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// XEntityCtrlV2.cpp: Body of the XEntityCtrlV2 class.
//
//////////////////////////////////////////////////////////////////////
#include "XEntityCtrlV2.h"
#include <stdio.h>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
XEntityCtrlV2::XEntityCtrlV2()
{
}
XEntityCtrlV2::~XEntityCtrlV2()
{
}
void XEntityCtrlV2::OnPacketReceived(CigiBasePacket *Packet)
{
CigiEntityCtrlV2 *InPckt = (CigiEntityCtrlV2 *)Packet;
bool ok = true;
printf("Entity Control\n");
printf("\tEntity ID = %d\n",InPckt->GetEntityID());
printf("\tEntity State = %d : ",InPckt->GetEntityState());
switch(InPckt->GetEntityState())
{
case 0:
printf("LoadHideV2\n");
break;
case 1:
printf("LoadShowV2\n");
break;
case 2:
printf("UnloadV2\n");
break;
default:
printf("\n");
break;
}
printf("\tAttach State = %d : ",InPckt->GetAttachState());
switch(InPckt->GetAttachState())
{
case 0:
printf("Detach\n");
break;
case 1:
printf("Attach\n");
break;
default:
printf("\n");
break;
}
printf("\tCollision Detection Enable = %d : ",InPckt->GetCollisionDetectEn());
switch(InPckt->GetCollisionDetectEn())
{
case 0:
printf("Disable\n");
break;
case 1:
printf("Enable\n");
break;
default:
printf("\n");
break;
}
printf("\tAnimation State = %d : ",InPckt->GetEffectState());
switch(InPckt->GetEffectState())
{
case 0:
printf("StopV2\n");
break;
case 1:
printf("PlayV2\n");
break;
case 2:
printf("RestartV2\n");
break;
default:
printf("\n");
break;
}
printf("\tEntity Type = %d\n",InPckt->GetEntityType());
printf("\tParent ID = %d\n",InPckt->GetParentID());
printf("\tOpacity = %f\n",InPckt->GetOpacity());
printf("\tTemperature = %f\n",InPckt->GetTemp());
printf("\tRoll = %f\n",InPckt->GetRoll());
printf("\tPitch = %f\n",InPckt->GetPitch());
printf("\tHeading = %f\n",InPckt->GetHeading());
printf("\tX Offset = %f\n",InPckt->GetXoff());
printf("\tY Offset = %f\n",InPckt->GetYoff());
printf("\tZ Offset = %f\n",InPckt->GetZoff());
}
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