File: slot_assignment.h

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_SLOT_ASSIGNMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_SLOT_ASSIGNMENT_H_

#include "third_party/blink/renderer/core/dom/tree_ordered_map.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"

namespace blink {

class HTMLElement;
class HTMLSlotElement;
class Node;
class ShadowRoot;

class SlotAssignment final : public GarbageCollected<SlotAssignment> {
 public:
  explicit SlotAssignment(ShadowRoot& owner);

  // Relevant DOM Standard: https://dom.spec.whatwg.org/#find-a-slot
  HTMLSlotElement* FindSlot(const Node&);
  HTMLSlotElement* FindSlotByName(const AtomicString& slot_name) const;

  // DOM Standaard defines these two procedures:
  // 1. https://dom.spec.whatwg.org/#assign-a-slot
  //    void assignSlot(const Node& slottable);
  // 2. https://dom.spec.whatwg.org/#assign-slotables
  //    void assignSlotables(HTMLSlotElement&);
  // As an optimization, Blink does not implement these literally.
  // Instead, provide alternative, HTMLSlotElement::hasAssignedNodesSlow()
  // so that slotchange can be detected.

  const HeapVector<Member<HTMLSlotElement>>& Slots();

  void DidAddSlot(HTMLSlotElement&);
  void DidRemoveSlot(HTMLSlotElement&);
  void DidRenameSlot(const AtomicString& old_name, HTMLSlotElement&);
  void DidChangeHostChildSlotName(const AtomicString& old_value,
                                  const AtomicString& new_value);

  bool FindHostChildBySlotName(const AtomicString& slot_name) const;
  void CallSlotChangeAfterRemovedFromAssignFunction(HTMLSlotElement& slot);
  void CallSlotChangeAfterAdditionFromAssignFunction(
      HTMLSlotElement& slot,
      const HeapVector<Member<Node>>& added_assign_nodes);
  void CallSlotChangeAfterAddition(HTMLSlotElement& slot);
  void CallSlotChangeAfterRemoved(HTMLSlotElement& slot);
  void CallSlotChangeIfNeeded(HTMLSlotElement& slot, Node& child);

  void Trace(Visitor*) const;

  bool NeedsAssignmentRecalc() const { return needs_assignment_recalc_; }
  void SetNeedsAssignmentRecalc();
  void RecalcAssignment();
  bool UpdateCandidateNodeAssignedSlot(Node&, HTMLSlotElement&);
  void ClearCandidateNodes(const HeapLinkedHashSet<Member<Node>>& candidates);
  HeapHashSet<Member<HTMLElement>>& GetCandidateDirectionality() {
    return candidate_directionality_set_;
  }

 private:
  enum class SlotMutationType {
    kRemoved,
    kRenamed,
  };

  HTMLSlotElement* FindSlotInManualSlotting(const Node&);
  HTMLSlotElement* FindSlotInUserAgentShadow(const Node&) const;

  void CollectSlots();
  HTMLSlotElement* GetCachedFirstSlotWithoutAccessingNodeTree(
      const AtomicString& slot_name);

  void DidAddSlotInternal(HTMLSlotElement&);
  void DidRemoveSlotInternal(HTMLSlotElement&,
                             const AtomicString& slot_name,
                             SlotMutationType);

  HeapVector<Member<HTMLSlotElement>> slots_;
  Member<TreeOrderedMap> slot_map_;
  WeakMember<ShadowRoot> owner_;
  unsigned needs_collect_slots_ : 1;
  unsigned needs_assignment_recalc_ : 1;
  unsigned slot_count_ : 30;
  // TODO: (1067157) Ensure references inside the map are GCed.
  HeapHashMap<Member<Node>, Member<HTMLSlotElement>>
      candidate_assigned_slot_map_;
  HeapHashSet<Member<HTMLElement>> candidate_directionality_set_;
};

}  // namespace blink

#endif  // HTMLSlotAssignment_h