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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/paint/block_painter.h"
#include "base/optional.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_context.h"
#include "third_party/blink/renderer/core/editing/drag_caret.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/layout/api/line_layout_api_shim.h"
#include "third_party/blink/renderer/core/layout/api/line_layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_inline.h"
#include "third_party/blink/renderer/core/layout/ng/layout_ng_block_flow.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/paint/line_box_list_painter.h"
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/paint_timing_detector.h"
#include "third_party/blink/renderer/core/paint/scoped_paint_state.h"
#include "third_party/blink/renderer/core/paint/scrollable_area_painter.h"
namespace blink {
DISABLE_CFI_PERF
void BlockPainter::Paint(const PaintInfo& paint_info) {
ScopedPaintState paint_state(layout_block_, paint_info);
if (!ShouldPaint(paint_state))
return;
DCHECK(!layout_block_.ChildPaintBlockedByDisplayLock() ||
paint_info.DescendantPaintingBlocked());
auto paint_offset = paint_state.PaintOffset();
auto& local_paint_info = paint_state.MutablePaintInfo();
PaintPhase original_phase = local_paint_info.phase;
if (original_phase == PaintPhase::kOutline) {
local_paint_info.phase = PaintPhase::kDescendantOutlinesOnly;
} else if (ShouldPaintSelfBlockBackground(original_phase)) {
local_paint_info.phase = PaintPhase::kSelfBlockBackgroundOnly;
// With CompositeAfterPaint we need to call PaintObject twice: once for the
// background painting that does not scroll, and a second time for the
// background painting that scrolls.
// Without CompositeAfterPaint, this happens as the main graphics layer
// paints the background, and then the scrolling contents graphics layer
// paints the background.
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
auto paint_location = layout_block_.GetBackgroundPaintLocation();
if (!(paint_location & kBackgroundPaintInGraphicsLayer))
local_paint_info.SetSkipsBackground(true);
layout_block_.PaintObject(local_paint_info, paint_offset);
local_paint_info.SetSkipsBackground(false);
if (paint_location & kBackgroundPaintInScrollingContents) {
local_paint_info.SetIsPaintingScrollingBackground(true);
layout_block_.PaintObject(local_paint_info, paint_offset);
local_paint_info.SetIsPaintingScrollingBackground(false);
}
} else {
layout_block_.PaintObject(local_paint_info, paint_offset);
}
if (ShouldPaintDescendantBlockBackgrounds(original_phase))
local_paint_info.phase = PaintPhase::kDescendantBlockBackgroundsOnly;
}
if (original_phase == PaintPhase::kMask) {
layout_block_.PaintObject(local_paint_info, paint_offset);
} else if (original_phase != PaintPhase::kSelfBlockBackgroundOnly &&
original_phase != PaintPhase::kSelfOutlineOnly &&
// For now all scrollers with overlay overflow controls are
// self-painting layers, so we don't need to traverse descendants
// here.
original_phase != PaintPhase::kOverlayOverflowControls) {
ScopedBoxContentsPaintState contents_paint_state(paint_state,
layout_block_);
layout_block_.PaintObject(contents_paint_state.GetPaintInfo(),
contents_paint_state.PaintOffset());
}
// Carets are painted in the foreground phase, outside of the contents
// properties block. Note that caret painting does not seem to correspond to
// any painting order steps within the CSS spec.
if (original_phase == PaintPhase::kForeground &&
layout_block_.ShouldPaintCarets()) {
// Apply overflow clip if needed. TODO(wangxianzhu): Move PaintCarets()
// under |contents_paint_state| in the above block and let the caret
// painters paint in the space of scrolling contents.
base::Optional<ScopedPaintChunkProperties> paint_chunk_properties;
if (const auto* fragment = paint_state.FragmentToPaint()) {
if (const auto* properties = fragment->PaintProperties()) {
if (const auto* overflow_clip = properties->OverflowClip()) {
paint_chunk_properties.emplace(
paint_info.context.GetPaintController(), *overflow_clip,
layout_block_, DisplayItem::kCaret);
}
}
}
PaintCarets(paint_info, paint_offset);
}
if (ShouldPaintSelfOutline(original_phase)) {
local_paint_info.phase = PaintPhase::kSelfOutlineOnly;
layout_block_.PaintObject(local_paint_info, paint_offset);
}
// We paint scrollbars after we painted the other things, so that the
// scrollbars will sit above them.
local_paint_info.phase = original_phase;
if (auto* scrollable_area = layout_block_.GetScrollableArea()) {
ScrollableAreaPainter(*scrollable_area)
.PaintOverflowControls(local_paint_info, RoundedIntPoint(paint_offset));
}
}
void BlockPainter::PaintChildren(const PaintInfo& paint_info) {
if (paint_info.DescendantPaintingBlocked())
return;
// We may use legacy paint to paint the anonymous fieldset child. The layout
// object for the rendered legend will be a child of that one, and has to be
// skipped here, since it's handled by a special NG fieldset painter.
bool may_contain_rendered_legend =
layout_block_.IsAnonymousNGFieldsetContentWrapper();
for (LayoutBox* child = layout_block_.FirstChildBox(); child;
child = child->NextSiblingBox()) {
if (may_contain_rendered_legend && child->IsRenderedLegend()) {
may_contain_rendered_legend = false;
continue;
}
PaintChild(*child, paint_info);
}
}
void BlockPainter::PaintChild(const LayoutBox& child,
const PaintInfo& paint_info) {
if (child.HasSelfPaintingLayer() || child.IsColumnSpanAll())
return;
if (!child.IsFloating()) {
child.Paint(paint_info);
return;
}
// Paint the float now if we're in the right phase and if this is NG. NG
// paints floats in regular tree order (the FloatingObjects list is only used
// by legacy layout).
if (paint_info.phase != PaintPhase::kFloat &&
paint_info.phase != PaintPhase::kSelectionDragImage &&
paint_info.phase != PaintPhase::kTextClip)
return;
if (!layout_block_.IsLayoutNGObject())
return;
PaintInfo float_paint_info(paint_info);
if (paint_info.phase == PaintPhase::kFloat)
float_paint_info.phase = PaintPhase::kForeground;
ObjectPainter(child).PaintAllPhasesAtomically(float_paint_info);
}
void BlockPainter::PaintChildrenAtomically(const OrderIterator& order_iterator,
const PaintInfo& paint_info) {
if (paint_info.DescendantPaintingBlocked())
return;
for (const LayoutBox* child = order_iterator.First(); child;
child = order_iterator.Next()) {
PaintAllChildPhasesAtomically(*child, paint_info);
}
}
void BlockPainter::PaintAllChildPhasesAtomically(const LayoutBox& child,
const PaintInfo& paint_info) {
if (paint_info.DescendantPaintingBlocked())
return;
if (!child.HasSelfPaintingLayer() && !child.IsFloating())
ObjectPainter(child).PaintAllPhasesAtomically(paint_info);
}
void BlockPainter::PaintInlineBox(const InlineBox& inline_box,
const PaintInfo& paint_info) {
if (paint_info.phase != PaintPhase::kForeground &&
paint_info.phase != PaintPhase::kForcedColorsModeBackplate &&
paint_info.phase != PaintPhase::kSelectionDragImage)
return;
// Text clips are painted only for the direct inline children of the object
// that has a text clip style on it, not block children.
DCHECK(paint_info.phase != PaintPhase::kTextClip);
ObjectPainter(
*LineLayoutAPIShim::ConstLayoutObjectFrom(inline_box.GetLineLayoutItem()))
.PaintAllPhasesAtomically(paint_info);
}
DISABLE_CFI_PERF
void BlockPainter::PaintObject(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
const PaintPhase paint_phase = paint_info.phase;
// This function implements some of the painting order algorithm (described
// within the description of stacking context, here
// https://www.w3.org/TR/css-position-3/#det-stacking-context). References are
// made below to the step numbers described in that document.
// If this block has been truncated, early-out here, because it will not be
// displayed. A truncated block occurs when text-overflow: ellipsis is set on
// a block, and there is not enough room to display all elements. The elements
// that don't get shown are "Truncated".
if (layout_block_.IsTruncated())
return;
ScopedPaintTimingDetectorBlockPaintHook
scoped_paint_timing_detector_block_paint_hook;
if (paint_info.phase == PaintPhase::kForeground) {
scoped_paint_timing_detector_block_paint_hook.EmplaceIfNeeded(
layout_block_,
paint_info.context.GetPaintController().CurrentPaintChunkProperties());
}
// If we're *printing or creating a paint preview of* the foreground, paint
// the URL.
if (paint_phase == PaintPhase::kForeground &&
paint_info.ShouldAddUrlMetadata()) {
ObjectPainter(layout_block_).AddURLRectIfNeeded(paint_info, paint_offset);
}
// If we're painting our background (either 1. kBlockBackground - background
// of the current object and non-self-painting descendants, or 2.
// kSelfBlockBackgroundOnly - Paint background of the current object only),
// paint those now. This is steps #1, 2, and 4 of the CSS spec (see above).
if (ShouldPaintSelfBlockBackground(paint_phase))
layout_block_.PaintBoxDecorationBackground(paint_info, paint_offset);
// Draw a backplate behind all text if in forced colors mode.
if (paint_phase == PaintPhase::kForcedColorsModeBackplate &&
layout_block_.GetFrame()->GetDocument()->InForcedColorsMode() &&
layout_block_.ChildrenInline()) {
LineBoxListPainter(To<LayoutBlockFlow>(layout_block_).LineBoxes())
.PaintBackplate(layout_block_, paint_info, paint_offset);
}
// If we're in any phase except *just* the self (outline or background) or a
// mask, paint children now. This is step #5, 7, 8, and 9 of the CSS spec (see
// above).
if (paint_phase != PaintPhase::kSelfOutlineOnly &&
paint_phase != PaintPhase::kSelfBlockBackgroundOnly &&
paint_phase != PaintPhase::kMask &&
!paint_info.DescendantPaintingBlocked()) {
// Actually paint the contents.
if (layout_block_.IsLayoutBlockFlow()) {
// All floating descendants will be LayoutBlockFlow objects, and will get
// painted here. That is step #5 of the CSS spec (see above).
PaintBlockFlowContents(paint_info, paint_offset);
} else {
PaintContents(paint_info, paint_offset);
}
}
// If we're painting the outline, paint it now. This is step #10 of the CSS
// spec (see above).
if (ShouldPaintSelfOutline(paint_phase))
ObjectPainter(layout_block_).PaintOutline(paint_info, paint_offset);
// If we're painting a visible mask, paint it now. (This does not correspond
// to any painting order steps within the CSS spec.)
if (paint_phase == PaintPhase::kMask &&
layout_block_.StyleRef().Visibility() == EVisibility::kVisible) {
layout_block_.PaintMask(paint_info, paint_offset);
}
}
void BlockPainter::PaintBlockFlowContents(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
DCHECK(layout_block_.IsLayoutBlockFlow());
if (!layout_block_.ChildrenInline()) {
PaintContents(paint_info, paint_offset);
} else if (ShouldPaintDescendantOutlines(paint_info.phase)) {
ObjectPainter(layout_block_).PaintInlineChildrenOutlines(paint_info);
} else {
LineBoxListPainter(To<LayoutBlockFlow>(layout_block_).LineBoxes())
.Paint(layout_block_, paint_info, paint_offset);
}
// If we don't have any floats to paint, or we're in the wrong paint phase,
// then we're done for now.
auto* floating_objects =
To<LayoutBlockFlow>(layout_block_).GetFloatingObjects();
const PaintPhase paint_phase = paint_info.phase;
if (!floating_objects || !(paint_phase == PaintPhase::kFloat ||
paint_phase == PaintPhase::kSelectionDragImage ||
paint_phase == PaintPhase::kTextClip)) {
return;
}
// LayoutNG paints floats in regular tree order, and doesn't use the
// FloatingObjects list.
if (layout_block_.IsLayoutNGObject())
return;
// If we're painting floats (not selections or textclips), change
// the paint phase to foreground.
PaintInfo float_paint_info(paint_info);
if (paint_info.phase == PaintPhase::kFloat)
float_paint_info.phase = PaintPhase::kForeground;
// Paint all floats.
for (const auto& floating_object : floating_objects->Set()) {
if (!floating_object->ShouldPaint())
continue;
const LayoutBox* floating_layout_object =
floating_object->GetLayoutObject();
// TODO(wangxianzhu): Should this be a DCHECK?
if (floating_layout_object->HasSelfPaintingLayer())
continue;
ObjectPainter(*floating_layout_object)
.PaintAllPhasesAtomically(float_paint_info);
}
}
void BlockPainter::PaintCarets(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
LocalFrame* frame = layout_block_.GetFrame();
if (layout_block_.ShouldPaintCursorCaret())
frame->Selection().PaintCaret(paint_info.context, paint_offset);
if (layout_block_.ShouldPaintDragCaret()) {
frame->GetPage()->GetDragCaret().PaintDragCaret(frame, paint_info.context,
paint_offset);
}
}
PhysicalRect BlockPainter::OverflowRectForCullRectTesting() const {
PhysicalRect overflow_rect;
if (layout_block_.IsAnonymousBlock() && layout_block_.ChildrenInline() &&
layout_block_.GetDocument().Printing()) {
// For case <a href="..."><div>...</div></a>, when layout_block_ is the
// anonymous container of <a>, the anonymous container's visual overflow is
// empty, but we need to continue painting to output <a>'s PDF URL rect
// which covers the continuations, as if we included <a>'s PDF URL rect into
// layout_block_'s visual overflow.
auto rects = layout_block_.OutlineRects(
PhysicalOffset(), NGOutlineType::kIncludeBlockVisualOverflow);
overflow_rect = UnionRect(rects);
}
overflow_rect.Unite(layout_block_.PhysicalVisualOverflowRect());
bool include_layout_overflow =
layout_block_.ScrollsOverflow() &&
(layout_block_.UsesCompositedScrolling() ||
RuntimeEnabledFeatures::CompositeAfterPaintEnabled());
if (include_layout_overflow) {
overflow_rect.Unite(layout_block_.PhysicalLayoutOverflowRect());
overflow_rect.Move(
-PhysicalOffset(layout_block_.PixelSnappedScrolledContentOffset()));
}
return overflow_rect;
}
DISABLE_CFI_PERF
bool BlockPainter::ShouldPaint(const ScopedPaintState& paint_state) const {
// If there is no fragment to paint for this block, we still need to continue
// the paint tree walk in case there are overflowing children that exist in
// the current painting fragment of the painting layer. In the case we can't
// check the overflow rect against the cull rect in the case because we don't
// know the paint offset.
if (!paint_state.FragmentToPaint())
return true;
return paint_state.LocalRectIntersectsCullRect(
OverflowRectForCullRectTesting());
}
void BlockPainter::PaintContents(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
DCHECK(!layout_block_.ChildrenInline());
PaintInfo paint_info_for_descendants = paint_info.ForDescendants();
layout_block_.PaintChildren(paint_info_for_descendants, paint_offset);
}
} // namespace blink
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