Create video process command list failed: "
<< logging::SystemErrorCodeToString(hr);
return false;
}
hr = command_list_->Close();
if (FAILED(hr)) {
DLOG(ERROR) << "Close video process command list failed: "
<< logging::SystemErrorCodeToString(hr);
return false;
}
fence_ = D3D12Fence::Create(device_.Get());
if (!fence_) {
DLOG(ERROR) << "Failed to create D3D12Fence";
return false;
}
return true;
}
bool D3D12VideoProcessorWrapper::ProcessFrames(
ID3D12Resource* input_texture,
UINT input_subresource,
const gfx::ColorSpace& input_color_space,
const gfx::Rect& input_rectangle,
ID3D12Resource* output_texture,
UINT output_subresource,
const gfx::ColorSpace& output_color_space,
const gfx::Rect& output_rectangle) {
DCHECK(command_queue_ && command_allocator_ && command_list_ && fence_);
D3D12_RESOURCE_DESC input_texture_desc = input_texture->GetDesc();
D3D12_RESOURCE_DESC output_texture_desc = output_texture->GetDesc();
D3D12_VIDEO_SIZE_RANGE source_size_range{
static_cast<UINT>(input_texture_desc.Width), input_texture_desc.Height,
static_cast<UINT>(input_texture_desc.Width), input_texture_desc.Height};
D3D12_VIDEO_SIZE_RANGE destination_size_range{
static_cast<UINT>(output_texture_desc.Width), output_texture_desc.Height,
static_cast<UINT>(output_texture_desc.Width), output_texture_desc.Height};
D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC input_stream_desc{
.Format = input_texture_desc.Format,
.ColorSpace = gfx::ColorSpaceWin::GetDXGIColorSpace(input_color_space),
.FrameRate = {30, 1},
.SourceSizeRange = source_size_range,
.DestinationSizeRange = destination_size_range,
};
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC output_stream_desc{
.Format = output_texture_desc.Format,
.ColorSpace = gfx::ColorSpaceWin::GetDXGIColorSpace(output_color_space),
.FrameRate = {30, 1},
};
HRESULT hr;
if (UNSAFE_TODO(memcmp(&input_stream_desc, &input_stream_desc_,
sizeof(D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC))) != 0 ||
UNSAFE_TODO(memcmp(&output_stream_desc, &output_stream_desc_,
sizeof(D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC))) !=
0) {
D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT support{
.InputSample = {.Width = static_cast<UINT>(input_texture_desc.Width),
.Height = input_texture_desc.Height,
.Format = {.Format = input_texture_desc.Format,
.ColorSpace = input_stream_desc.ColorSpace}},
.InputFrameRate = {30, 1},
.OutputFormat = {.Format = output_texture_desc.Format,
.ColorSpace = output_stream_desc.ColorSpace},
.OutputFrameRate = {30, 1},
};
hr = video_device_->CheckFeatureSupport(D3D12_FEATURE_VIDEO_PROCESS_SUPPORT,
&support, sizeof(support));
if (FAILED(hr)) {
DLOG(ERROR) << "CheckFeatureSupport for "
"D3D12_FEATURE_VIDEO_PROCESS_SUPPORT failed: "
<< logging::SystemErrorCodeToString(hr);
}
if (support.SupportFlags != D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) {
DLOG(ERROR) << "D3D12 cannot support video processing.";
return false;
}
hr = video_device_->CreateVideoProcessor(0, &output_stream_desc, 1,
&input_stream_desc,
IID_PPV_ARGS(&video_processor_));
if (FAILED(hr)) {
DLOG(ERROR) << "Create video processor failed: "
<< logging::SystemErrorCodeToString(hr);
return false;
}
input_stream_desc_ = input_stream_desc;
output_stream_desc_ = output_stream_desc;
}
hr = command_allocator_->Reset();
if (FAILED(hr)) {
DLOG(ERROR) << "Reset video process command allocator failed:"
<< logging::SystemErrorCodeToString(hr);
return false;
}
hr = command_list_->Reset(command_allocator_.Get());
if (FAILED(hr)) {
DLOG(ERROR) << "Reset video process command list failed:"
<< logging::SystemErrorCodeToString(hr);
return false;
}
std::vector<D3D12_RESOURCE_BARRIER> resource_barriers;
auto barriers1 = CreateD3D12TransitionBarriersForAllPlanes(
input_texture, input_subresource, D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ);
auto barriers2 = CreateD3D12TransitionBarriersForAllPlanes(
output_texture, output_subresource, D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE);
resource_barriers.insert(resource_barriers.end(), barriers1.begin(),
barriers1.end());
resource_barriers.insert(resource_barriers.end(), barriers2.begin(),
barriers2.end());
command_list_->ResourceBarrier(resource_barriers.size(),
resource_barriers.data());
D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS input_stream_arguments{
.InputStream = {{.pTexture2D = input_texture,
.Subresource = input_subresource}},
.Transform = {.SourceRectangle = input_rectangle.ToRECT(),
.DestinationRectangle = output_rectangle.ToRECT()}};
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS output_stream_arguments{
.OutputStream = {{.pTexture2D = output_texture,
.Subresource = output_subresource}},
.TargetRectangle = output_rectangle.ToRECT()};
command_list_->ProcessFrames(video_processor_.Get(), &output_stream_arguments,
1, &input_stream_arguments);
for (auto& barrier : resource_barriers) {
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
}
command_list_->ResourceBarrier(resource_barriers.size(),
resource_barriers.data());
hr = command_list_->Close();
if (FAILED(hr)) {
DLOG(ERROR) << "Close video process command list failed:"
<< logging::SystemErrorCodeToString(hr);
return false;
}
ID3D12CommandList* command_list = command_list_.Get();
command_queue_->ExecuteCommandLists(1, &command_list);
return fence_->SignalAndWaitCPU(*command_queue_.Get()) ==
D3D11StatusCode::kOk;
}
} // namespace media
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