1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
|
/*
* Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __MyProcessingWithPortsAndControls_hxx__
#define __MyProcessingWithPortsAndControls_hxx__
#include "Processing.hxx"
#include "ProcessingConfig.hxx"
#include "AudioOutPort.hxx"
#include "AudioInPort.hxx"
#include "InControl.hxx"
#include "Audio.hxx"
#include <string>
namespace CLAM
{
// we don't need great configurations, just the name.
class MyProcessingWithPortsAndControlsConfig : public ProcessingConfig
{
public:
DYNAMIC_TYPE_USING_INTERFACE (MyProcessingWithPortsAndControlsConfig, 0, ProcessingConfig);
};
class MyProcessingWithPortsAndControls : public Processing
{
private:
MyProcessingWithPortsAndControlsConfig mConfig;
// This processing will have an input control to get the value of modulation
FloatInControl mModControl;
// Two ports: one for the input data and one for the output after the processing is done. Note that
// the instances are templatized by the type of data they receive.
AudioInPort mInput;
AudioOutPort mOutput;
public:
MyProcessingWithPortsAndControls();
MyProcessingWithPortsAndControls( const MyProcessingWithPortsAndControlsConfig & cfg );
virtual ~MyProcessingWithPortsAndControls();
const char * GetClassName() const {return "MyProcessingWithPortsAndControls";}
inline const ProcessingConfig &GetConfig() const { return mConfig;}
bool ConcreteConfigure( const ProcessingConfig & cfg );
bool Do(const Audio & in, Audio & out);
bool Do();
};
} // namespace CLAM
#endif // __MyProcessingWithPorts_hxx__
|