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/*
Demonstration of the CL_Mouse interface:
*/
#include <ClanLib/core.h>
#include <ClanLib/display.h>
#include <ClanLib/application.h>
#include <strstream>
class MouseSignalApp : public CL_ClanApplication
{
public:
virtual char *get_title() { return "Mouse application"; }
void on_button_press(CL_InputDevice *device, const CL_Key &key)
{
std::strstream button;
switch(key.id) {
case CL_MOUSE_LEFTBUTTON:
button << "Mouse left button";
break;
case CL_MOUSE_MIDDLEBUTTON:
button << "Mouse middle button";
break;
case CL_MOUSE_RIGHTBUTTON:
button << "Mouse right button";
break;
case CL_MOUSE_THUMBBUTTON:
button << "Mouse thumb button";
break;
case CL_MOUSE_WHEELBUTTON:
button << "Mouse wheel button";
break;
case CL_MOUSE_WHEELUP:
button << "Mouse wheel up";
break;
case CL_MOUSE_WHEELDOWN:
button << "Mouse wheel down";
break;
case CL_KEY_LCTRL:
button << "Left control";
break;
default:
button << key.id;
// return;
}
button << " pressed at " << key.x << "," << key.y << '\0';
std::cout << button.str() << std::endl;
}
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore::init();
CL_SetupDisplay::init();
// Set mode: 320x240 16 bpp
CL_Display::set_videomode(320, 240, 16, false);
// Make sure the display is black at startup:
CL_Display::clear_display();
// Open the resource file containing our custom mouse cursor resource
CL_ResourceManager *manager = new CL_ResourceManager("mouse.scr", false);
// Set the mouse cursor to use a custom mouse provided in our resource file
CL_MouseCursor::set_cursor(CL_MouseCursorProvider::load("sur_cursor", manager));
CL_Display::clear_display();
CL_Display::flip_display();
CL_Display::clear_display();
CL_Display::flip_display();
CL_Slot button = CL_Input::sig_button_press.connect(
this, &MouseSignalApp::on_button_press);
// Loop until the user presses Escape
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
// Clear display
CL_Display::clear_display(0.0f, 0.0f, 0.5f, 1.0f);
// Flip front and backbuffer - this makes the changes visible
CL_Display::flip_display();
CL_System::sleep(10);
// Update keyboard input and handle system events
CL_System::keep_alive();
}
// Delete resource manager
delete manager;
CL_SetupDisplay::deinit();
CL_SetupCore::deinit();
}
catch (CL_Error err)
{
std::cout << "Exception caught: " << err.message.c_str() << std::endl;
}
// Display console close message and wait for a key
console.display_close_message();
return 0;
}
} app;
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