File: random.c

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cl-rsm-random 1.4
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#ifdef _WIN32
#define DllExport __declspec(dllexport)
#else
#define DllExport
#endif

#include <stdio.h> 
#include "random.h"

#define ONE_MASK     0x0001
#define MOD_2_MASK   0x1
#define MOD_32_MASK  0x3F
#define MOD_256_MASK 0x0FF

/* 32-bit unsigned max. */
#define UINT_MAX     4294967295U

static unsigned char line[2][256] ;
static unsigned char curr_line = 0 ;

/*
 * Generate <n_bit> uniformly random bits from a 1-D cellular automata.
 * The automata used is rule 30 
 *(using Wolfram's classification of cellular automata).
 */
unsigned int rule_30_automata(unsigned char n_bit)
{  
  unsigned char next_line, k ;
  unsigned short int i, prev, next ;
  unsigned int num = 0 ;
    
  n_bit &= MOD_32_MASK ;

  for(k=0; k<n_bit; k++) {
    next_line = (curr_line + 1) & MOD_2_MASK ;

    for(i=0; i<256; i++) {
      prev = (i + 255) & MOD_256_MASK ;
      next = (i +   1) & MOD_256_MASK ;
      if (( line[curr_line][prev] & ~ line[curr_line][i]   &
            ~ line[curr_line][next] )                        ||
          ( ~ line[curr_line][prev] &   line[curr_line][i] &   
            line[curr_line][next] )                          ||
          ( ~ line[curr_line][prev] &   line[curr_line][i] & 
            ~ line[curr_line][next] )                        ||
          ( ~ line[curr_line][prev] & ~ line[curr_line][i] &   
            line[curr_line][next] ))   {
        line[next_line][i] = 1 ;
      } else {
        line[next_line][i] = 0 ;
      }
    }
    
    curr_line = next_line ;
    num <<= 1 ;
    num |= line[curr_line][128] ;
  }
  
  return( num ) ;
}


void init_rule_30_automata(unsigned int n) 
{
  unsigned char i ;
  unsigned int m = n ;

  for(i=0; i<32; i++) {
    line[curr_line][112 + i] = m & MOD_2_MASK ;
    m >>= 1 ;
  }
  rule_30_automata(32) ;
  rule_30_automata(32) ;
  rule_30_automata(32) ;
  rule_30_automata(32) ;
  rule_30_automata(32) ;
  rule_30_automata(32) ;
}

#define RAND() ( rule_30_automata(32) )
#define URAND() ( rule_30_automata(32) / (1.0 * UINT_MAX) )
#define BRAND() ( rule_30_automata(1) )

DllExport unsigned int random(void) 
{
  return(RAND()) ;
}

DllExport double urand(void) 
{
  return(URAND()) ;
}

DllExport unsigned int brand(void) 
{
  return(BRAND()) ;
}

DllExport void rand_init(int seed)
{
  init_rule_30_automata(seed) ;
}