File: surface.cpp

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clanlib 0.5.4-1-6
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/*
	Loads a single surface from a pcx file without using resource files.
*/

#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>

class SurfaceApp : public CL_ClanApplication
{
public:
	virtual char *get_title() { return "Surface application"; }

	virtual int main(int, char **)
	{
		// Create a console window for text-output if not available
		CL_ConsoleWindow console("Console");
		console.redirect_stdio();

		try
		{
			CL_SetupCore::init();
			CL_SetupDisplay::init();

			// Set mode: 320x200 16 bpp
			CL_Display::set_videomode(320, 200, 16, false);

			show_image1();

			CL_SetupDisplay::deinit();
			CL_SetupCore::deinit();
		}
		catch (CL_Error err)
		{
			std::cout << "Error: " << err.message.c_str() << std::endl;
		}

		// Display console close message and wait for a key
		console.display_close_message();

		return 0;
	}

	// Load image from file
	void show_image1()
	{
		// Load surface from pcx file:
		CL_Surface *surface = CL_PCXProvider::create("survivor.pcx", NULL);

		unsigned int time = CL_System::get_time();
		int num_frames = 0;

		// Loop until the user hits escape:
		while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
		{
			// Draw surface:
			surface->put_screen(0, 0);
			
			// Flip front and backbuffer. This makes the changes visible:
			CL_Display::flip_display();

			//improve response
			CL_System::sleep(10);
			
			// Update keyboard input and handle system events:
			// Exits the loop if ClanLib requests shutdown - for instance if
			// someone closes the window.
			CL_System::keep_alive();

			num_frames++;
		}

		float fps = num_frames / ((CL_System::get_time() - time)/1000.0f);
		std::cout << "FPS: " << fps << std::endl;

		delete surface;
	}


	// Load image from resource file (also tests multiple loading of same resource):
	void show_image2()
	{
		// Open resources:
		CL_ResourceManager *resources = new CL_ResourceManager("surface.scr", false);

		unsigned int time = CL_System::get_time();
		int num_frames = 0;

		// Loop until the user hits escape:
		while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
		{
			// Load surface from resource:
			CL_Surface *surface = new CL_Surface("survivor", resources);

			// Draw surface:
			surface->put_screen(0, 0);
			
			// Flip front and backbuffer. This makes the changes visible:
			CL_Display::flip_display();

			//improve response
			CL_System::sleep(10);
			
			// Update keyboard input and handle system events:
			// Exits the loop if ClanLib requests shutdown - for instance if
			// someone closes the window.
			CL_System::keep_alive();

			num_frames++;

			delete surface;
		}

		float fps = num_frames / ((CL_System::get_time() - time)/1000.0f);
		std::cout << "FPS: " << fps << std::endl;

	}
} app;