1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
#!/usr/bin/python
import sys
if len(sys.argv)!=4 :
print >> sys.stderr, "Usage: %s <layout_file> <triangulation_file> <choreo_file>"%sys.argv[0]
sys.exit()
layoutFileName = sys.argv[1]
triangulationFileName = sys.argv[2]
choreoFileName = sys.argv[3]
speakers = [ label for label in [" ".join(line.split()[2:]) for line in open(layoutFileName).readlines() if line[0]!='#' ] if label ]
nSpeakers = len(speakers)
print >> sys.stderr, "Speakers:", nSpeakers
print """<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<network clamVersion="1.3.1" id="Unnamed">
"""
# TODO use the layout labels for the AudioSink
for speaker, label in enumerate(speakers) :
print """
<processing id="%s" position="%i,%i" size="128,111" type="AudioSink"/>""" % (
"%02i"%(speaker+1), 600+64*(speaker%6), 80+(speaker%6)*6+(speaker//6)*95 )
# speaker+1, label, 600+64*(speaker%6), 80+(speaker%6)*6+(speaker//6)*95 )
print """
<processing id="1 Audio Input" position="0,305" size="128,108" type="AudioSource"/>
<processing id="ChoreoSequencer_1" position="155,2" size="226,59" type="ChoreoSequencer">
<Filename>%(choreo)s</Filename>
<SourceIndex>0</SourceIndex>
<FrameSize>512</FrameSize>
<SampleRate>48000</SampleRate>
<ControlsPerSecond>24</ControlsPerSecond>
<UseSpiralIfNoFilename>0</UseSpiralIfNoFilename>
</processing>
<processing id="AbsoluteCoordinates2RelativeAngles" position="155,80" size="239,58" type="AbsoluteCoordinates2RelativeAngles"/>
<processing id="GainBecauseOfDistance" position="148,194" size="168,58" type="GainBecauseOfDistance">
<DistanceExponent>1</DistanceExponent>
<MinimumDistance>1</MinimumDistance>
<DistanceThreshold>0</DistanceThreshold>
</processing>
<processing id="Input Gain" position="163,362" size="114,58" type="AudioAmplifier">
<MaxGain>3</MaxGain>
<InitGain>1</InitGain>
<PortsNumber>1</PortsNumber>
</processing>
<processing id="Vbap3D" position="367,150" size="79,270" type="Vbap3D">
<SpeakerLayout>%(layoutFile)s</SpeakerLayout>
<Triangulation>%(triangulationFile)s</Triangulation>
<IgnoreLabels>1</IgnoreLabels>
</processing>
<port_connection>
<out>1 Audio Input.1</out>
<in>Input Gain.Input Audio</in>
</port_connection>
<port_connection>
<out>Input Gain.Audio Output</out>
<in>Vbap3D.W</in>
</port_connection>
<port_connection>
<out>1 Audio Input.1</out>
<in>ChoreoSequencer_1.sync</in>
</port_connection>
"""% {
'nSpeakers': nSpeakers,
'layoutFile': layoutFileName,
'triangulationFile': triangulationFileName,
'choreo': choreoFileName,
}
for i, label in enumerate(speakers) :
print """
<port_connection>
<out>Vbap3D.%(speakerLabel)s</out>
<in>%(speakerLabel)s.1</in>
</port_connection>
""" % {
'speakerNumber' : i+1,
'speakerLabel' : "%02i"%(i+1), #label,
}
print """
<control_connection>
<out>AbsoluteCoordinates2RelativeAngles.relative azimuth</out>
<in>Vbap3D.azimuth</in>
</control_connection>
<control_connection>
<out>AbsoluteCoordinates2RelativeAngles.relative elevation</out>
<in>Vbap3D.elevation</in>
</control_connection>
<control_connection>
<out>AbsoluteCoordinates2RelativeAngles.distance</out>
<in>GainBecauseOfDistance.input distance</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.listener X</out>
<in>AbsoluteCoordinates2RelativeAngles.listener X</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.listener Y</out>
<in>AbsoluteCoordinates2RelativeAngles.listener Y</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.listener Z</out>
<in>AbsoluteCoordinates2RelativeAngles.listener Z</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.listener roll</out>
<in>AbsoluteCoordinates2RelativeAngles.listener roll</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.listener azimuth</out>
<in>AbsoluteCoordinates2RelativeAngles.listener azimuth</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.listener elevation</out>
<in>AbsoluteCoordinates2RelativeAngles.listener elevation</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.source X</out>
<in>AbsoluteCoordinates2RelativeAngles.source X</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.source Y</out>
<in>AbsoluteCoordinates2RelativeAngles.source Y</in>
</control_connection>
<control_connection>
<out>ChoreoSequencer_1.source Z</out>
<in>AbsoluteCoordinates2RelativeAngles.source Z</in>
</control_connection>
<control_connection>
<out>GainBecauseOfDistance.calculated output gain</out>
<in>Input Gain.Gain</in>
</control_connection>
</network>
"""
|