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// noise generator, biquad filter, dac (audio output)
Noise n => BiQuad f => dac;
// set biquad pole radius
.99 => f.prad;
// set biquad gain
.05 => f.gain;
// set equal zeros
1 => f.eqzs;
// our float
0.0 => float t;
// concurrent control
fun void wind_gain( )
{
0.0 => float g;
// time loop to ramp up the gain / oscillate
while( true )
{
Std.fabs( Math.sin( g ) ) => n.gain;
g + .001 => g;
10::ms => now;
}
}
// run wind_gain on anothre shred
spork ~ wind_gain();
// infinite time-loop
while( true )
{
// sweep the filter resonant frequency
100.0 + Std.fabs(Math.sin(t)) * 15000.0 => f.pfreq;
t + .01 => t;
// advance time
100::ms => now;
}
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