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/**
* @license Copyright (c) 2003-2021, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
/**
* @fileOverview Contains the third and last part of the {@link CKEDITOR} object
* definition.
*/
/** @class CKEDITOR */
// Remove the CKEDITOR.loadFullCore reference defined on ckeditor_basic.
delete CKEDITOR.loadFullCore;
/**
* Stores references to all editor instances created. The name of the properties
* in this object correspond to instance names, and their values contain the
* {@link CKEDITOR.editor} object representing them.
*
* alert( CKEDITOR.instances.editor1.name ); // 'editor1'
*
* @property {Object}
*/
CKEDITOR.instances = {};
/**
* The document of the window storing the CKEDITOR object.
*
* alert( CKEDITOR.document.getBody().getName() ); // 'body'
*
* @property {CKEDITOR.dom.document}
*/
CKEDITOR.document = new CKEDITOR.dom.document( document );
/**
* Adds an editor instance to the global {@link CKEDITOR} object. This function
* is available for internal use mainly.
*
* @param {CKEDITOR.editor} editor The editor instance to be added.
*/
CKEDITOR.add = function( editor ) {
CKEDITOR.instances[ editor.name ] = editor;
editor.on( 'focus', function() {
if ( CKEDITOR.currentInstance != editor ) {
CKEDITOR.currentInstance = editor;
CKEDITOR.fire( 'currentInstance' );
}
} );
editor.on( 'blur', removeInstance );
// Remove currentInstance if it's destroyed (#589).
editor.on( 'destroy', removeInstance );
CKEDITOR.fire( 'instance', null, editor );
function removeInstance() {
if ( CKEDITOR.currentInstance == editor ) {
CKEDITOR.currentInstance = null;
CKEDITOR.fire( 'currentInstance' );
}
}
};
/**
* Removes an editor instance from the global {@link CKEDITOR} object. This function
* is available for internal use only. External code must use {@link CKEDITOR.editor#method-destroy}.
*
* @private
* @param {CKEDITOR.editor} editor The editor instance to be removed.
*/
CKEDITOR.remove = function( editor ) {
delete CKEDITOR.instances[ editor.name ];
};
( function() {
var tpls = {};
/**
* Adds a named {@link CKEDITOR.template} instance to be reused among all editors.
* This will return the existing one if a template with same name is already
* defined. Additionally, it fires the "template" event to allow template source customization.
*
* @param {String} name The name which identifies a UI template.
* @param {String} source The source string for constructing this template.
* @returns {CKEDITOR.template} The created template instance.
*/
CKEDITOR.addTemplate = function( name, source ) {
var tpl = tpls[ name ];
if ( tpl )
return tpl;
// Make it possible to customize the template through event.
var params = { name: name, source: source };
CKEDITOR.fire( 'template', params );
return ( tpls[ name ] = new CKEDITOR.template( params.source ) );
};
/**
* Retrieves a defined template created with {@link CKEDITOR#addTemplate}.
*
* @param {String} name The template name.
*/
CKEDITOR.getTemplate = function( name ) {
return tpls[ name ];
};
} )();
( function() {
var styles = [];
/**
* Adds CSS rules to be appended to the editor document.
* This method is mostly used by plugins to add custom styles to the editor
* document. For basic content styling the `contents.css` file should be
* used instead.
*
* **Note:** This function should be called before the creation of editor instances.
*
* // Add styles for all headings inside editable contents.
* CKEDITOR.addCss( '.cke_editable h1,.cke_editable h2,.cke_editable h3 { border-bottom: 1px dotted red }' );
*
* @param {String} css The style rules to be appended.
* @see CKEDITOR.config#contentsCss
*/
CKEDITOR.addCss = function( css ) {
styles.push( css );
};
/**
* Returns a string with all CSS rules passed to the {@link CKEDITOR#addCss} method.
*
* @returns {String} A string containing CSS rules.
*/
CKEDITOR.getCss = function() {
return styles.join( '\n' );
};
} )();
// Perform global clean up to free as much memory as possible
// when there are no instances left
CKEDITOR.on( 'instanceDestroyed', function() {
if ( CKEDITOR.tools.isEmpty( this.instances ) )
CKEDITOR.fire( 'reset' );
} );
// Load the bootstrap script.
CKEDITOR.loader.load( '_bootstrap' ); // %REMOVE_LINE%
// Tri-state constants.
/**
* Used to indicate the ON or ACTIVE state.
*
* @readonly
* @property {Number} [=1]
*/
CKEDITOR.TRISTATE_ON = 1;
/**
* Used to indicate the OFF or INACTIVE state.
*
* @readonly
* @property {Number} [=2]
*/
CKEDITOR.TRISTATE_OFF = 2;
/**
* Used to indicate the DISABLED state.
*
* @readonly
* @property {Number} [=0]
*/
CKEDITOR.TRISTATE_DISABLED = 0;
/**
* The editor which is currently active (has user focus).
*
* function showCurrentEditorName() {
* if ( CKEDITOR.currentInstance )
* alert( CKEDITOR.currentInstance.name );
* else
* alert( 'Please focus an editor first.' );
* }
*
* @property {CKEDITOR.editor} currentInstance
* @see CKEDITOR#event-currentInstance
*/
/**
* Fired when the CKEDITOR.currentInstance object reference changes. This may
* happen when setting the focus on different editor instances in the page.
*
* var editor; // A variable to store a reference to the current editor.
* CKEDITOR.on( 'currentInstance', function() {
* editor = CKEDITOR.currentInstance;
* } );
*
* @event currentInstance
*/
/**
* Fired when the last instance has been destroyed. This event is used to perform
* global memory cleanup.
*
* @event reset
*/
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