File: client_planet.cpp

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clanlib 0.5.4-1-6
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#include "client_planet.h"
#include "planet.h"

/////////////////////////////////////////////////////////////////////////////
// ClientPlanet construction:

ClientPlanet::ClientPlanet(
	ClientWorld *world,
	Planet *planet)
:
	ClientGameObject(world, planet)
{
}

ClientPlanet::~ClientPlanet()
{
}

/////////////////////////////////////////////////////////////////////////////
// ClientPlanet attributes:

Planet *ClientPlanet::get_planet()
{
	return static_cast<Planet *>(get_gameobject());
}

/////////////////////////////////////////////////////////////////////////////
// ClientPlanet operations:

/////////////////////////////////////////////////////////////////////////////
// ClientPlanet overridables:

void ClientPlanet::show()
{
}

/////////////////////////////////////////////////////////////////////////////
// ClientPlanet implementation: