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#ifdef WIN32
#pragma warning (disable:4355)
#pragma warning (disable:4786)
#endif
#include <ClanLib/display.h>
#include <ClanLib/png.h>
#include <ClanLib/gl.h>
#include <ClanLib/network.h>
#include "lobby_dialog.h"
/////////////////////////////////////////////////////////////////////////////
// Construction:
LobbyDialog::LobbyDialog(CL_Component *parent, CL_StyleManager *style)
:
CL_Frame(
CL_Rect(0, 0, CL_Display::get_width(), CL_Display::get_height()),
parent,
style),
button_join_team1(CL_Rect(420, 10, 620, 45), "Join Team 1", this, style),
button_join_team2(CL_Rect(420, 220, 620, 255), "Join Team 2", this, style),
button_start_game(CL_Rect(420, 430, 620, 465), "I'm Ready", this, style),
button_quit_room(CL_Rect(20, 430, 220, 465), "Quit Game", this, style),
list_team1(CL_Rect(420, 45, 620, 195), this, style),
list_team2(CL_Rect(420, 255, 620, 395), this, style),
list_chat(CL_Rect(20, 80, 400, 365), this, style),
input_chat(CL_Rect(20, 370, 320, 405), "Some Text", this, style),
button_add_chat(CL_Rect(325, 370, 400, 400), "Add Line", this, style),
result(LOBBY_NONE),
clientlobby(NULL),
serverlobby(NULL),
ready(false),
logged_in(false),
playing_game(false)
{
slot_paint = sig_paint().connect(this, &LobbyDialog::on_paint);
slot_quit = button_quit_room.sig_clicked().connect(this, &LobbyDialog::on_quit);
slot_start = button_start_game.sig_clicked().connect(this, &LobbyDialog::on_start);
slot_addline = button_add_chat.sig_clicked().connect(this, &LobbyDialog::on_addline);
slot_join_team1 = button_join_team1.sig_clicked().connect(this,&LobbyDialog::on_join_team1);
slot_join_team2 = button_join_team2.sig_clicked().connect(this,&LobbyDialog::on_join_team2);
slot_chat_line_enter = input_chat.sig_return_pressed().connect(this,&LobbyDialog::on_addline);
title = new CL_Surface("Titles/lobby", style->get_resources());
}
LobbyDialog::~LobbyDialog()
{
}
/////////////////////////////////////////////////////////////////////////////
// Attributes:
LobbyDialog::LobbyResult LobbyDialog::get_result()
{
return result;
}
/////////////////////////////////////////////////////////////////////////////
// Operations:
void LobbyDialog::run(CL_Component *parent, ClientLobby *client, ServerLobby *server)
{
clientlobby = client;
serverlobby = server;
clientlobby->set_lobby_dialog(this);
// if we're already logged in that means we came back during gameplay.
// if we're not logged in yet, then try to login to the server
if (!logged_in)
clientlobby->login();
else
{
// already logged in
playing_game = true;
button_start_game.set_text("Back to Game");
}
CL_Frame::run(parent);
}
/////////////////////////////////////////////////////////////////////////////
// Callbacks:
void LobbyDialog::keep_alive()
{
if(clientlobby)
clientlobby->update();
if(serverlobby)
serverlobby->update();
}
void LobbyDialog::on_paint()
{
title->put_screen(20, 20);
}
void LobbyDialog::on_quit()
{
int res = CL_MessageBox::info(
"Quit ?",
"Are you sure you want to quit ?",
"Yes",
"No",
"",
get_gui_manager()
);
if(res == 0)
{
result = LOBBY_QUIT;
quit();
}
}
void LobbyDialog::on_start()
{
// if we're already playing a game, the start button is resume game
if (playing_game)
set_result(LOBBY_GO);
else
{
// not playing game yet, so let's see if I'm ready
if (ready)
{
ready = false;
clientlobby->request_start_game(ready);
enable_join_team(!ready);
button_start_game.set_text("I'm Ready");
}
else
{
ready = true;
enable_join_team(!ready);
clientlobby->request_start_game(ready);
button_start_game.set_text("I'm Not Ready");
}
}
}
void LobbyDialog::on_addline()
{
clientlobby->say_line(input_chat.get_text());
input_chat.clear();
}
void LobbyDialog::add_chatline(const std::string text)
{
int current = list_chat.insert_item(text) - list_chat.get_max_visible_items() + 1;
list_chat.set_top_item(list_chat.get_count());
}
void LobbyDialog::on_join_team1()
{
clientlobby->join_team(1);
}
void LobbyDialog::on_join_team2()
{
clientlobby->join_team(2);
}
void LobbyDialog::set_result(LobbyResult res)
{
result = res;
if (result != LOBBY_NONE)
quit();
}
void LobbyDialog::set_login(bool login)
{
logged_in = login;
enable_join_team(login);
}
void LobbyDialog::add_team_name(std::string name,int team)
{
if (team==1)
{
list_team1.insert_item(name);
std::vector<CL_ListBox_Item> items = list_team2.get_items();
std::vector<CL_ListBox_Item>::iterator i;
int found_at = -1;
int j = 0;
for (i = items.begin(); i < items.end(); i++, j++)
{
if ((*i).str == name)
found_at = j;
}
if (found_at >= 0)
list_team2.remove_item(found_at);
}
else
{
list_team2.insert_item(name);
std::vector<CL_ListBox_Item> items = list_team1.get_items();
std::vector<CL_ListBox_Item>::iterator i;
int found_at = -1;
int j = 0;
for (i = items.begin(); i < items.end(); i++, j++)
{
if ((*i).str == name)
found_at = j;
}
if (found_at >= 0)
list_team1.remove_item(found_at);
}
}
void LobbyDialog::enable_join_team(bool enable)
{
button_join_team1.show(enable);
button_join_team2.show(enable);
}
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