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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Cinnamon = imports.gi.Cinnamon;
const St = imports.gi.St;
const Signals = imports.signals;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const WORKSPACE_SWITCH_TIME = 0.25;
const SwipeScrollDirection = {
NONE: 0,
HORIZONTAL: 1,
VERTICAL: 2
};
const SwipeScrollResult = {
CANCEL: 0,
SWIPE: 1,
CLICK: 2
};
function WorkspacesView(workspaces) {
this._init(workspaces);
}
WorkspacesView.prototype = {
_init: function(workspaces) {
this.actor = new St.Widget({ style_class: 'workspaces-view' });
// The actor itself isn't a drop target, so we don't want to pick on its area
this.actor.set_size(0, 0);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
// does not work:
// this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
this.actor.connect('style-changed', Lang.bind(this,
function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
this._updateWorkspaceActors(false);
}));
this.actor.connect('notify::mapped', Lang.bind(this, this._onMappedChanged));
this._width = 0;
this._height = 0;
this._x = 0;
this._y = 0;
this._workspaceRatioSpacing = 0;
this._spacing = 0;
this._animating = false; // tweening
this._scrolling = false; // swipe-scrolling
this._animatingScroll = false; // programatically updating the adjustment
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
this._workspaces = [];
for (let i = 0; i < global.screen.n_workspaces; i++) {
let metaWorkspace = global.screen.get_workspace_by_index(i);
this._workspaces[i] = new Workspace.Workspace(metaWorkspace, this);
this.actor.add_actor(this._workspaces[i].actor);
}
this._workspaces[activeWorkspaceIndex].actor.raise_top();
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overview member.
let overviewShowingId = Main.overview.connect('showing', Lang.bind(this, function() {
Main.overview.disconnect(overviewShowingId);
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
this._workspaces[activeWorkspaceIndex].zoomToOverview();
}));
this._scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
lower: 0,
page_increment: 1,
page_size: 1,
step_increment: 0,
upper: this._workspaces.length });
this._scrollAdjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._swipeScrollBeginId = 0;
this._swipeScrollEndId = 0;
let restackedNotifyId = global.screen.connect('restacked', Lang.bind(this, this._onRestacked));
let switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
let nWorkspacesChangedId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged));
this._disconnectHandlers = function() {
global.window_manager.disconnect(switchWorkspaceNotifyId);
global.screen.disconnect(nWorkspacesChangedId);
global.screen.disconnect(restackedNotifyId);
};
this._onRestacked();
this.actor.connect('key-press-event', Lang.bind(this, this._onStageKeyPress));
global.stage.set_key_focus(this.actor);
let primary = Main.layoutManager.primaryMonitor;
this.setGeometry(primary.x, primary.y, primary.width, primary.height, 0);
},
_onStageKeyPress: function(actor, event) {
let modifiers = Cinnamon.get_event_state(event);
let symbol = event.get_key_symbol();
if (symbol == Clutter.Escape)
{
Main.overview.hide();
return true;
}
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
return activeWorkspace._onKeyPress(actor, event);
},
setGeometry: function(x, y, width, height, spacing) {
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._workspaceRatioSpacing = spacing;
},
getActiveWorkspace: function() {
let active = global.screen.get_active_workspace_index();
return this._workspaces[active];
},
getWorkspaceByIndex: function(index) {
return this._workspaces[index];
},
hide: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
activeWorkspace.actor.raise_top();
activeWorkspace.zoomFromOverview();
},
destroy: function() {
for (let w = 0; w < this._workspaces.length; w++) {
this._workspaces[w].disconnectAll();
this._workspaces[w].destroy();
}
this.actor.destroy();
},
updateWindowPositions: function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].positionWindows(Workspace.WindowPositionFlags.ANIMATE);
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._updateWorkspaceActors(showAnimation);
Main.wm.showWorkspaceOSD();
this._updateScrollAdjustment(active, showAnimation);
},
// Update workspace actors parameters
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
// Animation is turned off in a multi-manager scenario till we fix
// the animations so that they respect the monitor boundaries.
this._animating = Main.layoutManager.monitors.length < 2 && showAnimation;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
Tweener.removeTweens(workspace.actor);
let x = (w - active) * (this._width + this._spacing + this._workspaceRatioSpacing);
if (this._animating) {
let params = { x: x,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
};
// we have to call _updateVisibility() once before the
// animation and once afterwards - it does not really
// matter which tween we use, so we pick the first one ...
if (w == 0) {
this._updateVisibility();
params.onComplete = Lang.bind(this,
function() {
this._animating = false;
this._updateVisibility();
});
}
Tweener.addTween(workspace.actor, params);
} else {
workspace.actor.set_position(x, 0);
if (w == 0)
this._updateVisibility();
}
}
},
_updateVisibility: function() {
let active = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
if (this._animating || this._scrolling) {
workspace.hideWindowsOverlays();
workspace.actor.show();
} else {
workspace.showWindowsOverlays();
workspace.actor.visible = (w == active);
}
}
},
_updateScrollAdjustment: function(index, showAnimation) {
if (this._scrolling)
return;
this._animatingScroll = true;
if (showAnimation) {
Tweener.addTween(this._scrollAdjustment, {
value: index,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._animatingScroll = false;
})
});
} else {
this._scrollAdjustment.value = index;
this._animatingScroll = false;
}
let active = global.screen.get_active_workspace_index();
this._workspaces[active].zoomToOverview();
},
_workspacesChanged: function() {
let removedCount = 0;
this._workspaces.slice().forEach(function(workspace, i) {
let metaWorkspace = global.screen.get_workspace_by_index(i-removedCount);
if (workspace.metaWorkspace != metaWorkspace) {
Tweener.removeTweens(workspace.actor);
workspace.destroy();
this._workspaces.splice(i - removedCount, 1);
++removedCount;
}
}, this);
while (global.screen.n_workspaces > this._workspaces.length) {
let lastWs = global.screen.get_workspace_by_index(this._workspaces.length);
let workspace = new Workspace.Workspace(lastWs, this);
this._workspaces.push(workspace)
this.actor.add_actor(workspace.actor);
}
this._animating = false;
this._updateVisibility();
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
if (this._scrolling)
return;
this._scrollToActive(true);
},
_onDestroy: function() {
this._scrollAdjustment.run_dispose();
this._disconnectHandlers();
},
_onMappedChanged: function() {
if (this.actor.mapped) {
let direction = SwipeScrollDirection.HORIZONTAL;
Main.overview.setScrollAdjustment(this._scrollAdjustment,
direction);
this._swipeScrollBeginId = Main.overview.connect('swipe-scroll-begin',
Lang.bind(this, this._swipeScrollBegin));
this._swipeScrollEndId = Main.overview.connect('swipe-scroll-end',
Lang.bind(this, this._swipeScrollEnd));
} else {
Main.overview.disconnect(this._swipeScrollBeginId);
Main.overview.disconnect(this._swipeScrollEndId);
}
},
_swipeScrollBegin: function() {
this._scrolling = true;
},
_swipeScrollEnd: function(overview, result) {
this._scrolling = false;
if (result == SwipeScrollResult.CLICK) {
let [x, y, mod] = global.get_pointer();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL,
x, y);
// Only switch to the workspace when there's no application
// windows open. The problem is that it's too easy to miss
// an app window and get the wrong one focused.
let active = global.screen.get_active_workspace_index();
if (this._workspaces[active].isEmpty() &&
this.actor.contains(actor))
Main.overview.hide();
}
// Make sure title captions etc are shown as necessary
this._updateVisibility();
},
_onRestacked: function() {
let stack = global.get_window_actors().reverse();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
},
// sync the workspaces' positions to the value of the scroll adjustment
// and change the active workspace if appropriate
_onScroll: function(adj) {
if (this._animatingScroll)
return;
let active = global.screen.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current) {
let metaWorkspace = this._workspaces[current].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
let last = this._workspaces.length - 1;
let firstWorkspaceX = this._workspaces[0].actor.x;
let lastWorkspaceX = this._workspaces[last].actor.x;
let workspacesWidth = lastWorkspaceX - firstWorkspaceX;
if (adj.upper == 1)
return;
let currentX = firstWorkspaceX;
let newX = - adj.value / (adj.upper - 1) * workspacesWidth;
let dx = newX - currentX;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].hideWindowsOverlays();
this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].actor.x += dx;
}
},
_onScrollEvent: function (actor, event) {
switch ( event.get_scroll_direction() ) {
case Clutter.ScrollDirection.UP:
Main.wm.actionMoveWorkspaceUp();
break;
case Clutter.ScrollDirection.DOWN:
Main.wm.actionMoveWorkspaceDown();
break;
}
}
};
Signals.addSignalMethods(WorkspacesView.prototype);
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