1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340
|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/paint/box_painter.h"
#include "base/optional.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_context.h"
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_theme.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_foreign_object.h"
#include "third_party/blink/renderer/core/paint/background_image_geometry.h"
#include "third_party/blink/renderer/core/paint/box_decoration_data.h"
#include "third_party/blink/renderer/core/paint/box_model_object_painter.h"
#include "third_party/blink/renderer/core/paint/box_painter_base.h"
#include "third_party/blink/renderer/core/paint/compositing/composited_layer_mapping.h"
#include "third_party/blink/renderer/core/paint/nine_piece_image_painter.h"
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/paint/rounded_border_geometry.h"
#include "third_party/blink/renderer/core/paint/scoped_paint_state.h"
#include "third_party/blink/renderer/core/paint/scrollable_area_painter.h"
#include "third_party/blink/renderer/core/paint/svg_foreign_object_painter.h"
#include "third_party/blink/renderer/core/paint/theme_painter.h"
#include "third_party/blink/renderer/platform/geometry/layout_point.h"
#include "third_party/blink/renderer/platform/geometry/length_functions.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_cache_skipper.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_recorder.h"
#include "third_party/blink/renderer/platform/graphics/paint/scoped_paint_chunk_properties.h"
namespace blink {
void BoxPainter::Paint(const PaintInfo& paint_info) {
// Default implementation. Just pass paint through to the children.
ScopedPaintState paint_state(layout_box_, paint_info);
PaintChildren(paint_state.GetPaintInfo());
}
void BoxPainter::PaintChildren(const PaintInfo& paint_info) {
if (paint_info.DescendantPaintingBlocked())
return;
PaintInfo child_info(paint_info);
for (LayoutObject* child = layout_box_.SlowFirstChild(); child;
child = child->NextSibling()) {
if (auto* foreign_object = DynamicTo<LayoutSVGForeignObject>(*child)) {
SVGForeignObjectPainter(*foreign_object).PaintLayer(paint_info);
} else {
child->Paint(child_info);
}
}
}
void BoxPainter::PaintBoxDecorationBackground(
const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
if (layout_box_.StyleRef().Visibility() != EVisibility::kVisible)
return;
PhysicalRect paint_rect;
const DisplayItemClient* background_client = nullptr;
base::Optional<ScopedBoxContentsPaintState> contents_paint_state;
bool painting_scrolling_background =
BoxDecorationData::IsPaintingScrollingBackground(paint_info, layout_box_);
IntRect visual_rect;
if (painting_scrolling_background) {
// For the case where we are painting the background into the scrolling
// contents layer of a composited scroller we need to include the entire
// overflow rect.
paint_rect = layout_box_.PhysicalLayoutOverflowRect();
contents_paint_state.emplace(paint_info, paint_offset, layout_box_);
paint_rect.Move(contents_paint_state->PaintOffset());
// The background painting code assumes that the borders are part of the
// paint_rect so we expand the paint_rect by the border size when painting
// the background into the scrolling contents layer.
paint_rect.Expand(layout_box_.BorderBoxOutsets());
background_client = &layout_box_.GetScrollableArea()
->GetScrollingBackgroundDisplayItemClient();
visual_rect =
layout_box_.GetScrollableArea()->ScrollingBackgroundVisualRect(
paint_offset);
} else {
paint_rect = layout_box_.PhysicalBorderBoxRect();
paint_rect.Move(paint_offset);
background_client = &layout_box_;
visual_rect = VisualRect(paint_offset);
}
// Paint the background if we're visible and this block has a box decoration
// (background, border, appearance, or box shadow).
const ComputedStyle& style = layout_box_.StyleRef();
if (style.Visibility() == EVisibility::kVisible &&
layout_box_.HasBoxDecorationBackground()) {
PaintBoxDecorationBackgroundWithRect(
contents_paint_state ? contents_paint_state->GetPaintInfo()
: paint_info,
visual_rect, paint_rect, *background_client);
}
RecordHitTestData(paint_info, paint_rect, *background_client);
bool needs_scroll_hit_test = true;
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
// Pre-CompositeAfterPaint, there is no need to emit scroll hit test
// display items for composited scrollers because these display items are
// only used to create non-fast scrollable regions for non-composited
// scrollers. With CompositeAfterPaint, we always paint the scroll hit
// test display items but ignore the non-fast region if the scroll was
// composited in PaintArtifactCompositor::UpdateNonFastScrollableRegions.
if (layout_box_.HasLayer() &&
layout_box_.Layer()->GetCompositedLayerMapping() &&
layout_box_.Layer()
->GetCompositedLayerMapping()
->ScrollingContentsLayer()) {
needs_scroll_hit_test = false;
}
}
// Record the scroll hit test after the non-scrolling background so
// background squashing is not affected. Hit test order would be equivalent
// if this were immediately before the non-scrolling background.
if (!painting_scrolling_background && needs_scroll_hit_test)
RecordScrollHitTestData(paint_info, *background_client);
}
void BoxPainter::PaintBoxDecorationBackgroundWithRect(
const PaintInfo& paint_info,
const IntRect& visual_rect,
const PhysicalRect& paint_rect,
const DisplayItemClient& background_client) {
const ComputedStyle& style = layout_box_.StyleRef();
base::Optional<DisplayItemCacheSkipper> cache_skipper;
if (RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled() &&
BoxPainterBase::ShouldSkipPaintUnderInvalidationChecking(layout_box_))
cache_skipper.emplace(paint_info.context);
BoxDecorationData box_decoration_data(paint_info, layout_box_);
if (!box_decoration_data.ShouldPaint())
return;
if (DrawingRecorder::UseCachedDrawingIfPossible(
paint_info.context, background_client,
DisplayItem::kBoxDecorationBackground))
return;
DrawingRecorder recorder(paint_info.context, background_client,
DisplayItem::kBoxDecorationBackground, visual_rect);
GraphicsContextStateSaver state_saver(paint_info.context, false);
bool needs_end_layer = false;
// FIXME: Should eventually give the theme control over whether the box
// shadow should paint, since controls could have custom shadows of their
// own.
if (box_decoration_data.ShouldPaintShadow()) {
BoxPainterBase::PaintNormalBoxShadow(
paint_info, paint_rect, style, PhysicalBoxSides(),
!box_decoration_data.ShouldPaintBackground());
}
if (BleedAvoidanceIsClipping(
box_decoration_data.GetBackgroundBleedAvoidance())) {
state_saver.Save();
FloatRoundedRect border =
RoundedBorderGeometry::PixelSnappedRoundedBorder(style, paint_rect);
paint_info.context.ClipRoundedRect(border);
if (box_decoration_data.GetBackgroundBleedAvoidance() ==
kBackgroundBleedClipLayer) {
paint_info.context.BeginLayer();
needs_end_layer = true;
}
}
// If we have a native theme appearance, paint that before painting our
// background. The theme will tell us whether or not we should also paint the
// CSS background.
IntRect snapped_paint_rect(PixelSnappedIntRect(paint_rect));
ThemePainter& theme_painter = LayoutTheme::GetTheme().Painter();
bool theme_painted =
box_decoration_data.HasAppearance() &&
!theme_painter.Paint(layout_box_, paint_info, snapped_paint_rect);
if (!theme_painted) {
if (box_decoration_data.ShouldPaintBackground()) {
PaintBackground(paint_info, paint_rect,
box_decoration_data.BackgroundColor(),
box_decoration_data.GetBackgroundBleedAvoidance());
}
if (box_decoration_data.HasAppearance()) {
theme_painter.PaintDecorations(layout_box_.GetNode(),
layout_box_.GetDocument(), style,
paint_info, snapped_paint_rect);
}
}
if (box_decoration_data.ShouldPaintShadow()) {
BoxPainterBase::PaintInsetBoxShadowWithBorderRect(paint_info, paint_rect,
style);
}
// The theme will tell us whether or not we should also paint the CSS
// border.
if (box_decoration_data.ShouldPaintBorder()) {
if (!theme_painted) {
theme_painted =
box_decoration_data.HasAppearance() &&
!theme_painter.PaintBorderOnly(layout_box_.GetNode(), style,
paint_info, snapped_paint_rect);
}
if (!theme_painted) {
BoxPainterBase::PaintBorder(
layout_box_, layout_box_.GetDocument(), layout_box_.GeneratingNode(),
paint_info, paint_rect, style,
box_decoration_data.GetBackgroundBleedAvoidance());
}
}
if (needs_end_layer)
paint_info.context.EndLayer();
}
void BoxPainter::PaintBackground(const PaintInfo& paint_info,
const PhysicalRect& paint_rect,
const Color& background_color,
BackgroundBleedAvoidance bleed_avoidance) {
if (layout_box_.BackgroundTransfersToView())
return;
if (layout_box_.BackgroundIsKnownToBeObscured())
return;
BackgroundImageGeometry geometry(layout_box_);
BoxModelObjectPainter box_model_painter(layout_box_);
box_model_painter.PaintFillLayers(paint_info, background_color,
layout_box_.StyleRef().BackgroundLayers(),
paint_rect, geometry, bleed_avoidance);
}
void BoxPainter::PaintMask(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
DCHECK_EQ(PaintPhase::kMask, paint_info.phase);
if (!layout_box_.HasMask() ||
layout_box_.StyleRef().Visibility() != EVisibility::kVisible)
return;
if (DrawingRecorder::UseCachedDrawingIfPossible(
paint_info.context, layout_box_, paint_info.phase))
return;
PhysicalRect paint_rect(paint_offset, layout_box_.Size());
BoxDrawingRecorder recorder(paint_info.context, layout_box_, paint_info.phase,
paint_offset);
PaintMaskImages(paint_info, paint_rect);
}
void BoxPainter::PaintMaskImages(const PaintInfo& paint_info,
const PhysicalRect& paint_rect) {
// For mask images legacy layout painting handles multi-line boxes by giving
// the full width of the element, not the current line box, thereby clipping
// the offending edges.
BackgroundImageGeometry geometry(layout_box_);
BoxModelObjectPainter painter(layout_box_);
painter.PaintMaskImages(paint_info, paint_rect, layout_box_, geometry,
PhysicalBoxSides());
}
void BoxPainter::RecordHitTestData(const PaintInfo& paint_info,
const PhysicalRect& paint_rect,
const DisplayItemClient& background_client) {
// Hit test data are only needed for compositing. This flag is used for for
// printing and drag images which do not need hit testing.
if (paint_info.GetGlobalPaintFlags() & kGlobalPaintFlattenCompositingLayers)
return;
// If an object is not visible, it does not participate in hit testing.
if (layout_box_.StyleRef().Visibility() != EVisibility::kVisible)
return;
if (!paint_info.FragmentToPaint(layout_box_))
return;
paint_info.context.GetPaintController().RecordHitTestData(
background_client, PixelSnappedIntRect(paint_rect),
layout_box_.EffectiveAllowedTouchAction(),
layout_box_.InsideBlockingWheelEventHandler());
}
void BoxPainter::RecordScrollHitTestData(
const PaintInfo& paint_info,
const DisplayItemClient& background_client) {
// Scroll hit test data are only needed for compositing. This flag is used for
// printing and drag images which do not need hit testing.
if (paint_info.GetGlobalPaintFlags() & kGlobalPaintFlattenCompositingLayers)
return;
// If an object is not visible, it does not scroll.
if (layout_box_.StyleRef().Visibility() != EVisibility::kVisible)
return;
if (!layout_box_.GetScrollableArea())
return;
const auto* fragment = paint_info.FragmentToPaint(layout_box_);
if (!fragment)
return;
// If there is an associated scroll node, emit scroll hit test data.
const auto* properties = fragment->PaintProperties();
if (properties && properties->Scroll()) {
DCHECK(properties->ScrollTranslation());
// We record scroll hit test data in the local border box properties
// instead of the contents properties so that the scroll hit test is not
// clipped or scrolled.
auto& paint_controller = paint_info.context.GetPaintController();
DCHECK_EQ(fragment->LocalBorderBoxProperties(),
paint_controller.CurrentPaintChunkProperties());
paint_controller.RecordScrollHitTestData(
background_client, DisplayItem::kScrollHitTest,
properties->ScrollTranslation(), VisualRect(fragment->PaintOffset()));
}
ScrollableAreaPainter(*layout_box_.GetScrollableArea())
.RecordResizerScrollHitTestData(paint_info.context,
fragment->PaintOffset());
}
IntRect BoxPainter::VisualRect(const PhysicalOffset& paint_offset) {
DCHECK(!layout_box_.VisualRectRespectsVisibility() ||
layout_box_.StyleRef().Visibility() == EVisibility::kVisible);
PhysicalRect rect = layout_box_.PhysicalSelfVisualOverflowRect();
rect.Move(paint_offset);
return EnclosingIntRect(rect);
}
} // namespace blink
|