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/*
* Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "MyProcessingWithSimpleControls.hxx"
namespace CLAM {
void MyProcessingWithSimpleControls::InitChildrenPOs()
{
for(int i=0; i!=NControlsArray; i++) {
subPOsTransformation.push_back(
new TransformationDummy () );
}
}
void MyProcessingWithSimpleControls::InitAInControlArray()
{
// init in controls array:
aInControlArray.push_back( new FloatInControl (
"A_In_Control_0",
this,
&MyProcessingWithSimpleControls::ACallback< eVoice0 > ) );
aInControlArray.push_back( new FloatInControl (
"A_In_Control_1",
this,
&MyProcessingWithSimpleControls::ACallback< eVoice1 > ) );
aInControlArray.push_back( new FloatInControl (
"A_In_Control_2",
this,
&MyProcessingWithSimpleControls::ACallback< eVoice2 > ) );
aInControlArray.push_back( new FloatInControl (
"A_In_Control_3",
this,
&MyProcessingWithSimpleControls::ACallback< eVoice3 > ) );
aInControlArray.push_back( new FloatInControl (
"A_In_Control_4",
this,
&MyProcessingWithSimpleControls::ACallback< eVoice4 > ) );
}
MyProcessingWithSimpleControls::MyProcessingWithSimpleControls() :
// init single in controls
cSingleControl ("CSingleControl", this, &MyProcessingWithSimpleControls::SimpleCallback),
dSingleControl ("CSingleControl", this, &MyProcessingWithSimpleControls::SimpleCallback)
{
// init sub POs transformation
InitChildrenPOs();
// init in controls array:
InitAInControlArray();
}
void MyProcessingWithSimpleControls::DeleteSubPOs()
{
Transformations::iterator it;
for(it=subPOsTransformation.begin(); it!=subPOsTransformation.end(); it++)
delete (*it); // (it) points to a PO pointer
}
void MyProcessingWithSimpleControls::DeleteControls( FloatInControls& c )
{
FloatInControls::iterator it;
for(it=c.begin(); it!=c.end(); it++)
delete (*it); // (it) points to a control pointer
}
MyProcessingWithSimpleControls::~MyProcessingWithSimpleControls()
{
DeleteControls(aInControlArray);
DeleteControls(bInControlArray);
DeleteSubPOs();
}
}; //namespace
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