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/*
CL_Canvas test app.
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
class DrawingApp : public CL_ClanApplication
{
public:
virtual char *get_title() { return "Drawing application"; }
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore::init();
CL_SetupDisplay::init();
CL_Display::set_videomode(320, 200, 16, false);
CL_Canvas *src_canvas = new CL_Canvas(
320, 200, 1,
CL_Color::get_red_mask(RGB565),
CL_Color::get_green_mask(RGB565),
CL_Color::get_blue_mask(RGB565),
CL_Color::get_alpha_mask(RGB565),
true,
0); // transcol == black
src_canvas->fill_rect(0, 0, 319, 199, 1.0, 1.0, 1.0, 1.0);
src_canvas->fill_rect(160, 0, 319, 199, 0.0, 0.0, 0.0, 1.0);
CL_Canvas *dst_canvas = new CL_Canvas(
320, 200, 1,
CL_Color::get_red_mask(RGB565),
CL_Color::get_green_mask(RGB565),
CL_Color::get_blue_mask(RGB565),
CL_Color::get_alpha_mask(RGB565));
dst_canvas->fill_rect(0, 0, 319, 199, 0.0, 0.0, 1.0, 1.0);
CL_Surface *src_surface = CL_Surface::create(src_canvas);
src_surface->put_target(0,0,0, dst_canvas);
CL_Surface *dst_surface = CL_Surface::create(dst_canvas);
// Loop until the user hits escape:
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
// put the destination surface on the screen please
dst_surface->put_screen(0,0);
// Flip front and backbuffer. This makes any changes visible:
CL_Display::flip_display();
// Update keyboard input and handle system events:
// Exits the loop if ClanLib requests shutdown - for instance if
// someone closes the window.
CL_System::keep_alive();
// Sleep alittle to free up some CPU cycles
CL_System::sleep(10);
}
delete src_canvas;
delete dst_canvas;
delete src_surface;
delete dst_surface;
CL_SetupDisplay::deinit();
CL_SetupCore::deinit();
}
catch (CL_Error err)
{
std::cout << "Exception caught: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
return -1;
}
return 0;
}
} app;
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