File: stream_texture_shared_image_interface.h

package info (click to toggle)
chromium 146.0.7680.153-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 6,057,156 kB
  • sloc: cpp: 36,426,539; ansic: 7,626,206; javascript: 3,599,825; python: 1,658,592; xml: 842,302; asm: 722,011; pascal: 186,153; sh: 88,976; perl: 88,684; objc: 79,984; sql: 60,492; cs: 42,470; fortran: 24,101; makefile: 21,141; tcl: 15,277; php: 14,022; yacc: 9,154; ruby: 7,553; awk: 3,720; lisp: 3,233; lex: 1,328; ada: 727; jsp: 228; sed: 36
file content (58 lines) | stat: -rw-r--r-- 2,191 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_COMMAND_BUFFER_SERVICE_STREAM_TEXTURE_SHARED_IMAGE_INTERFACE_H_
#define GPU_COMMAND_BUFFER_SERVICE_STREAM_TEXTURE_SHARED_IMAGE_INTERFACE_H_

#include <memory>

#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/memory/ref_counted.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gl/gl_bindings.h"

namespace base::android {
class ScopedHardwareBufferFenceSync;
}  // namespace base::android

namespace gpu {

// This class lets AndroidVideoImageBacking draw video frames.
class GPU_GLES2_EXPORT StreamTextureSharedImageInterface
    : public base::RefCounted<StreamTextureSharedImageInterface> {
 public:
  // Release the underlying resources. This should be called when the image is
  // not longer valid or the context is lost.
  virtual void ReleaseResources() = 0;

  virtual bool HasTextureOwner() const = 0;

  // Notify the texture of overlay decision, When overlay promotion is true,
  // this also sets the bounds of where the overlay is.
  virtual void NotifyOverlayPromotion(bool promotion,
                                      const gfx::Rect& bounds) = 0;
  // Render the video frame into an overlay plane. Should only be called after
  // the overlay promotion. Return true if it could render to overlay correctly.
  virtual bool RenderToOverlay() = 0;

  // Provides the buffer backing this image, if it is backed by an
  // AHardwareBuffer. The ScopedHardwareBuffer returned may include a fence
  // which will be signaled when all pending work for the buffer has been
  // finished and it can be safely read from.
  // The buffer is guaranteed to be valid until the lifetime of the object
  // returned.
  virtual std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
  GetAHardwareBuffer() = 0;

 protected:
  virtual ~StreamTextureSharedImageInterface() = default;

 private:
  friend class base::RefCounted<StreamTextureSharedImageInterface>;
};

}  // namespace gpu

#endif  // GPU_COMMAND_BUFFER_SERVICE_STREAM_TEXTURE_SHARED_IMAGE_INTERFACE_H_