File: client_gameobject.cpp

package info (click to toggle)
clanlib 0.5.4-1-6
  • links: PTS
  • area: main
  • in suites: woody
  • size: 10,320 kB
  • ctags: 10,893
  • sloc: cpp: 76,056; xml: 3,281; sh: 2,961; perl: 1,204; asm: 837; makefile: 775
file content (38 lines) | stat: -rw-r--r-- 789 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38

#include "client_gameobject.h"

/////////////////////////////////////////////////////////////////////////////
// ClientGameObject construction:

ClientGameObject::ClientGameObject(
	ClientWorld *world,
	GameObject *gameobject)
:
	world(world),
	gameobject(gameobject)
{
}

ClientGameObject::~ClientGameObject()
{
}

/////////////////////////////////////////////////////////////////////////////
// ClientGameObject attributes:

ClientWorld *ClientGameObject::get_world()
{
	return world;
}

GameObject *ClientGameObject::get_gameobject()
{
	return gameobject;
}

/////////////////////////////////////////////////////////////////////////////
// ClientGameObject operations:

/////////////////////////////////////////////////////////////////////////////
// ClientGameObject implementation: