1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347
|
//===- SparsePropagation.cpp - Sparse Conditional Property Propagation ----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements an abstract sparse conditional propagation algorithm,
// modeled after SCCP, but with a customizable lattice function.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "sparseprop"
#include "llvm/Analysis/SparsePropagation.h"
#include "llvm/Constants.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// AbstractLatticeFunction Implementation
//===----------------------------------------------------------------------===//
AbstractLatticeFunction::~AbstractLatticeFunction() {}
/// PrintValue - Render the specified lattice value to the specified stream.
void AbstractLatticeFunction::PrintValue(LatticeVal V, raw_ostream &OS) {
if (V == UndefVal)
OS << "undefined";
else if (V == OverdefinedVal)
OS << "overdefined";
else if (V == UntrackedVal)
OS << "untracked";
else
OS << "unknown lattice value";
}
//===----------------------------------------------------------------------===//
// SparseSolver Implementation
//===----------------------------------------------------------------------===//
/// getOrInitValueState - Return the LatticeVal object that corresponds to the
/// value, initializing the value's state if it hasn't been entered into the
/// map yet. This function is necessary because not all values should start
/// out in the underdefined state... Arguments should be overdefined, and
/// constants should be marked as constants.
///
SparseSolver::LatticeVal SparseSolver::getOrInitValueState(Value *V) {
DenseMap<Value*, LatticeVal>::iterator I = ValueState.find(V);
if (I != ValueState.end()) return I->second; // Common case, in the map
LatticeVal LV;
if (LatticeFunc->IsUntrackedValue(V))
return LatticeFunc->getUntrackedVal();
else if (Constant *C = dyn_cast<Constant>(V))
LV = LatticeFunc->ComputeConstant(C);
else if (Argument *A = dyn_cast<Argument>(V))
LV = LatticeFunc->ComputeArgument(A);
else if (!isa<Instruction>(V))
// All other non-instructions are overdefined.
LV = LatticeFunc->getOverdefinedVal();
else
// All instructions are underdefined by default.
LV = LatticeFunc->getUndefVal();
// If this value is untracked, don't add it to the map.
if (LV == LatticeFunc->getUntrackedVal())
return LV;
return ValueState[V] = LV;
}
/// UpdateState - When the state for some instruction is potentially updated,
/// this function notices and adds I to the worklist if needed.
void SparseSolver::UpdateState(Instruction &Inst, LatticeVal V) {
DenseMap<Value*, LatticeVal>::iterator I = ValueState.find(&Inst);
if (I != ValueState.end() && I->second == V)
return; // No change.
// An update. Visit uses of I.
ValueState[&Inst] = V;
InstWorkList.push_back(&Inst);
}
/// MarkBlockExecutable - This method can be used by clients to mark all of
/// the blocks that are known to be intrinsically live in the processed unit.
void SparseSolver::MarkBlockExecutable(BasicBlock *BB) {
DEBUG(dbgs() << "Marking Block Executable: " << BB->getName() << "\n");
BBExecutable.insert(BB); // Basic block is executable!
BBWorkList.push_back(BB); // Add the block to the work list!
}
/// markEdgeExecutable - Mark a basic block as executable, adding it to the BB
/// work list if it is not already executable...
void SparseSolver::markEdgeExecutable(BasicBlock *Source, BasicBlock *Dest) {
if (!KnownFeasibleEdges.insert(Edge(Source, Dest)).second)
return; // This edge is already known to be executable!
DEBUG(dbgs() << "Marking Edge Executable: " << Source->getName()
<< " -> " << Dest->getName() << "\n");
if (BBExecutable.count(Dest)) {
// The destination is already executable, but we just made an edge
// feasible that wasn't before. Revisit the PHI nodes in the block
// because they have potentially new operands.
for (BasicBlock::iterator I = Dest->begin(); isa<PHINode>(I); ++I)
visitPHINode(*cast<PHINode>(I));
} else {
MarkBlockExecutable(Dest);
}
}
/// getFeasibleSuccessors - Return a vector of booleans to indicate which
/// successors are reachable from a given terminator instruction.
void SparseSolver::getFeasibleSuccessors(TerminatorInst &TI,
SmallVectorImpl<bool> &Succs,
bool AggressiveUndef) {
Succs.resize(TI.getNumSuccessors());
if (TI.getNumSuccessors() == 0) return;
if (BranchInst *BI = dyn_cast<BranchInst>(&TI)) {
if (BI->isUnconditional()) {
Succs[0] = true;
return;
}
LatticeVal BCValue;
if (AggressiveUndef)
BCValue = getOrInitValueState(BI->getCondition());
else
BCValue = getLatticeState(BI->getCondition());
if (BCValue == LatticeFunc->getOverdefinedVal() ||
BCValue == LatticeFunc->getUntrackedVal()) {
// Overdefined condition variables can branch either way.
Succs[0] = Succs[1] = true;
return;
}
// If undefined, neither is feasible yet.
if (BCValue == LatticeFunc->getUndefVal())
return;
Constant *C = LatticeFunc->GetConstant(BCValue, BI->getCondition(), *this);
if (C == 0 || !isa<ConstantInt>(C)) {
// Non-constant values can go either way.
Succs[0] = Succs[1] = true;
return;
}
// Constant condition variables mean the branch can only go a single way
Succs[C->isNullValue()] = true;
return;
}
if (isa<InvokeInst>(TI)) {
// Invoke instructions successors are always executable.
// TODO: Could ask the lattice function if the value can throw.
Succs[0] = Succs[1] = true;
return;
}
if (isa<IndirectBrInst>(TI)) {
Succs.assign(Succs.size(), true);
return;
}
SwitchInst &SI = cast<SwitchInst>(TI);
LatticeVal SCValue;
if (AggressiveUndef)
SCValue = getOrInitValueState(SI.getCondition());
else
SCValue = getLatticeState(SI.getCondition());
if (SCValue == LatticeFunc->getOverdefinedVal() ||
SCValue == LatticeFunc->getUntrackedVal()) {
// All destinations are executable!
Succs.assign(TI.getNumSuccessors(), true);
return;
}
// If undefined, neither is feasible yet.
if (SCValue == LatticeFunc->getUndefVal())
return;
Constant *C = LatticeFunc->GetConstant(SCValue, SI.getCondition(), *this);
if (C == 0 || !isa<ConstantInt>(C)) {
// All destinations are executable!
Succs.assign(TI.getNumSuccessors(), true);
return;
}
Succs[SI.findCaseValue(cast<ConstantInt>(C))] = true;
}
/// isEdgeFeasible - Return true if the control flow edge from the 'From'
/// basic block to the 'To' basic block is currently feasible...
bool SparseSolver::isEdgeFeasible(BasicBlock *From, BasicBlock *To,
bool AggressiveUndef) {
SmallVector<bool, 16> SuccFeasible;
TerminatorInst *TI = From->getTerminator();
getFeasibleSuccessors(*TI, SuccFeasible, AggressiveUndef);
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
if (TI->getSuccessor(i) == To && SuccFeasible[i])
return true;
return false;
}
void SparseSolver::visitTerminatorInst(TerminatorInst &TI) {
SmallVector<bool, 16> SuccFeasible;
getFeasibleSuccessors(TI, SuccFeasible, true);
BasicBlock *BB = TI.getParent();
// Mark all feasible successors executable...
for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i)
if (SuccFeasible[i])
markEdgeExecutable(BB, TI.getSuccessor(i));
}
void SparseSolver::visitPHINode(PHINode &PN) {
// The lattice function may store more information on a PHINode than could be
// computed from its incoming values. For example, SSI form stores its sigma
// functions as PHINodes with a single incoming value.
if (LatticeFunc->IsSpecialCasedPHI(&PN)) {
LatticeVal IV = LatticeFunc->ComputeInstructionState(PN, *this);
if (IV != LatticeFunc->getUntrackedVal())
UpdateState(PN, IV);
return;
}
LatticeVal PNIV = getOrInitValueState(&PN);
LatticeVal Overdefined = LatticeFunc->getOverdefinedVal();
// If this value is already overdefined (common) just return.
if (PNIV == Overdefined || PNIV == LatticeFunc->getUntrackedVal())
return; // Quick exit
// Super-extra-high-degree PHI nodes are unlikely to ever be interesting,
// and slow us down a lot. Just mark them overdefined.
if (PN.getNumIncomingValues() > 64) {
UpdateState(PN, Overdefined);
return;
}
// Look at all of the executable operands of the PHI node. If any of them
// are overdefined, the PHI becomes overdefined as well. Otherwise, ask the
// transfer function to give us the merge of the incoming values.
for (unsigned i = 0, e = PN.getNumIncomingValues(); i != e; ++i) {
// If the edge is not yet known to be feasible, it doesn't impact the PHI.
if (!isEdgeFeasible(PN.getIncomingBlock(i), PN.getParent(), true))
continue;
// Merge in this value.
LatticeVal OpVal = getOrInitValueState(PN.getIncomingValue(i));
if (OpVal != PNIV)
PNIV = LatticeFunc->MergeValues(PNIV, OpVal);
if (PNIV == Overdefined)
break; // Rest of input values don't matter.
}
// Update the PHI with the compute value, which is the merge of the inputs.
UpdateState(PN, PNIV);
}
void SparseSolver::visitInst(Instruction &I) {
// PHIs are handled by the propagation logic, they are never passed into the
// transfer functions.
if (PHINode *PN = dyn_cast<PHINode>(&I))
return visitPHINode(*PN);
// Otherwise, ask the transfer function what the result is. If this is
// something that we care about, remember it.
LatticeVal IV = LatticeFunc->ComputeInstructionState(I, *this);
if (IV != LatticeFunc->getUntrackedVal())
UpdateState(I, IV);
if (TerminatorInst *TI = dyn_cast<TerminatorInst>(&I))
visitTerminatorInst(*TI);
}
void SparseSolver::Solve(Function &F) {
MarkBlockExecutable(&F.getEntryBlock());
// Process the work lists until they are empty!
while (!BBWorkList.empty() || !InstWorkList.empty()) {
// Process the instruction work list.
while (!InstWorkList.empty()) {
Instruction *I = InstWorkList.back();
InstWorkList.pop_back();
DEBUG(dbgs() << "\nPopped off I-WL: " << *I << "\n");
// "I" got into the work list because it made a transition. See if any
// users are both live and in need of updating.
for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
UI != E; ++UI) {
Instruction *U = cast<Instruction>(*UI);
if (BBExecutable.count(U->getParent())) // Inst is executable?
visitInst(*U);
}
}
// Process the basic block work list.
while (!BBWorkList.empty()) {
BasicBlock *BB = BBWorkList.back();
BBWorkList.pop_back();
DEBUG(dbgs() << "\nPopped off BBWL: " << *BB);
// Notify all instructions in this basic block that they are newly
// executable.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
visitInst(*I);
}
}
}
void SparseSolver::Print(Function &F, raw_ostream &OS) const {
OS << "\nFUNCTION: " << F.getNameStr() << "\n";
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
if (!BBExecutable.count(BB))
OS << "INFEASIBLE: ";
OS << "\t";
if (BB->hasName())
OS << BB->getNameStr() << ":\n";
else
OS << "; anon bb\n";
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
LatticeFunc->PrintValue(getLatticeState(I), OS);
OS << *I << "\n";
}
OS << "\n";
}
}
|