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/*
Init display example.
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
class InitDisplayApp : public CL_ClanApplication
{
public:
virtual char *get_title() { return "InitDisplay application"; }
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore::init();
CL_SetupDisplay::init();
// Set mode: 640x480 16 bpp
CL_Display::set_videomode(640, 480, 16, false);
// Loop until the user hits escape:
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
// Clear display with random colors:
CL_Display::clear_display(
(rand() % 100) / 100.0f, // red component
(rand() % 100) / 100.0f, // green component
(rand() % 100) / 100.0f); // blue component
CL_Display::draw_line(
rand() % 2000 - 1000,
rand() % 2000 - 1000,
rand() % 2000 - 1000,
rand() % 2000 - 1000, 0, 0, 0, 0);
// Flip front and backbuffer. This makes the changes visible:
CL_Display::flip_display();
// Update keyboard input and handle system events:
CL_System::keep_alive();
}
CL_SetupDisplay::deinit();
CL_SetupCore::deinit();
}
catch (CL_Error err)
{
std::cout << "Error occoured: " << err.message.c_str() << std::endl;
}
// Display console close message and wait for a key
console.display_close_message();
return 0;
}
} app;
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