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/*
* $Id: threads.c 8720 2010-07-27 20:03:02Z dothebart $
*
* Citadel "system dependent" stuff.
* See COPYING for copyright information.
*
* Here's where we have the Citadel thread implimentation
*
*/
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <sys/types.h>
#include <errno.h>
#include <sys/socket.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include "sysdep.h"
#if TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else
# if HAVE_SYS_TIME_H
# include <sys/time.h>
# else
# include <time.h>
# endif
#endif
#ifdef HAVE_SYSCALL_H
# include <syscall.h>
#else
# if HAVE_SYS_SYSCALL_H
# include <sys/syscall.h>
# endif
#endif
#include <libcitadel.h>
#include "threads.h"
#include "ctdl_module.h"
#include "modules_init.h"
#include "housekeeping.h"
#include "config.h"
#include "citserver.h"
#include "sysdep_decls.h"
#include "context.h"
/*
* define this to use the new worker_thread method of handling connections
*/
//#define NEW_WORKER
/*
* New thread interface.
* To create a thread you must call one of the create thread functions.
* You must pass it the address of (a pointer to a CtdlThreadNode initialised to NULL) like this
* struct CtdlThreadNode *node = NULL;
* pass in &node
* If the thread is created *node will point to the thread control structure for the created thread.
* If the thread creation fails *node remains NULL
* Do not free the memory pointed to by *node, it doesn't belong to you.
* This new interface duplicates much of the eCrash stuff. We should go for closer integration since that would
* remove the need for the calls to eCrashRegisterThread and friends
*/
static int num_threads = 0; /* Current number of threads */
static int num_workers = 0; /* Current number of worker threads */
long statcount = 0; /* are we doing a stats check? */
static long stats_done = 0;
CtdlThreadNode *CtdlThreadList = NULL;
CtdlThreadNode *CtdlThreadSchedList = NULL;
static CtdlThreadNode *GC_thread = NULL;
static char *CtdlThreadStates[CTDL_THREAD_LAST_STATE];
double CtdlThreadLoadAvg = 0;
double CtdlThreadWorkerAvg = 0;
citthread_key_t ThreadKey;
citthread_mutex_t Critters[MAX_SEMAPHORES]; /* Things needing locking */
void InitialiseSemaphores(void)
{
int i;
/* Set up a bunch of semaphores to be used for critical sections */
for (i=0; i<MAX_SEMAPHORES; ++i) {
citthread_mutex_init(&Critters[i], NULL);
}
}
/*
* Obtain a semaphore lock to begin a critical section.
* but only if no one else has one
*/
int try_critical_section(int which_one)
{
/* For all types of critical sections except those listed here,
* ensure nobody ever tries to do a critical section within a
* transaction; this could lead to deadlock.
*/
if ( (which_one != S_FLOORCACHE)
#ifdef DEBUG_MEMORY_LEAKS
&& (which_one != S_DEBUGMEMLEAKS)
#endif
&& (which_one != S_RPLIST)
) {
cdb_check_handles();
}
return (citthread_mutex_trylock(&Critters[which_one]));
}
/*
* Obtain a semaphore lock to begin a critical section.
*/
void begin_critical_section(int which_one)
{
/* CtdlLogPrintf(CTDL_DEBUG, "begin_critical_section(%d)\n", which_one); */
/* For all types of critical sections except those listed here,
* ensure nobody ever tries to do a critical section within a
* transaction; this could lead to deadlock.
*/
if ( (which_one != S_FLOORCACHE)
#ifdef DEBUG_MEMORY_LEAKS
&& (which_one != S_DEBUGMEMLEAKS)
#endif
&& (which_one != S_RPLIST)
) {
cdb_check_handles();
}
citthread_mutex_lock(&Critters[which_one]);
}
/*
* Release a semaphore lock to end a critical section.
*/
void end_critical_section(int which_one)
{
citthread_mutex_unlock(&Critters[which_one]);
}
/*
* A function to destroy the TSD
*/
static void ctdl_thread_internal_dest_tsd(void *arg)
{
if (arg != NULL) {
check_handles(arg);
free(arg);
}
}
/*
* A function to initialise the thread TSD
*/
void ctdl_thread_internal_init_tsd(void)
{
int ret;
if ((ret = citthread_key_create(&ThreadKey, ctdl_thread_internal_dest_tsd))) {
CtdlLogPrintf(CTDL_EMERG, "citthread_key_create: %s\n", strerror(ret));
exit(CTDLEXIT_DB);
}
}
/*
* Ensure that we have a key for thread-specific data.
*
* This should be called immediately after startup by any thread
*
*/
void CtdlThreadAllocTSD(void)
{
ThreadTSD *tsd;
if (citthread_getspecific(ThreadKey) != NULL)
return;
tsd = malloc(sizeof(ThreadTSD));
tsd->tid = NULL;
memset(tsd->cursors, 0, sizeof tsd->cursors);
tsd->self = NULL;
citthread_setspecific(ThreadKey, tsd);
}
void ctdl_thread_internal_free_tsd(void)
{
ctdl_thread_internal_dest_tsd(citthread_getspecific(ThreadKey));
citthread_setspecific(ThreadKey, NULL);
}
void ctdl_thread_internal_cleanup(void)
{
int i;
CtdlThreadNode *this_thread, *that_thread;
for (i=0; i<CTDL_THREAD_LAST_STATE; i++)
{
free (CtdlThreadStates[i]);
}
/* Clean up the scheduled thread list */
this_thread = CtdlThreadSchedList;
while (this_thread)
{
that_thread = this_thread;
this_thread = this_thread->next;
citthread_mutex_destroy(&that_thread->ThreadMutex);
citthread_cond_destroy(&that_thread->ThreadCond);
citthread_mutex_destroy(&that_thread->SleepMutex);
citthread_cond_destroy(&that_thread->SleepCond);
citthread_attr_destroy(&that_thread->attr);
free(that_thread);
}
ctdl_thread_internal_free_tsd();
}
void ctdl_thread_internal_init(void)
{
CtdlThreadNode *this_thread;
int ret = 0;
CtdlThreadStates[CTDL_THREAD_INVALID] = strdup ("Invalid Thread");
CtdlThreadStates[CTDL_THREAD_VALID] = strdup("Valid Thread");
CtdlThreadStates[CTDL_THREAD_CREATE] = strdup("Thread being Created");
CtdlThreadStates[CTDL_THREAD_CANCELLED] = strdup("Thread Cancelled");
CtdlThreadStates[CTDL_THREAD_EXITED] = strdup("Thread Exited");
CtdlThreadStates[CTDL_THREAD_STOPPING] = strdup("Thread Stopping");
CtdlThreadStates[CTDL_THREAD_STOP_REQ] = strdup("Thread Stop Requested");
CtdlThreadStates[CTDL_THREAD_SLEEPING] = strdup("Thread Sleeping");
CtdlThreadStates[CTDL_THREAD_RUNNING] = strdup("Thread Running");
CtdlThreadStates[CTDL_THREAD_BLOCKED] = strdup("Thread Blocked");
/* Get ourself a thread entry */
this_thread = malloc(sizeof(CtdlThreadNode));
if (this_thread == NULL) {
CtdlLogPrintf(CTDL_EMERG, "Thread system, can't allocate CtdlThreadNode, exiting\n");
return;
}
// Ensuring this is zero'd means we make sure the thread doesn't start doing its thing until we are ready.
memset (this_thread, 0, sizeof(CtdlThreadNode));
citthread_mutex_init (&(this_thread->ThreadMutex), NULL);
citthread_cond_init (&(this_thread->ThreadCond), NULL);
citthread_mutex_init (&(this_thread->SleepMutex), NULL);
citthread_cond_init (&(this_thread->SleepCond), NULL);
/* We are garbage collector so create us as running */
this_thread->state = CTDL_THREAD_RUNNING;
if ((ret = citthread_attr_init(&this_thread->attr))) {
CtdlLogPrintf(CTDL_EMERG, "Thread system, citthread_attr_init: %s\n", strerror(ret));
free(this_thread);
return;
}
this_thread->name = "Garbage Collection Thread";
this_thread->tid = citthread_self();
GC_thread = this_thread;
CT = this_thread;
num_threads++; // Increase the count of threads in the system.
this_thread->next = CtdlThreadList;
CtdlThreadList = this_thread;
if (this_thread->next)
this_thread->next->prev = this_thread;
/* Set up start times */
gettimeofday(&this_thread->start_time, NULL); /* Time this thread started */
memcpy(&this_thread->last_state_change, &this_thread->start_time, sizeof (struct timeval)); /* Changed state so mark it. */
}
/*
* A function to update a threads load averages
*/
void ctdl_thread_internal_update_avgs(CtdlThreadNode *this_thread)
{
struct timeval now, result;
double last_duration;
gettimeofday(&now, NULL);
timersub(&now, &(this_thread->last_state_change), &result);
/* I don't think these mutex's are needed here */
citthread_mutex_lock(&this_thread->ThreadMutex);
// result now has a timeval for the time we spent in the last state since we last updated
last_duration = (double)result.tv_sec + ((double)result.tv_usec / (double) 1000000);
if (this_thread->state == CTDL_THREAD_SLEEPING)
this_thread->avg_sleeping += last_duration;
if (this_thread->state == CTDL_THREAD_RUNNING)
this_thread->avg_running += last_duration;
if (this_thread->state == CTDL_THREAD_BLOCKED)
this_thread->avg_blocked += last_duration;
memcpy (&this_thread->last_state_change, &now, sizeof (struct timeval));
citthread_mutex_unlock(&this_thread->ThreadMutex);
}
/*
* A function to chenge the state of a thread
*/
void ctdl_thread_internal_change_state (CtdlThreadNode *this_thread, enum CtdlThreadState new_state)
{
/*
* Wether we change state or not we need update the load values
*/
ctdl_thread_internal_update_avgs(this_thread);
/* This mutex not needed here? */
citthread_mutex_lock(&this_thread->ThreadMutex); /* To prevent race condition of a sleeping thread */
if ((new_state == CTDL_THREAD_STOP_REQ) && (this_thread->state > CTDL_THREAD_STOP_REQ))
this_thread->state = new_state;
if (((new_state == CTDL_THREAD_SLEEPING) || (new_state == CTDL_THREAD_BLOCKED)) && (this_thread->state == CTDL_THREAD_RUNNING))
this_thread->state = new_state;
if ((new_state == CTDL_THREAD_RUNNING) && ((this_thread->state == CTDL_THREAD_SLEEPING) || (this_thread->state == CTDL_THREAD_BLOCKED)))
this_thread->state = new_state;
citthread_mutex_unlock(&this_thread->ThreadMutex);
}
/*
* A function to tell all threads to exit
*/
void CtdlThreadStopAll(void)
{
/* First run any registered shutdown hooks. This probably doesn't belong here. */
PerformSessionHooks(EVT_SHUTDOWN);
//FIXME: The signalling of the condition should not be in the critical_section
// We need to build a list of threads we are going to signal and then signal them afterwards
CtdlThreadNode *this_thread;
begin_critical_section(S_THREAD_LIST);
this_thread = CtdlThreadList;
// Ask the GC thread to stop first so everything knows we are shutting down.
GC_thread->state = CTDL_THREAD_STOP_REQ;
while(this_thread)
{
if (!citthread_equal(this_thread->tid, GC_thread->tid))
citthread_kill(this_thread->tid, SIGHUP);
ctdl_thread_internal_change_state (this_thread, CTDL_THREAD_STOP_REQ);
citthread_cond_signal(&this_thread->ThreadCond);
citthread_cond_signal(&this_thread->SleepCond);
this_thread->stop_ticker = time(NULL);
CtdlLogPrintf(CTDL_DEBUG, "Thread system stopping thread \"%s\" (0x%08lx).\n",
this_thread->name, this_thread->tid);
this_thread = this_thread->next;
}
end_critical_section(S_THREAD_LIST);
}
/*
* A function to wake up all sleeping threads
*/
void CtdlThreadWakeAll(void)
{
CtdlThreadNode *this_thread;
CtdlLogPrintf(CTDL_DEBUG, "Thread system waking all threads.\n");
begin_critical_section(S_THREAD_LIST);
this_thread = CtdlThreadList;
while(this_thread)
{
if (!this_thread->thread_func)
{
citthread_cond_signal(&this_thread->ThreadCond);
citthread_cond_signal(&this_thread->SleepCond);
}
this_thread = this_thread->next;
}
end_critical_section(S_THREAD_LIST);
}
/*
* A function to return the number of threads running in the system
*/
int CtdlThreadGetCount(void)
{
return num_threads;
}
int CtdlThreadGetWorkers(void)
{
return num_workers;
}
double CtdlThreadGetWorkerAvg(void)
{
double ret;
begin_critical_section(S_THREAD_LIST);
ret = CtdlThreadWorkerAvg;
end_critical_section(S_THREAD_LIST);
return ret;
}
double CtdlThreadGetLoadAvg(void)
{
double load_avg[3] = {0.0, 0.0, 0.0};
int ret = 0;
int smp_num_cpus;
/* Borrowed this straight from procps */
smp_num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
if(smp_num_cpus<1) smp_num_cpus=1; /* SPARC glibc is buggy */
#ifdef HAVE_GETLOADAVG
ret = getloadavg(load_avg, 3);
#endif
if (ret < 0)
return 0;
return load_avg[0] / smp_num_cpus;
/*
* This old chunk of code return a value that indicated the load on citserver
* This value could easily reach 100 % even when citserver was doing very little and
* hence the machine has much more spare capacity.
* Because this value was used to determine if the machine was under heavy load conditions
* from other processes in the system then citserver could be strangled un-necesarily
* What we are actually trying to achieve is to strangle citserver if the machine is heavily loaded.
* So we have changed this.
begin_critical_section(S_THREAD_LIST);
ret = CtdlThreadLoadAvg;
end_critical_section(S_THREAD_LIST);
return ret;
*/
}
/*
* A function to rename a thread
* Returns a const char *
*/
const char *CtdlThreadName(const char *name)
{
const char *old_name;
if (!CT)
{
CtdlLogPrintf(CTDL_WARNING, "Thread system WARNING. Attempt to CtdlThreadRename() a non thread. %s\n", name);
return NULL;
}
old_name = CT->name;
if (name)
CT->name = name;
return (old_name);
}
/*
* A function to force a thread to exit
*/
void CtdlThreadCancel(CtdlThreadNode *thread)
{
CtdlThreadNode *this_thread;
if (!thread)
this_thread = CT;
else
this_thread = thread;
if (!this_thread)
{
CtdlLogPrintf(CTDL_EMERG, "Thread system PANIC. Attempt to CtdlThreadCancel() a non thread.\n");
CtdlThreadStopAll();
return;
}
if (!this_thread->thread_func)
{
CtdlLogPrintf(CTDL_EMERG, "Thread system PANIC. Attempt to CtdlThreadCancel() the garbage collector.\n");
CtdlThreadStopAll();
return;
}
ctdl_thread_internal_change_state (this_thread, CTDL_THREAD_CANCELLED);
citthread_cancel(this_thread->tid);
}
/*
* A function for a thread to check if it has been asked to stop
*/
int CtdlThreadCheckStop(void)
{
int state;
if (!CT)
{
CtdlLogPrintf(CTDL_EMERG, "Thread system PANIC, CtdlThreadCheckStop() called by a non thread.\n");
CtdlThreadStopAll();
return -1;
}
state = CT->state;
if (CT->signal)
{
CtdlLogPrintf(CTDL_DEBUG, "Thread \"%s\" caught signal %d.\n", CT->name, CT->signal);
if (CT->signal == SIGHUP)
CT->state = CTDL_THREAD_STOP_REQ;
CT->signal = 0;
}
if(state == CTDL_THREAD_STOP_REQ)
{
CT->state = CTDL_THREAD_STOPPING;
return -1;
}
else if((state < CTDL_THREAD_STOP_REQ) && (state > CTDL_THREAD_CREATE))
{
return -1;
}
return 0;
}
/*
* A function to ask a thread to exit
* The thread must call CtdlThreadCheckStop() periodically to determine if it should exit
*/
void CtdlThreadStop(CtdlThreadNode *thread)
{
CtdlThreadNode *this_thread;
if (!thread)
this_thread = CT;
else
this_thread = thread;
if (!this_thread)
return;
if (!(this_thread->thread_func))
return; // Don't stop garbage collector
if (!citthread_equal(this_thread->tid, GC_thread->tid))
citthread_kill(this_thread->tid, SIGHUP);
ctdl_thread_internal_change_state (this_thread, CTDL_THREAD_STOP_REQ);
citthread_cond_signal(&this_thread->ThreadCond);
citthread_cond_signal(&this_thread->SleepCond);
this_thread->stop_ticker = time(NULL);
}
/*
* So we now have a sleep command that works with threads but it is in seconds
*/
void CtdlThreadSleep(int secs)
{
struct timespec wake_time;
struct timeval time_now;
if (!CT)
{
CtdlLogPrintf(CTDL_WARNING, "CtdlThreadSleep() called by something that is not a thread. Should we die?\n");
return;
}
memset (&wake_time, 0, sizeof(struct timespec));
gettimeofday(&time_now, NULL);
wake_time.tv_sec = time_now.tv_sec + secs;
wake_time.tv_nsec = time_now.tv_usec * 10;
ctdl_thread_internal_change_state (CT, CTDL_THREAD_SLEEPING);
citthread_mutex_lock(&CT->ThreadMutex); /* Prevent something asking us to awaken before we've gone to sleep */
citthread_cond_timedwait(&CT->SleepCond, &CT->ThreadMutex, &wake_time);
citthread_mutex_unlock(&CT->ThreadMutex);
ctdl_thread_internal_change_state (CT, CTDL_THREAD_RUNNING);
}
/*
* Routine to clean up our thread function on exit
*/
static void ctdl_internal_thread_cleanup(void *arg)
{
/*
* In here we were called by the current thread because it is exiting
* NB. WE ARE THE CURRENT THREAD
*/
if (CT)
{
const char *name = CT->name;
const pid_t tid = CT->tid;
CtdlLogPrintf(CTDL_NOTICE, "Thread \"%s\" (0x%08lx) exited.\n", name, tid);
}
else
{
CtdlLogPrintf(CTDL_NOTICE, "some ((unknown ? ? ?) Thread exited.\n");
}
#ifdef HAVE_BACKTRACE
/// eCrash_UnregisterThread();
#endif
citthread_mutex_lock(&CT->ThreadMutex);
CT->state = CTDL_THREAD_EXITED; // needs to be last thing else house keeping will unlink us too early
citthread_mutex_unlock(&CT->ThreadMutex);
}
/*
* A quick function to show the load averages
*/
void ctdl_thread_internal_calc_loadavg(void)
{
CtdlThreadNode *that_thread;
double load_avg, worker_avg;
int workers = 0;
that_thread = CtdlThreadList;
load_avg = 0;
worker_avg = 0;
while(that_thread)
{
/* Update load averages */
ctdl_thread_internal_update_avgs(that_thread);
citthread_mutex_lock(&that_thread->ThreadMutex);
that_thread->load_avg = (that_thread->avg_sleeping + that_thread->avg_running) / (that_thread->avg_sleeping + that_thread->avg_running + that_thread->avg_blocked) * 100;
that_thread->avg_sleeping /= 2;
that_thread->avg_running /= 2;
that_thread->avg_blocked /= 2;
load_avg += that_thread->load_avg;
if (that_thread->flags & CTDLTHREAD_WORKER)
{
worker_avg += that_thread->load_avg;
workers++;
}
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_DEBUG, "CtdlThread, \"%s\" (%lu) \"%s\" %.2f %.2f %.2f %.2f\n",
that_thread->name,
that_thread->tid,
CtdlThreadStates[that_thread->state],
that_thread->avg_sleeping,
that_thread->avg_running,
that_thread->avg_blocked,
that_thread->load_avg);
#endif
citthread_mutex_unlock(&that_thread->ThreadMutex);
that_thread = that_thread->next;
}
CtdlThreadLoadAvg = load_avg/num_threads;
CtdlThreadWorkerAvg = worker_avg/workers;
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_INFO, "System load average %.2f, workers averag %.2f, threads %d, workers %d, sessions %d\n", CtdlThreadGetLoadAvg(), CtdlThreadWorkerAvg, num_threads, num_workers, num_sessions);
#endif
}
/*
* Garbage collection routine.
* Gets called by main() in a loop to clean up the thread list periodically.
*/
void CtdlThreadGC (void)
{
CtdlThreadNode *this_thread, *that_thread;
int workers = 0, sys_workers;
int ret=0;
begin_critical_section(S_THREAD_LIST);
/* Handle exiting of garbage collector thread */
if(num_threads == 1)
CtdlThreadList->state = CTDL_THREAD_EXITED;
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_DEBUG, "Thread system running garbage collection.\n");
#endif
/*
* Woke up to do garbage collection
*/
this_thread = CtdlThreadList;
while(this_thread)
{
that_thread = this_thread;
this_thread = this_thread->next;
if ((that_thread->state == CTDL_THREAD_STOP_REQ || that_thread->state == CTDL_THREAD_STOPPING)
&& (!citthread_equal(that_thread->tid, citthread_self())))
CtdlLogPrintf(CTDL_DEBUG, "Waiting for thread %s (0x%08lx) to exit.\n", that_thread->name, that_thread->tid);
else
{
/**
* Catch the situation where a worker was asked to stop but couldn't and we are not
* shutting down.
*/
that_thread->stop_ticker = 0;
}
if (that_thread->stop_ticker + 5 == time(NULL))
{
CtdlLogPrintf(CTDL_DEBUG, "Thread System: The thread \"%s\" (0x%08lx) failed to self terminate within 5 ticks. It would be cancelled now.\n", that_thread->name, that_thread->tid);
if ((that_thread->flags & CTDLTHREAD_WORKER) == 0)
CtdlLogPrintf(CTDL_INFO, "Thread System: A non worker thread would have been canceled this may cause message loss.\n");
// that_thread->state = CTDL_THREAD_CANCELLED;
that_thread->stop_ticker++;
// citthread_cancel(that_thread->tid);
// continue;
}
/* Do we need to clean up this thread? */
if ((that_thread->state != CTDL_THREAD_EXITED) && (that_thread->state != CTDL_THREAD_CANCELLED))
{
if(that_thread->flags & CTDLTHREAD_WORKER)
workers++; /* Sanity check on number of worker threads */
continue;
}
if (citthread_equal(that_thread->tid, citthread_self()) && that_thread->thread_func)
{ /* Sanity check */
end_critical_section(S_THREAD_LIST);
CtdlLogPrintf(CTDL_EMERG, "Thread system PANIC, a thread is trying to clean up after itself.\n");
abort();
return;
}
if (num_threads <= 0)
{ /* Sanity check */
end_critical_section(S_THREAD_LIST);
CtdlLogPrintf(CTDL_EMERG, "Thread system PANIC, num_threads <= 0 and trying to do Garbage Collection.\n");
abort();
return;
}
if(that_thread->flags & CTDLTHREAD_WORKER)
num_workers--; /* This is a wroker thread so reduce the count. */
num_threads--;
/* If we are unlinking the list head then the next becomes the list head */
if(that_thread->prev)
that_thread->prev->next = that_thread->next;
else
CtdlThreadList = that_thread->next;
if(that_thread->next)
that_thread->next->prev = that_thread->prev;
citthread_cond_signal(&that_thread->ThreadCond);
citthread_cond_signal(&that_thread->SleepCond); // Make sure this thread is awake
citthread_mutex_lock(&that_thread->ThreadMutex); // Make sure it has done what its doing
citthread_mutex_unlock(&that_thread->ThreadMutex);
/*
* Join on the thread to do clean up and prevent memory leaks
* Also makes sure the thread has cleaned up after itself before we remove it from the list
* We can join on the garbage collector thread the join should just return EDEADLCK
*/
ret = citthread_join (that_thread->tid, NULL);
if (ret == EDEADLK)
CtdlLogPrintf(CTDL_DEBUG, "Garbage collection on own thread.\n");
else if (ret == EINVAL)
CtdlLogPrintf(CTDL_DEBUG, "Garbage collection, that thread already joined on.\n");
else if (ret == ESRCH)
CtdlLogPrintf(CTDL_DEBUG, "Garbage collection, no thread to join on.\n");
else if (ret != 0)
CtdlLogPrintf(CTDL_DEBUG, "Garbage collection, citthread_join returned an unknown error(%d).\n", ret);
/*
* Now we own that thread entry
*/
CtdlLogPrintf(CTDL_INFO, "Garbage Collection for thread \"%s\" (0x%08lx).\n",
that_thread->name, that_thread->tid);
citthread_mutex_destroy(&that_thread->ThreadMutex);
citthread_cond_destroy(&that_thread->ThreadCond);
citthread_mutex_destroy(&that_thread->SleepMutex);
citthread_cond_destroy(&that_thread->SleepCond);
citthread_attr_destroy(&that_thread->attr);
free(that_thread);
}
sys_workers = num_workers;
end_critical_section(S_THREAD_LIST);
/* Sanity check number of worker threads */
if (workers != sys_workers)
{
CtdlLogPrintf(CTDL_EMERG,
"Thread system PANIC, discrepancy in number of worker threads. Counted %d, should be %d.\n",
workers, sys_workers
);
abort();
}
}
/*
* Runtime function for a Citadel Thread.
* This initialises the threads environment and then calls the user supplied thread function
* Note that this is the REAL thread function and wraps the users thread function.
*/
static void *ctdl_internal_thread_func (void *arg)
{
CtdlThreadNode *this_thread;
void *ret = NULL;
/* lock and unlock the thread list.
* This causes this thread to wait until all its creation stuff has finished before it
* can continue its execution.
*/
begin_critical_section(S_THREAD_LIST);
this_thread = (CtdlThreadNode *) arg;
gettimeofday(&this_thread->start_time, NULL); /* Time this thread started */
// Register the cleanup function to take care of when we exit.
citthread_cleanup_push(ctdl_internal_thread_cleanup, NULL);
// Get our thread data structure
CtdlThreadAllocTSD();
CT = this_thread;
this_thread->pid = getpid();
memcpy(&this_thread->last_state_change, &this_thread->start_time, sizeof (struct timeval)); /* Changed state so mark it. */
/* Only change to running state if we weren't asked to stop during the create cycle
* Other wise there is a window to allow this threads creation to continue to full grown and
* therby prevent a shutdown of the server.
*/
if (!CtdlThreadCheckStop())
{
citthread_mutex_lock(&this_thread->ThreadMutex);
this_thread->state = CTDL_THREAD_RUNNING;
citthread_mutex_unlock(&this_thread->ThreadMutex);
}
end_critical_section(S_THREAD_LIST);
// Register for tracing
#ifdef HAVE_BACKTRACE
/// eCrash_RegisterThread(this_thread->name, 0);
#endif
// Tell the world we are here
#if defined(HAVE_SYSCALL_H) && defined (SYS_gettid)
this_thread->reltid = syscall(SYS_gettid);
#endif
CtdlLogPrintf(CTDL_NOTICE, "Created a new thread \"%s\" (0x%08lx).\n",
this_thread->name, this_thread->tid);
/*
* run the thread to do the work but only if we haven't been asked to stop
*/
if (!CtdlThreadCheckStop())
ret = (this_thread->thread_func)(this_thread->user_args);
/*
* Our thread is exiting either because it wanted to end or because the server is stopping
* We need to clean up
*/
citthread_cleanup_pop(1); // Execute our cleanup routine and remove it
return(ret);
}
/*
* Function to initialise an empty thread structure
*/
CtdlThreadNode *ctdl_internal_init_thread_struct(CtdlThreadNode *this_thread, long flags)
{
int ret = 0;
// Ensuring this is zero'd means we make sure the thread doesn't start doing its thing until we are ready.
memset (this_thread, 0, sizeof(CtdlThreadNode));
/* Create the mutex's early so we can use them */
citthread_mutex_init (&(this_thread->ThreadMutex), NULL);
citthread_cond_init (&(this_thread->ThreadCond), NULL);
citthread_mutex_init (&(this_thread->SleepMutex), NULL);
citthread_cond_init (&(this_thread->SleepCond), NULL);
this_thread->state = CTDL_THREAD_CREATE;
if ((ret = citthread_attr_init(&this_thread->attr))) {
citthread_mutex_unlock(&this_thread->ThreadMutex);
citthread_mutex_destroy(&(this_thread->ThreadMutex));
citthread_cond_destroy(&(this_thread->ThreadCond));
citthread_mutex_destroy(&(this_thread->SleepMutex));
citthread_cond_destroy(&(this_thread->SleepCond));
CtdlLogPrintf(CTDL_EMERG, "Thread system, citthread_attr_init: %s\n", strerror(ret));
free(this_thread);
return NULL;
}
/* Our per-thread stacks need to be bigger than the default size,
* otherwise the MIME parser crashes on FreeBSD, and the IMAP service
* crashes on 64-bit Linux.
*/
if (flags & CTDLTHREAD_BIGSTACK)
{
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_INFO, "Thread system. Creating BIG STACK thread.\n");
#endif
if ((ret = citthread_attr_setstacksize(&this_thread->attr, THREADSTACKSIZE))) {
citthread_mutex_unlock(&this_thread->ThreadMutex);
citthread_mutex_destroy(&(this_thread->ThreadMutex));
citthread_cond_destroy(&(this_thread->ThreadCond));
citthread_mutex_destroy(&(this_thread->SleepMutex));
citthread_cond_destroy(&(this_thread->SleepCond));
citthread_attr_destroy(&this_thread->attr);
CtdlLogPrintf(CTDL_EMERG, "Thread system, citthread_attr_setstacksize: %s\n",
strerror(ret));
free(this_thread);
return NULL;
}
}
/* Set this new thread with an avg_blocked of 2. We do this so that its creation affects the
* load average for the system. If we don't do this then we create a mass of threads at the same time
* because the creation didn't affect the load average.
*/
this_thread->avg_blocked = 2;
return (this_thread);
}
/*
* Internal function to create a thread.
*/
CtdlThreadNode *ctdl_internal_create_thread(char *name, long flags, void *(*thread_func) (void *arg), void *args)
{
int ret = 0;
CtdlThreadNode *this_thread;
if (num_threads >= 32767)
{
CtdlLogPrintf(CTDL_EMERG, "Thread system. Thread list full.\n");
return NULL;
}
this_thread = malloc(sizeof(CtdlThreadNode));
if (this_thread == NULL) {
CtdlLogPrintf(CTDL_EMERG, "Thread system, can't allocate CtdlThreadNode, exiting\n");
return NULL;
}
/* Initialise the thread structure */
if (ctdl_internal_init_thread_struct(this_thread, flags) == NULL)
{
free(this_thread);
CtdlLogPrintf(CTDL_EMERG, "Thread system, can't initialise CtdlThreadNode, exiting\n");
return NULL;
}
/*
* If we got here we are going to create the thread so we must initilise the structure
* first because most implimentations of threading can't create it in a stopped state
* and it might want to do things with its structure that aren't initialised otherwise.
*/
if(name)
{
this_thread->name = name;
}
else
{
this_thread->name = "Un-named Thread";
}
this_thread->flags = flags;
this_thread->thread_func = thread_func;
this_thread->user_args = args;
begin_critical_section(S_THREAD_LIST);
/*
* We pass this_thread into the thread as its args so that it can find out information
* about itself and it has a bit of storage space for itself, not to mention that the REAL
* thread function needs to finish off the setup of the structure
*/
if ((ret = citthread_create(&this_thread->tid, &this_thread->attr, ctdl_internal_thread_func, this_thread) != 0))
{
end_critical_section(S_THREAD_LIST);
CtdlLogPrintf(CTDL_ALERT, "Thread system, Can't create thread: %s\n",
strerror(ret));
citthread_mutex_unlock(&this_thread->ThreadMutex);
citthread_mutex_destroy(&(this_thread->ThreadMutex));
citthread_cond_destroy(&(this_thread->ThreadCond));
citthread_mutex_destroy(&(this_thread->SleepMutex));
citthread_cond_destroy(&(this_thread->SleepCond));
citthread_attr_destroy(&this_thread->attr);
free(this_thread);
return NULL;
}
num_threads++; // Increase the count of threads in the system.
if(this_thread->flags & CTDLTHREAD_WORKER)
num_workers++;
this_thread->next = CtdlThreadList;
CtdlThreadList = this_thread;
if (this_thread->next)
this_thread->next->prev = this_thread;
ctdl_thread_internal_calc_loadavg();
end_critical_section(S_THREAD_LIST);
return this_thread;
}
/*
* Wrapper function to create a thread
* ensures the critical section and other protections are in place.
* char *name = name to give to thread, if NULL, use generic name
* int flags = flags to determine type of thread and standard facilities
*/
CtdlThreadNode *CtdlThreadCreate(char *name, long flags, void *(*thread_func) (void *arg), void *args)
{
CtdlThreadNode *ret = NULL;
ret = ctdl_internal_create_thread(name, flags, thread_func, args);
return ret;
}
/*
* Internal function to schedule a thread.
* Must be called from within a S_THREAD_LIST critical section
*/
CtdlThreadNode *CtdlThreadSchedule(char *name, long flags, void *(*thread_func) (void *arg), void *args, time_t when)
{
CtdlThreadNode *this_thread;
if (num_threads >= 32767)
{
CtdlLogPrintf(CTDL_EMERG, "Thread system. Thread list full.\n");
return NULL;
}
this_thread = malloc(sizeof(CtdlThreadNode));
if (this_thread == NULL) {
CtdlLogPrintf(CTDL_EMERG, "Thread system, can't allocate CtdlThreadNode, exiting\n");
return NULL;
}
/* Initialise the thread structure */
if (ctdl_internal_init_thread_struct(this_thread, flags) == NULL)
{
free(this_thread);
CtdlLogPrintf(CTDL_EMERG, "Thread system, can't initialise CtdlThreadNode, exiting\n");
return NULL;
}
/*
* If we got here we are going to create the thread so we must initilise the structure
* first because most implimentations of threading can't create it in a stopped state
* and it might want to do things with its structure that aren't initialised otherwise.
*/
if(name)
{
this_thread->name = name;
}
else
{
this_thread->name = "Un-named Thread";
}
this_thread->flags = flags;
this_thread->thread_func = thread_func;
this_thread->user_args = args;
/*
* When to start this thread
*/
this_thread->when = when;
begin_critical_section(S_SCHEDULE_LIST);
this_thread->next = CtdlThreadSchedList;
CtdlThreadSchedList = this_thread;
if (this_thread->next)
this_thread->next->prev = this_thread;
end_critical_section(S_SCHEDULE_LIST);
return this_thread;
}
CtdlThreadNode *ctdl_thread_internal_start_scheduled (CtdlThreadNode *this_thread)
{
int ret = 0;
begin_critical_section(S_THREAD_LIST);
/*
* We pass this_thread into the thread as its args so that it can find out information
* about itself and it has a bit of storage space for itself, not to mention that the REAL
* thread function needs to finish off the setup of the structure
*/
if ((ret = citthread_create(&this_thread->tid, &this_thread->attr, ctdl_internal_thread_func, this_thread) != 0))
{
end_critical_section(S_THREAD_LIST);
CtdlLogPrintf(CTDL_DEBUG, "Failed to start scheduled thread \"%s\": %s\n", this_thread->name, strerror(ret));
citthread_mutex_destroy(&(this_thread->ThreadMutex));
citthread_cond_destroy(&(this_thread->ThreadCond));
citthread_mutex_destroy(&(this_thread->SleepMutex));
citthread_cond_destroy(&(this_thread->SleepCond));
citthread_attr_destroy(&this_thread->attr);
free(this_thread);
return NULL;
}
num_threads++; // Increase the count of threads in the system.
if(this_thread->flags & CTDLTHREAD_WORKER)
num_workers++;
this_thread->next = CtdlThreadList;
CtdlThreadList = this_thread;
if (this_thread->next)
this_thread->next->prev = this_thread;
ctdl_thread_internal_calc_loadavg();
end_critical_section(S_THREAD_LIST);
return this_thread;
}
void ctdl_thread_internal_check_scheduled(void)
{
CtdlThreadNode *this_thread, *that_thread;
time_t now;
/* Don't start scheduled threads if the system wants single user mode */
if (CtdlWantSingleUser())
return;
if (try_critical_section(S_SCHEDULE_LIST))
return; /* If this list is locked we wait till the next chance */
now = time(NULL);
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_DEBUG, "Checking for scheduled threads to start.\n");
#endif
this_thread = CtdlThreadSchedList;
while(this_thread)
{
that_thread = this_thread;
this_thread = this_thread->next;
if (now > that_thread->when)
{
/* Unlink from schedule list */
if (that_thread->prev)
that_thread->prev->next = that_thread->next;
else
CtdlThreadSchedList = that_thread->next;
if (that_thread->next)
that_thread->next->prev = that_thread->prev;
that_thread->next = that_thread->prev = NULL;
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_DEBUG, "About to start scheduled thread \"%s\".\n", that_thread->name);
#endif
if (CT->state > CTDL_THREAD_STOP_REQ)
{ /* Only start it if the system is not stopping */
if (ctdl_thread_internal_start_scheduled (that_thread))
{
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_INFO, "Thread system, Started a scheduled thread \"%s\" (0x%08lx).\n",
that_thread->name, that_thread->tid);
#endif
}
}
}
#ifdef WITH_THREADLOG
else
{
CtdlLogPrintf(CTDL_DEBUG, "Thread \"%s\" will start in %ld seconds.\n",
that_thread->name, that_thread->when - time(NULL));
}
#endif
}
end_critical_section(S_SCHEDULE_LIST);
}
/*
* A warapper function for select so we can show a thread as blocked
*/
int CtdlThreadSelect(int n, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout)
{
int ret = 0;
ctdl_thread_internal_change_state(CT, CTDL_THREAD_BLOCKED);
if (!CtdlThreadCheckStop())
ret = select(n, readfds, writefds, exceptfds, timeout);
/**
* If the select returned <= 0 then it failed due to an error
* or timeout so this thread could stop if asked to do so.
* Anything else means it needs to continue unless the system is shutting down
*/
if (ret > 0)
{
/**
* The select says this thread needs to do something useful.
* This thread was in an idle state so it may have been asked to stop
* but if the system isn't shutting down this thread is no longer
* idle and select has given it a task to do so it must not stop
* In this condition we need to force it into the running state.
* CtdlThreadGC will clear its ticker for us.
*
* FIXME: there is still a small hole here. It is possible for the sequence of locking
* to allow the state to get changed to STOP_REQ just after this code if the other thread
* has decided to change the state before this lock, it there fore has to wait till the lock
* completes but it will continue to change the state. We need something a bit better here.
*/
citthread_mutex_lock(&CT->ThreadMutex); /* To prevent race condition of a sleeping thread */
if (GC_thread->state > CTDL_THREAD_STOP_REQ && CT->state <= CTDL_THREAD_STOP_REQ)
{
CtdlLogPrintf(CTDL_DEBUG, "Thread %s (0x%08lx) refused stop request.\n", CT->name, CT->tid);
CT->state = CTDL_THREAD_RUNNING;
}
citthread_mutex_unlock(&CT->ThreadMutex);
}
ctdl_thread_internal_change_state(CT, CTDL_THREAD_RUNNING);
return ret;
}
void *new_worker_thread(void *arg);
extern void close_masters (void);
void *simulation_worker (void*arg) {
struct CitContext *this;
this = CreateNewContext();
CtdlThreadSleep(1);
this->kill_me = 1;
this->state = CON_IDLE;
dead_session_purge(1);
begin_critical_section(S_SESSION_TABLE);
stats_done++;
end_critical_section(S_SESSION_TABLE);
return NULL;
}
void *simulation_thread (void *arg)
{
long stats = statcount;
while(stats && !CtdlThreadCheckStop()) {
CtdlThreadCreate("Connection simulation worker", CTDLTHREAD_BIGSTACK, simulation_worker, NULL);
stats--;
}
CtdlThreadStopAll();
return NULL;
}
void go_threading(void)
{
int i;
CtdlThreadNode *last_worker;
struct timeval start, now, result;
double last_duration;
/*
* Initialise the thread system
*/
ctdl_thread_internal_init();
/* Second call to module init functions now that threading is up */
if (!statcount) {
initialise_modules(1);
CtdlThreadCreate("select_on_master", CTDLTHREAD_BIGSTACK, select_on_master, NULL);
}
else {
CtdlLogPrintf(CTDL_EMERG, "Running connection simulation stats\n");
gettimeofday(&start, NULL);
CtdlThreadCreate("Connection simulation master", CTDLTHREAD_BIGSTACK, simulation_thread, NULL);
}
/*
* This thread is now used for garbage collection of other threads in the thread list
*/
CtdlLogPrintf(CTDL_INFO, "Startup thread %d becoming garbage collector,\n", citthread_self());
/*
* We do a lot of locking and unlocking of the thread list in here.
* We do this so that we can repeatedly release time for other threads
* that may be waiting on the thread list.
* We are a low priority thread so we can afford to do this
*/
while (CtdlThreadGetCount())
{
if (CT->signal)
exit_signal = CT->signal;
if (exit_signal)
{
CtdlThreadStopAll();
}
check_sched_shutdown();
if (CT->state > CTDL_THREAD_STOP_REQ)
{
begin_critical_section(S_THREAD_LIST);
ctdl_thread_internal_calc_loadavg();
end_critical_section(S_THREAD_LIST);
ctdl_thread_internal_check_scheduled(); /* start scheduled threads */
}
/* Reduce the size of the worker thread pool if necessary. */
if ((CtdlThreadGetWorkers() > config.c_min_workers + 1) && (CtdlThreadWorkerAvg < 20) && (CT->state > CTDL_THREAD_STOP_REQ))
{
/* Ask a worker thread to stop as we no longer need it */
begin_critical_section(S_THREAD_LIST);
last_worker = CtdlThreadList;
while (last_worker)
{
citthread_mutex_lock(&last_worker->ThreadMutex);
if (last_worker->flags & CTDLTHREAD_WORKER && (last_worker->state > CTDL_THREAD_STOPPING) && (last_worker->Context == NULL))
{
citthread_mutex_unlock(&last_worker->ThreadMutex);
break;
}
citthread_mutex_unlock(&last_worker->ThreadMutex);
last_worker = last_worker->next;
}
end_critical_section(S_THREAD_LIST);
if (last_worker)
{
#ifdef WITH_THREADLOG
CtdlLogPrintf(CTDL_DEBUG, "Thread system, stopping excess worker thread \"%s\" (0x%08lx).\n",
last_worker->name,
last_worker->tid
);
#endif
CtdlThreadStop(last_worker);
}
}
/*
* If all our workers are working hard, start some more to help out
* with things
*/
/* FIXME: come up with a better way to dynamically alter the number of threads
* based on the system load
*/
if (!statcount) {
if ((((CtdlThreadGetWorkers() < config.c_max_workers) && (CtdlThreadGetWorkerAvg() > 60)) || CtdlThreadGetWorkers() < config.c_min_workers) && (CT->state > CTDL_THREAD_STOP_REQ))
{
/* Only start new threads if we are not going to overload the machine */
/* Temporarily set to 10 should be enough to make sure we don't stranglew the server
* at least until we make this a config option */
if (CtdlThreadGetLoadAvg() < ((double)10.00)) {
for (i=0; i<5 ; i++) {
CtdlThreadCreate("Worker Thread",
CTDLTHREAD_BIGSTACK + CTDLTHREAD_WORKER,
worker_thread,
NULL
);
}
}
else
CtdlLogPrintf (CTDL_WARNING, "Server strangled due to machine load average too high.\n");
}
}
CtdlThreadGC();
if (CtdlThreadGetCount() <= 1) // Shutting down clean up the garbage collector
{
CtdlThreadGC();
}
#ifdef THREADS_USESIGNALS
if (CtdlThreadGetCount() && CT->state > CTDL_THREAD_STOP_REQ)
#else
if (CtdlThreadGetCount())
#endif
CtdlThreadSleep(1);
}
/*
* If the above loop exits we must be shutting down since we obviously have no threads
*/
ctdl_thread_internal_cleanup();
if (statcount) {
gettimeofday(&now, NULL);
timersub(&now, &start, &result);
last_duration = (double)result.tv_sec + ((double)result.tv_usec / (double) 1000000);
CtdlLogPrintf(CTDL_EMERG, "Simulated %ld connections in %f seconds\n", stats_done, last_duration);
}
}
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