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/*
* Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/** @file UserTutorial3.cxx
* Tutorial example ilustrating how to set and get the dynamic
* attributes in a data object.
*/
#include <Audio.hxx>
#include <Array.hxx>
#include <iostream>
#include "CLAM_Math.hxx"
int main()
{
// We specify this to avoid typing the CLAM:: prefix
using namespace CLAM;
try {
// We first create and configure the data object.
Audio au;
au.SetSize(1024);
au.SetSampleRate(8000);
// Now we create a real array
// We reserve a 2048 samples buffer, just in case
Array<TData> array(2048);
// But for now we set the logical size of the array
// to just 1024 samples
array.SetSize(1024);
// We initialize it...
int i;
for (i=0; i<1024; i++)
array[i]=sin(2*3.141592*10.5*i/(1024));
// And we use it to set the real attribute
// in our Audio data object, by making a copy.
au.SetBuffer(array);
// Now, if we want, we can modify the data in the Audio object
// (This does not change the original "array" object):
for (i=0; i<1024; i++)
au.GetBuffer()[i]*=1.5;
// And, of course, we can copy it into a different array.
Array<TData> array2 = au.GetBuffer();
}
catch (std::exception &e) {
std::cerr << e.what() << std::endl;
return 1;
}
return 0;
}
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