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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const St = imports.gi.St;
const Util = imports.misc.util;
const Layout = imports.ui.layout;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const Mainloop = imports.mainloop;
const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
const OVERVIEW_CORNERS_KEY = 'overview-corner';
const Tooltips = imports.ui.tooltips;
// Map texts to boolean value
const TF = [];
TF['true'] = true;
TF['false'] = false;
function HotCornerManager() {
this._init();
}
HotCornerManager.prototype = {
_init: function() {
this.corners = [];
for (let i = 0; i < 4; i++) { // In order: top left; top right; bottom left; bottom right;
this.corners.push(new HotCorner());
Main.layoutManager.addChrome(this.corners[i].actor);
Main.layoutManager.addChrome(this.corners[i].iconActor, {
visibleInFullscreen: false
});
}
this.parseGSettings();
global.settings.connect('changed::' + OVERVIEW_CORNERS_KEY, Lang.bind(this, this.parseGSettings));
this.updatePosition(Main.layoutManager.primaryMonitor, Main.layoutManager.bottomMonitor);
},
parseGSettings: function() {
let options = global.settings.get_strv(OVERVIEW_CORNERS_KEY);
if (options.length != 4) {
global.log(_("Invalid overview options: Incorrect number of corners"));
return false;
}
for (let i = 0; i < 4; i++) {
let elements = options[i].split(':');
this.corners[i].setProperties(elements);
}
return true;
},
updatePosition: function(primaryMonitor, bottomMonitor) {
let p_x = primaryMonitor.x;
let p_y = primaryMonitor.y;
let b_x = bottomMonitor.x;
let b_y = bottomMonitor.y + bottomMonitor.height;
// Top Left: 0
this.corners[0].actor.set_position(p_x, p_y);
this.corners[0].iconActor.set_position(p_x + 1, p_y + 1);
// Top Right: 1
this.corners[1].actor.set_position(p_x + primaryMonitor.width - 2, p_y);
this.corners[1].iconActor.set_position(p_x + primaryMonitor.width - 33, p_y + 1);
// Bottom Left: 2
this.corners[2].actor.set_position(b_x, b_y - 1);
this.corners[2].iconActor.set_position(b_x + 1, b_y - 33);
// Bottom Right: 3
this.corners[3].actor.set_position(b_x + bottomMonitor.width - 2, b_y - 1);
this.corners[3].iconActor.set_position(b_x + bottomMonitor.width - 33, b_y - 33);
return true;
}
};
// HotCorner:
//
// This class manages a "hot corner" that can toggle switching to
// overview.
function HotCorner() {
this._init();
}
HotCorner.prototype = {
_init: function() {
// We use this flag to mark the case where the user has entered the
// hot corner and has not left both the hot corner and a surrounding
// guard area (the "environs"). This avoids triggering the hot corner
// multiple times due to an accidental jitter.
this._entered = false;
this.action = null; // The action to activate when hot corner is triggered
this.hover = false; // Whether the hot corners responds to hover
this.icon = false; // Whether the overview corner icon is shown
this.hover_delay = 0; // Hover delay activation
this.hover_delay_id = 0; // Hover delay timer ID
// Construct the hot corner 'ripples'
this.actor = new Clutter.Group({
name: 'hot-corner-environs',
width: 3,
height: 3,
reactive: true
});
this._corner = new Clutter.Rectangle({
name: 'hot-corner',
width: 2,
height: 1,
opacity: 0,
reactive: true
});
this._corner._delegate = this;
this.actor.add_actor(this._corner);
if (St.Widget.get_default_direction() == St.TextDirection.RTL) {
this._corner.set_position(this.actor.width - this._corner.width, 0);
this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
} else {
this._corner.set_position(0, 0);
}
this._activationTime = 0;
this.actor.connect('leave-event',
Lang.bind(this, this._onEnvironsLeft));
// Clicking on the hot corner environs should result in the
// same behavior as clicking on the hot corner.
this.actor.connect('button-release-event',
Lang.bind(this, this._onCornerClicked));
// In addition to being triggered by the mouse enter event,
// the hot corner can be triggered by clicking on it. This is
// useful if the user wants to undo the effect of triggering
// the hot corner once in the hot corner.
this._corner.connect('enter-event',
Lang.bind(this, this._onCornerEntered));
this._corner.connect('button-release-event',
Lang.bind(this, this._onCornerClicked));
this._corner.connect('leave-event',
Lang.bind(this, this._onCornerLeft));
this.tile_delay = false;
global.window_manager.connect('tile', Lang.bind(this, this._tilePerformed));
// Cache the three ripples instead of dynamically creating and destroying them.
this._ripple1 = new St.BoxLayout({
style_class: 'ripple-box',
opacity: 0
});
this._ripple2 = new St.BoxLayout({
style_class: 'ripple-box',
opacity: 0
});
this._ripple3 = new St.BoxLayout({
style_class: 'ripple-box',
opacity: 0
});
Main.uiGroup.add_actor(this._ripple1);
Main.uiGroup.add_actor(this._ripple2);
Main.uiGroup.add_actor(this._ripple3);
this._ripple1.hide();
this._ripple2.hide();
this._ripple3.hide();
// Construct the overview corner icon
this.iconActor = new St.Button({
name: 'overview-corner',
reactive: true,
track_hover: true
});
this.iconActor.tooltip = new Tooltips.Tooltip(this.iconActor);
this.iconActor.connect('button-release-event', Lang.bind(this, this.runAction));
this.iconActor.set_size(32, 32);
},
destroy: function() {
this.actor.destroy();
},
_tile_delay_cb: function() {
this.tile_delay = false;
return false;
},
_tilePerformed: function(cinnamonwm, actor, targetX, targetY, targetWidth, targetHeight) {
this.tile_delay = true;
Mainloop.timeout_add(250, Lang.bind(this, this._tile_delay_cb));
},
_animRipple: function(ripple, delay, time, startScale, startOpacity, finalScale) {
// We draw a ripple by using a source image and animating it scaling
// outwards and fading away. We want the ripples to move linearly
// or it looks unrealistic, but if the opacity of the ripple goes
// linearly to zero it fades away too quickly, so we use Tweener's
// 'onUpdate' to give a non-linear curve to the fade-away and make
// it more visible in the middle section.
ripple._opacity = startOpacity;
ripple.set_anchor_point_from_gravity(Clutter.Gravity.CENTER);
ripple.visible = true;
ripple.opacity = 255 * Math.sqrt(startOpacity);
ripple.scale_x = ripple.scale_y = startScale;
let [x, y] = this._corner.get_transformed_position();
ripple.x = x;
ripple.y = y;
Tweener.addTween(ripple, {
_opacity: 0,
scale_x: finalScale,
scale_y: finalScale,
delay: delay,
time: time,
transition: 'linear',
onUpdate: function() {
ripple.opacity = 255 * Math.sqrt(ripple._opacity);
},
onComplete: function() {
ripple.visible = false;
}
});
},
setProperties: function(properties) {
this.action = properties[0];
this.hover = TF[properties[1]];
this.icon = TF[properties[2]];
this.hover_delay = properties[3] ? Number(properties[3]) : 0;
if (this.hover)
this.actor.show();
else
this.actor.hide();
if (this.icon) {
this.iconActor.show();
this.iconActor.tooltip.set_text(this.getIconTooltip());
} else
this.iconActor.hide();
},
getIconTooltip: function() {
switch (this.action) {
case 'expo':
return _("Show all workspaces");
case 'scale':
return _("Show all windows");
case 'desktop':
return _("Show the desktop");
default:
return _("Run a command") + ": %s".format(this.action);
}
},
rippleAnimation: function() {
// Show three concentric ripples expanding outwards; the exact
// parameters were found by trial and error, so don't look
// for them to make perfect sense mathematically
this._ripple1.show();
this._ripple2.show();
this._ripple3.show();
// delay time scale opacity => scale
this._animRipple(this._ripple1, 0.0, 0.83, 0.25, 1.0, 1.5);
this._animRipple(this._ripple2, 0.05, 1.0, 0.0, 0.7, 1.25);
this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1);
},
runAction: function() {
this._activationTime = Date.now() / 1000;
switch (this.action) {
case 'expo':
if (!Main.expo.animationInProgress)
Main.expo.toggle();
break;
case 'scale':
if (!Main.overview.animationInProgress)
Main.overview.toggle();
break;
case 'desktop':
global.screen.toggle_desktop(global.get_current_time());
break;
default:
Util.spawnCommandLine(this.action);
}
},
_onCornerEntered: function() {
if (this.hover_delay_id > 0) {
Mainloop.source_remove(this.hover_delay_id);
this.hover_delay_id = 0;
}
this.hover_delay_id = Mainloop.timeout_add(this.hover_delay, Lang.bind(this, function() {
if (!this._entered && !this.tile_delay) {
this._entered = true;
let run = false;
if (!(Main.expo.visible || Main.overview.visible)) {
run = true;
}
if ((Main.expo.visible && this.action == 'expo') ||
(Main.overview.visible && this.action == 'scale')) {
run = true;
}
if (run) {
this.rippleAnimation();
this.runAction();
}
}
}));
this.hover_delay_id = 0;
return false;
},
_onCornerClicked: function() {
if (this.hover_delay_id > 0) {
Mainloop.source_remove(this.hover_delay_id);
this.hover_delay_id = 0;
}
if (this.shouldToggleOverviewOnClick())
this.rippleAnimation();
this.runAction();
return true;
},
_onCornerLeft: function(actor, event) {
if (this.hover_delay_id > 0) {
Mainloop.source_remove(this.hover_delay_id);
this.hover_delay_id = 0;
}
if (event.get_related() != this.actor)
this._entered = false;
// Consume event, otherwise this will confuse onEnvironsLeft
return true;
},
_onEnvironsLeft: function(actor, event) {
if (event.get_related() != this._corner)
this._entered = false;
return false;
},
// Checks if the Activities button is currently sensitive to
// clicks. The first call to this function within the
// HOT_CORNER_ACTIVATION_TIMEOUT time of the hot corner being
// triggered will return false. This avoids opening and closing
// the overview if the user both triggered the hot corner and
// clicked the Activities button.
shouldToggleOverviewOnClick: function() {
if (Main.overview.animationInProgress)
return false;
if (this._activationTime == 0 || Date.now() / 1000 - this._activationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
return true;
return false;
}
};
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