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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_TIMING_CALCULATIONS_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_TIMING_CALCULATIONS_H_
#include "third_party/blink/renderer/core/animation/timing.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
namespace {
inline bool EndsOnIterationBoundary(double iteration_count,
double iteration_start) {
DCHECK(std::isfinite(iteration_count));
return !fmod(iteration_count + iteration_start, 1);
}
} // namespace
static inline double TimingCalculationEpsilon() {
// Permit 2-bits of quantization error. Threshold based on experimentation
// with accuracy of fmod.
return 2.0 * std::numeric_limits<double>::epsilon();
}
static inline bool IsWithinAnimationTimeEpsilon(double a, double b) {
return std::abs(a - b) <= TimingCalculationEpsilon();
}
static inline bool LessThanOrEqualToWithinEpsilon(double a, double b) {
return a <= b + TimingCalculationEpsilon();
}
static inline bool GreaterThanOrEqualToWithinEpsilon(double a, double b) {
return a >= b - TimingCalculationEpsilon();
}
static inline double MultiplyZeroAlwaysGivesZero(double x, double y) {
DCHECK(!std::isnan(x));
DCHECK(!std::isnan(y));
return x && y ? x * y : 0;
}
static inline double MultiplyZeroAlwaysGivesZero(AnimationTimeDelta x,
double y) {
DCHECK(!std::isnan(y));
return x.is_zero() || y == 0 ? 0 : (x * y).InSecondsF();
}
// https://drafts.csswg.org/web-animations-1/#animation-effect-phases-and-states
static inline Timing::Phase CalculatePhase(
double active_duration,
base::Optional<double> local_time,
base::Optional<Timing::Phase> timeline_phase,
Timing::AnimationDirection direction,
const Timing& specified) {
DCHECK_GE(active_duration, 0);
if (!local_time)
return Timing::kPhaseNone;
double end_time = std::max(
specified.start_delay + active_duration + specified.end_delay, 0.0);
double before_active_boundary_time =
std::max(std::min(specified.start_delay, end_time), 0.0);
if (local_time.value() < before_active_boundary_time ||
(local_time.value() == before_active_boundary_time && timeline_phase &&
timeline_phase.value() == Timing::kPhaseBefore) ||
(local_time.value() == before_active_boundary_time &&
direction == Timing::AnimationDirection::kBackwards)) {
return Timing::kPhaseBefore;
}
double active_after_boundary_time = std::max(
std::min(specified.start_delay + active_duration, end_time), 0.0);
if (local_time > active_after_boundary_time ||
(local_time.value() == active_after_boundary_time && timeline_phase &&
timeline_phase.value() == Timing::kPhaseAfter) ||
(local_time == active_after_boundary_time &&
direction == Timing::AnimationDirection::kForwards)) {
return Timing::kPhaseAfter;
}
return Timing::kPhaseActive;
}
// https://drafts.csswg.org/web-animations/#calculating-the-active-time
static inline base::Optional<AnimationTimeDelta> CalculateActiveTime(
double active_duration,
Timing::FillMode fill_mode,
base::Optional<double> local_time,
Timing::Phase phase,
const Timing& specified) {
DCHECK_GE(active_duration, 0);
switch (phase) {
case Timing::kPhaseBefore:
if (fill_mode == Timing::FillMode::BACKWARDS ||
fill_mode == Timing::FillMode::BOTH) {
DCHECK(local_time.has_value());
return AnimationTimeDelta::FromSecondsD(
std::max(local_time.value() - specified.start_delay, 0.0));
}
return base::nullopt;
case Timing::kPhaseActive:
DCHECK(local_time.has_value());
return AnimationTimeDelta::FromSecondsD(local_time.value() -
specified.start_delay);
case Timing::kPhaseAfter:
if (fill_mode == Timing::FillMode::FORWARDS ||
fill_mode == Timing::FillMode::BOTH) {
DCHECK(local_time.has_value());
return AnimationTimeDelta::FromSecondsD(std::max(
0.0, std::min(active_duration,
local_time.value() - specified.start_delay)));
}
return base::nullopt;
case Timing::kPhaseNone:
DCHECK(!local_time.has_value());
return base::nullopt;
default:
NOTREACHED();
return base::nullopt;
}
}
// Calculates the overall progress, which describes the number of iterations
// that have completed (including partial iterations).
// https://drafts.csswg.org/web-animations/#calculating-the-overall-progress
static inline base::Optional<double> CalculateOverallProgress(
Timing::Phase phase,
base::Optional<AnimationTimeDelta> active_time,
double iteration_duration,
double iteration_count,
double iteration_start) {
// 1. If the active time is unresolved, return unresolved.
if (!active_time)
return base::nullopt;
// 2. Calculate an initial value for overall progress.
double overall_progress = 0;
if (IsWithinAnimationTimeEpsilon(iteration_duration, 0)) {
if (phase != Timing::kPhaseBefore)
overall_progress = iteration_count;
} else {
overall_progress = active_time->InSecondsF() / iteration_duration;
}
return overall_progress + iteration_start;
}
// Calculates the simple iteration progress, which is a fraction of the progress
// through the current iteration that ignores transformations to the time
// introduced by the playback direction or timing functions applied to the
// effect.
// https://drafts.csswg.org/web-animations/#calculating-the-simple-iteration-progress
static inline base::Optional<double> CalculateSimpleIterationProgress(
Timing::Phase phase,
base::Optional<double> overall_progress,
double iteration_start,
base::Optional<AnimationTimeDelta> active_time,
double active_duration,
double iteration_count) {
// 1. If the overall progress is unresolved, return unresolved.
if (!overall_progress)
return base::nullopt;
// 2. If overall progress is infinity, let the simple iteration progress be
// iteration start % 1.0, otherwise, let the simple iteration progress be
// overall progress % 1.0.
double simple_iteration_progress = std::isinf(overall_progress.value())
? fmod(iteration_start, 1.0)
: fmod(overall_progress.value(), 1.0);
// active_time is not null is because overall_progress != null and
// CalculateOverallProgress() only returns null when active_time is null.
DCHECK(active_time);
// 3. If all of the following conditions are true,
// * the simple iteration progress calculated above is zero, and
// * the animation effect is in the active phase or the after phase, and
// * the active time is equal to the active duration, and
// * the iteration count is not equal to zero.
// let the simple iteration progress be 1.0.
if (IsWithinAnimationTimeEpsilon(simple_iteration_progress, 0.0) &&
(phase == Timing::kPhaseActive || phase == Timing::kPhaseAfter) &&
IsWithinAnimationTimeEpsilon(active_time->InSecondsF(),
active_duration) &&
!IsWithinAnimationTimeEpsilon(iteration_count, 0.0)) {
simple_iteration_progress = 1.0;
}
// 4. Return simple iteration progress.
return simple_iteration_progress;
}
// https://drafts.csswg.org/web-animations/#calculating-the-current-iteration
static inline base::Optional<double> CalculateCurrentIteration(
Timing::Phase phase,
base::Optional<AnimationTimeDelta> active_time,
double iteration_count,
base::Optional<double> overall_progress,
base::Optional<double> simple_iteration_progress) {
// 1. If the active time is unresolved, return unresolved.
if (!active_time)
return base::nullopt;
// 2. If the animation effect is in the after phase and the iteration count
// is infinity, return infinity.
if (phase == Timing::kPhaseAfter && std::isinf(iteration_count)) {
return std::numeric_limits<double>::infinity();
}
if (!overall_progress)
return base::nullopt;
// simple iteration progress can only be null if overall progress is null.
DCHECK(simple_iteration_progress);
// 3. If the simple iteration progress is 1.0, return floor(overall progress)
// - 1.
if (simple_iteration_progress.value() == 1.0) {
// Safeguard for zero duration animation (crbug.com/954558).
return fmax(0, floor(overall_progress.value()) - 1);
}
// 4. Otherwise, return floor(overall progress).
return floor(overall_progress.value());
}
// https://drafts.csswg.org/web-animations/#calculating-the-directed-progress
static inline bool IsCurrentDirectionForwards(
base::Optional<double> current_iteration,
Timing::PlaybackDirection direction) {
const bool current_iteration_is_even =
!current_iteration ? false
: (std::isinf(current_iteration.value())
? true
: IsWithinAnimationTimeEpsilon(
fmod(current_iteration.value(), 2), 0));
switch (direction) {
case Timing::PlaybackDirection::NORMAL:
return true;
case Timing::PlaybackDirection::REVERSE:
return false;
case Timing::PlaybackDirection::ALTERNATE_NORMAL:
return current_iteration_is_even;
case Timing::PlaybackDirection::ALTERNATE_REVERSE:
return !current_iteration_is_even;
}
}
// https://drafts.csswg.org/web-animations/#calculating-the-directed-progress
static inline base::Optional<double> CalculateDirectedProgress(
base::Optional<double> simple_iteration_progress,
base::Optional<double> current_iteration,
Timing::PlaybackDirection direction) {
// 1. If the simple progress is unresolved, return unresolved.
if (!simple_iteration_progress)
return base::nullopt;
// 2. Calculate the current direction.
bool current_direction_is_forwards =
IsCurrentDirectionForwards(current_iteration, direction);
// 3. If the current direction is forwards then return the simple iteration
// progress. Otherwise return 1 - simple iteration progress.
return current_direction_is_forwards ? simple_iteration_progress.value()
: 1 - simple_iteration_progress.value();
}
// https://drafts.csswg.org/web-animations/#calculating-the-transformed-progress
static inline base::Optional<double> CalculateTransformedProgress(
Timing::Phase phase,
base::Optional<double> directed_progress,
bool is_current_direction_forward,
scoped_refptr<TimingFunction> timing_function) {
if (!directed_progress)
return base::nullopt;
// Set the before flag to indicate if at the leading edge of an iteration.
// This is used to determine if the left or right limit should be used if at a
// discontinuity in the timing function.
bool before = is_current_direction_forward ? phase == Timing::kPhaseBefore
: phase == Timing::kPhaseAfter;
TimingFunction::LimitDirection limit_direction =
before ? TimingFunction::LimitDirection::LEFT
: TimingFunction::LimitDirection::RIGHT;
// Snap boundaries to correctly render step timing functions at 0 and 1.
// (crbug.com/949373)
if (phase == Timing::kPhaseAfter) {
if (is_current_direction_forward &&
IsWithinAnimationTimeEpsilon(directed_progress.value(), 1)) {
directed_progress = 1;
} else if (!is_current_direction_forward &&
IsWithinAnimationTimeEpsilon(directed_progress.value(), 0)) {
directed_progress = 0;
}
}
// Return the result of evaluating the animation effect’s timing function
// passing directed progress as the input progress value.
return timing_function->Evaluate(directed_progress.value(), limit_direction);
}
// Offsets the active time by how far into the animation we start (i.e. the
// product of the iteration start and iteration duration). This is not part of
// the Web Animations spec; it is used for calculating the time until the next
// iteration to optimize scheduling.
static inline base::Optional<AnimationTimeDelta> CalculateOffsetActiveTime(
double active_duration,
base::Optional<AnimationTimeDelta> active_time,
double start_offset) {
DCHECK_GE(active_duration, 0);
DCHECK_GE(start_offset, 0);
if (!active_time)
return base::nullopt;
DCHECK(active_time.value() >= AnimationTimeDelta() &&
LessThanOrEqualToWithinEpsilon(active_time->InSecondsF(),
active_duration));
if (active_time->is_max())
return AnimationTimeDelta::Max();
return active_time.value() + AnimationTimeDelta::FromSecondsD(start_offset);
}
// Maps the offset active time into 'iteration time space'[0], aka the offset
// into the current iteration. This is not part of the Web Animations spec (note
// that the section linked below is non-normative); it is used for calculating
// the time until the next iteration to optimize scheduling.
//
// [0] https://drafts.csswg.org/web-animations-1/#iteration-time-space
static inline base::Optional<AnimationTimeDelta> CalculateIterationTime(
double iteration_duration,
double active_duration,
base::Optional<AnimationTimeDelta> offset_active_time,
double start_offset,
Timing::Phase phase,
const Timing& specified) {
DCHECK_GT(iteration_duration, 0);
DCHECK_EQ(active_duration,
MultiplyZeroAlwaysGivesZero(iteration_duration,
specified.iteration_count));
if (!offset_active_time)
return base::nullopt;
DCHECK_GE(offset_active_time.value(), AnimationTimeDelta());
DCHECK(LessThanOrEqualToWithinEpsilon(offset_active_time->InSecondsF(),
active_duration + start_offset));
if (offset_active_time->is_max() ||
(offset_active_time->InSecondsF() - start_offset == active_duration &&
specified.iteration_count &&
EndsOnIterationBoundary(specified.iteration_count,
specified.iteration_start)))
return AnimationTimeDelta::FromSecondsD(iteration_duration);
DCHECK(!offset_active_time->is_max());
double iteration_time =
fmod(offset_active_time->InSecondsF(), iteration_duration);
// This implements step 3 of
// https://drafts.csswg.org/web-animations/#calculating-the-simple-iteration-progress
if (iteration_time == 0 && phase == Timing::kPhaseAfter &&
active_duration != 0 &&
offset_active_time.value() != AnimationTimeDelta())
return AnimationTimeDelta::FromSecondsD(iteration_duration);
return AnimationTimeDelta::FromSecondsD(iteration_time);
}
} // namespace blink
#endif
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