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;;;; -*- Mode: Lisp -*-
(defpackage #:cannon-game
(:use #:cl)
(:nicknames #:cannon)
(:export #:start))
(in-package #:cannon)
(defvar *cannon*)
(defparameter *quad*
'((0f0 0f0 1f0)
( 0.0f0 1.0f0 ) ( -1.0f0 -1.0f0 1.0f0 )
( 1.0f0 1.0f0 ) ( 1.0f0 -1.0f0 1.0f0 )
( 1.0f0 0.0f0 ) ( 1.0f0 1.0f0 1.0f0 )
( 0.0f0 0.0f0 ) ( -1.0f0 1.0f0 1.0f0 )
(0f0 0f0 -1f0)
( 0.0f0 0.0f0 ) ( -1.0f0 -1.0f0 -1.0f0 )
( 0.0f0 1.0f0 ) ( -1.0f0 1.0f0 -1.0f0 )
( 1.0f0 1.0f0 ) ( 1.0f0 1.0f0 -1.0f0 )
( 1.0f0 0.0f0 ) ( 1.0f0 -1.0f0 -1.0f0 )
(0f0 1f0 0f0)
( 1.0f0 1.0f0 ) ( -1.0f0 1.0f0 -1.0f0 )
( 1.0f0 0.0f0 ) ( -1.0f0 1.0f0 1.0f0 )
( 0.0f0 0.0f0 ) ( 1.0f0 1.0f0 1.0f0 )
( 0.0f0 1.0f0 ) ( 1.0f0 1.0f0 -1.0f0 )
(0f0 -1f0 0f0)
( 0.0f0 1.0f0 ) ( -1.0f0 -1.0f0 -1.0f0 )
( 1.0f0 1.0f0 ) ( 1.0f0 -1.0f0 -1.0f0 )
( 1.0f0 0.0f0 ) ( 1.0f0 -1.0f0 1.0f0 )
( 0.0f0 0.0f0 ) ( -1.0f0 -1.0f0 1.0f0 )
(1f0 0f0 0f0)
( 0.0f0 0.0f0 ) ( 1.0f0 -1.0f0 -1.0f0 )
( 0.0f0 1.0f0 ) ( 1.0f0 1.0f0 -1.0f0 )
( 1.0f0 1.0f0 ) ( 1.0f0 1.0f0 1.0f0 )
( 1.0f0 0.0f0 ) ( 1.0f0 -1.0f0 1.0f0 )
(-1f0 0f0 0f0)
( 1.0f0 0.0f0 ) ( -1.0f0 -1.0f0 -1.0f0 )
( 0.0f0 0.0f0 ) ( -1.0f0 -1.0f0 1.0f0 )
( 0.0f0 1.0f0 ) ( -1.0f0 1.0f0 1.0f0 )
( 1.0f0 1.0f0 ) ( -1.0f0 1.0f0 -1.0f0 )))
(defun draw-boat ()
#||
(sgum:with-single-float-values (mat-spec 0.0f0 0.2f0 0.0f0 1f0)
(gl:material-fv gl:+front+ gl:+specular+ mat-spec))
(sgum:with-single-float-values (mat-shin 20f0)
(gl:material-fv gl:+front+ gl:+shininess+ mat-shin))
||#
(sgum:with-single-float-values (mat-amb-diff 0.1f0 0.1f0 0.1f0 1.0f0)
(gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ mat-amb-diff))
(let ((ptr *quad*))
(gl:begin gl:+quads+)
(loop repeat 6 do
(apply #'gl:normal-3f (first ptr))
(setf ptr (rest ptr))
(loop repeat 4 do
;;(apply #'gl:tex-coord-2f (first ptr))
(apply #'gl:vertex-3f (second ptr))
(setf ptr (cddr ptr))))
(gl:end)))
(defun draw-cannon ()
(let ((base 0.05d0)
(top 0.05d0)
(height 1.0d0))
(sgum:with-single-float-values (mat-amb-diff 0.35f0 0.35f0 0.35f0 1.0f0)
(gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ mat-amb-diff))
(glu:with-quadric (cyl)
(glu:quadric-draw-style cyl glu:+fill+)
(glu:quadric-normals cyl glu:+smooth+)
(glu:cylinder cyl base top height 25 20))))
(defun draw-shot ()
(sgum:with-single-float-values (mat-amb-diff 0.2f0 0.2f0 0.2f0 1.0f0)
(gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ mat-amb-diff))
(glu:with-quadric (sphere)
(glu:quadric-draw-style sphere glu:+fill+)
(glu:quadric-normals sphere glu:+smooth+)
(glu:sphere sphere 0.03d0 25 20)))
(let* ((size 60)
(size-1 (1- size))
(size/2 (truncate size 2))
(segsize 0.2f0)
(dampening 256)
(current-array 0)
(velocities (make-array (list 2 size size)
:element-type 'single-float
:initial-element 0f0))
(array (make-array (list 2 size size)
:element-type 'single-float
:initial-element 0f0))
(prev-update 0)
(update-interval 50)
#+nil (unit-interval 10)
(prev-draw 0)
(prev-splash 0)
(splash-interval 1000)
(splash-depth 0.5f0))
(declare (ignorable velocities))
(defun init-water ()
(setf (aref array current-array 20 28)
0.5f0))
(init-water)
(defun update-water ()
(declare (optimize (speed 3)))
(let ((interval (- (sdl:get-ticks) prev-update)))
(unless (>= interval update-interval)
(return-from update-water nil))
(loop for i from 1 below size-1 do
(loop for j from 1 below size-1 do
(flet ((ref (dx dy)
(aref array current-array (+ i dx) (+ j dy))))
(let* ((t1 (+ (ref -1 0)
(ref 1 0)
(ref 0 -1)
(ref 0 1)
(ref -1 -1)
(ref 1 -1)
(ref -1 1)
(ref 1 1)))
(t2 (- (/ t1 4)
(aref array (- 1 current-array) i j)))
(new (- t2 (/ t2 dampening)))
#+nil
(old (aref array (- 1 current-array) i j)))
(setf (aref array (- 1 current-array) i j) new)))))
(setf prev-update (sdl:get-ticks))
(setf current-array (- 1 current-array)))
(when (>= (- (sdl:get-ticks) prev-splash)
splash-interval)
(decf (aref array current-array
(random size)
(random size))
splash-depth)
(setf prev-splash (sdl:get-ticks))))
(defun draw-water ()
(let (interval)
(declare (ignorable interval))
(when (zerop prev-draw)
(setf prev-draw (sdl:get-ticks))
(return-from draw-water nil))
(setf interval (- (sdl:get-ticks)
prev-draw))
(sgum:with-single-float-values (mat-amb-diff 0.0f0 0.3f0 0.6f0 1.0f0)
(gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ mat-amb-diff))
(sgum:with-single-float-values (mat-shin 70f0)
(gl:material-fv gl:+front+ gl:+shininess+ mat-shin))
(gl:push-matrix)
(gl:translate-f (* (- size/2) segsize) 0f0 0f0)
(dotimes (i (1- size))
(gl:push-matrix)
(gl:translate-f 0f0 0f0 (* segsize (- i size/2)))
(gl:begin gl:+triangle-strip+)
(gl:normal-3f 0f0 1f0 0f0)
(dotimes (j size)
#+nil
(when (zerop i)
(incf (aref array current-array i j)
(* (aref velocities current-array i j)
(/ interval 500))))
(gl:vertex-3f (* j segsize)
(aref array current-array i j)
0f0)
#+nil
(incf (aref array current-array (1+ i) j)
(* (aref velocities current-array (1+ i) j)
(/ interval 500)))
(gl:vertex-3f (* j segsize)
(aref array current-array (1+ i) j)
segsize))
(gl:end)
(gl:pop-matrix))
(gl:pop-matrix)
(sgum:with-single-float-values (mat-shin 20f0)
(gl:material-fv gl:+front+ gl:+shininess+ mat-shin)))))
(defun init-gl ()
(gl:shade-model gl:+smooth+)
(sdl:set-gl-attributes :red-size 4 :blue-size 4 :green-size 4
:doublebuffer 1 :depth-size 16)
(gl:clear-color 0.0f0 0.0f0 0.0f0 0.0f0)
(gl:clear-depth 1.0d0)
(gl:enable gl:+depth-test+)
(gl:depth-func gl:+lequal+)
(gl:hint gl:+perspective-correction-hint+ gl:+nicest+)
(gl:load-identity)
(sgum:with-single-float-values (light-pos 1f0 1f0 1f0 1f0)
(gl:light-fv gl:+light0+ gl:+position+ light-pos))
(sgum:with-single-float-values (light-amb 0.8f0 0.7f0 0.5f0 1f0)
(gl:light-fv gl:+light0+ gl:+ambient+ light-amb))
(sgum:with-single-float-values (light-diff 1f0 0.8f0 1f0 1f0)
(gl:light-fv gl:+light0+ gl:+diffuse+ light-diff))
(sgum:with-single-float-values (light-spec 0.7f0 0.5f0 0f0 1f0)
(gl:light-fv gl:+light0+ gl:+specular+ light-spec))
(gl:enable gl:+lighting+)
(gl:enable gl:+light0+)
(gl:enable gl:+color-material+)
(gl:color-material gl:+front+ gl:+specular+)
(gl:enable gl:+fog+)
(gl:hint gl:+fog-hint+ gl:+dont-care+)
(gl:fog-f gl:+fog-start+ 1f0)
(gl:fog-f gl:+fog-end+ 10f0)
(gl:fog-f gl:+fog-density+ 0.30f0)
t)
(defun run-sdl-event-loop ()
(sdl:event-loop
(:key-down (key)
(when (= key (char-code #\q))
(return)))
(:mouse-button-up (button x y)
(format t "Mouse button up: ~A (~A, ~A)~%" button x y))
(:mouse-button-down (button x y)
(format t "Mouse button dn: ~A (~A, ~A)~%" button x y))
(:quit ()
(return))
(:resize (width height)
(format t "Resized width = ~A height = ~A~%" width height))
(:idle ()
(update-gl))))
(defun update-gl (surface)
(declare (ignorable surface))
(gl:clear-color 0f0 0f0 0f0 0f0)
(gl:clear (logior gl:+color-buffer-bit+
gl:+depth-buffer-bit+))
(gl:load-identity)
(gl:translate-f 0f0 -0.7f0 0.3f0)
(progn
(gl:push-matrix)
(gl:rotate-f 190f0 1f0 0f0 0f0)
(gl:translate-f 0f0 (- -0.1f0 0.05f0) 0f0)
(gl:rotate-f 20f0 1f0 0f0 0f0)
(gl:rotate-f 0f0 0f0 1f0 0f0)
(gl:color-3f 0.35f0 0.35f0 0.35f0)
(draw-cannon)
(gl:pop-matrix))
(progn
(gl:push-matrix)
(gl:translate-f 1f0 0f0 -5f0)
(gl:color-3f 0f0 0f0 1f0)
(gl:scale-f 0.2f0 0.1f0 0.2f0)
(draw-boat)
(gl:pop-matrix))
(progn
(gl:push-matrix)
(gl:translate-f 0f0 0.9f0 -1f0)
(gl:color-3f 0.2f0 0.2f0 0.2f0)
(draw-shot)
(gl:pop-matrix))
(progn
(gl:push-matrix)
(gl:color-3f 0f0 0.7f0 1f0)
(update-water)
(draw-water)
(gl:pop-matrix))
(sdl:gl-swap-buffers)
t)
(defun resize (surface width height)
(declare (ignorable surface))
(when (zerop height)
(setf height 1))
(let ((ratio (coerce (/ width height) 'double-float)))
(gl:viewport 0 0 width height)
(gl:matrix-mode gl:+projection+)
(gl:load-identity)
(glu:perspective 45.0d0 ratio 0.1d0 100.0d0)
(gl:matrix-mode gl:+modelview+)
(gl:load-identity)
t))
(defun event-loop (surface update-fn resize-fn
handle-keypress-fn bpp video-flags)
(sdl:event-loop
(:key-down (key)
(if (= key (char-code #\q))
(return)
(funcall handle-keypress-fn key)))
(:mouse-button-up (button x y)
(format t "Mouse button up: ~A (~A, ~A)~%" button x y))
(:mouse-button-down (button x y)
(format t "Mouse button dn: ~A (~A, ~A)~%" button x y))
(:quit ()
(return))
(:resize (width height)
(format t "Resized width = ~A height = ~A~%" width height)
(setf surface
(sdl:set-video-mode width height bpp video-flags))
(funcall resize-fn surface width height))
(:idle ()
(progn (funcall update-fn surface)
(incf-frames)))))
(defun handle-keypress (key)
key)
(defvar *frames* 0)
(defvar *start-time*)
(defun incf-frames ()
(incf *frames*)
(let* ((time (get-universal-time))
(delta (- time *start-time*)))
(when (>= delta 5)
(format t "~&~A frames in ~A seconds = ~A FPS~%"
*frames* delta (float (/ *frames* delta)))
(setf *frames* 0
*start-time* time))))
(defun start (&key (width 640) (height 480) (bpp 16) (video-flags (logior sdl:+opengl+ sdl:+resizable+ sdl:+gl-doublebuffer+ sdl:+hwpalette+)) (title "Cannon"))
(sdl:init sdl:+init-video+)
(multiple-value-bind (hw-available-p blit-hw-p)
(sdl:query-video-info :hw-available :blit-hw)
(setf video-flags (logior video-flags
(if hw-available-p
sdl:+hwsurface+
sdl:+swsurface+)
(if blit-hw-p
sdl:+hwaccel+
0))))
(setf *frames* 0
*start-time* (get-universal-time))
(sdl:gl-set-attribute sdl:+gl-doublebuffer+ 1)
(let ((surface (sdl:set-video-mode width height bpp video-flags)))
(when (sgum:null-pointer-p surface)
(error "Failed to obtain surface"))
(unless (init-gl)
(error "Failed to initialize GL"))
(resize surface width height)
(sdl:wm-set-caption title nil)
(unwind-protect (event-loop surface
'update-gl
'resize
'handle-keypress
bpp
video-flags)
(sdl:quit))
(values)))
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