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/*
Small application demonstrating how to write a surface provider.
*/
#include <ClanLib/core.h>
#include <ClanLib/application.h>
#include <ClanLib/display.h>
class OurSurfaceProvider : public CL_SurfaceProvider
{
public:
OurSurfaceProvider();
virtual ~OurSurfaceProvider();
virtual unsigned int get_pitch() const;
virtual unsigned int get_width() const;
virtual unsigned int get_height() const;
virtual unsigned int get_num_frames() const;
virtual unsigned int get_depth() const;
virtual unsigned int get_red_mask() const;
virtual unsigned int get_green_mask() const;
virtual unsigned int get_blue_mask() const;
virtual unsigned int get_alpha_mask() const;
virtual bool is_indexed() const;
virtual CL_Palette *get_palette() const;
virtual bool uses_src_colorkey() const;
virtual unsigned int get_src_colorkey() const;
virtual void *get_data() const;
virtual void lock();
virtual void unlock();
private:
int lock_refs;
unsigned char *buffer;
};
class SurfaceProviderApp : public CL_ClanApplication
{
public:
virtual char *get_title() { return "SurfaceProvider application"; }
virtual int main(int, char **)
{
// Create a console window for text-output if not available
CL_ConsoleWindow console("Console");
console.redirect_stdio();
try
{
CL_SetupCore::init();
CL_SetupDisplay::init();
// Set mode: 320x240 16 bpp
CL_Display::set_videomode(320, 240, 16, false);
CL_Surface *surface = CL_Surface::create(
new OurSurfaceProvider,
true); // true -> delete surfaceprovider when surface is deleted
// Loop until the user hits escape:
while (CL_Keyboard::get_keycode(CL_KEY_ESCAPE) == false)
{
// Draw the surface:
surface->put_screen(0, 0);
//improve response
CL_System::sleep(10);
// Flip front and backbuffer. This makes the changes visible:
CL_Display::flip_display();
// Update keyboard input and handle system events:
CL_System::keep_alive();
}
CL_SetupDisplay::deinit();
CL_SetupCore::deinit();
}
catch (CL_Error err)
{
std::cout << "Error: " << err.message.c_str() << std::endl;
// Display console close message and wait for a key
console.display_close_message();
return -1;
}
return 0;
}
} app;
OurSurfaceProvider::OurSurfaceProvider()
{
buffer = NULL;
lock_refs = 0;
}
OurSurfaceProvider::~OurSurfaceProvider()
{
delete[] buffer;
}
/* The next functions return the properties of our surface
*/
unsigned int OurSurfaceProvider::get_pitch() const
{
return 4*get_width();
}
unsigned int OurSurfaceProvider::get_width() const
{
return 320;
}
unsigned int OurSurfaceProvider::get_height() const
{
return 240;
}
unsigned int OurSurfaceProvider::get_num_frames() const
{
return 1;
}
unsigned int OurSurfaceProvider::get_depth() const
{
return 32;
}
unsigned int OurSurfaceProvider::get_red_mask() const
{
if (CL_Endian::is_system_big()) return 0x000000ff;
return 0xff000000;
}
unsigned int OurSurfaceProvider::get_green_mask() const
{
if (CL_Endian::is_system_big()) return 0x0000ff00;
return 0x00ff0000;
}
unsigned int OurSurfaceProvider::get_blue_mask() const
{
if (CL_Endian::is_system_big()) return 0x00ff0000;
return 0x0000ff00;
}
unsigned int OurSurfaceProvider::get_alpha_mask() const
{
if (CL_Endian::is_system_big()) return 0xff000000;
return 0x000000ff;
}
bool OurSurfaceProvider::is_indexed() const
{
return false;
}
CL_Palette *OurSurfaceProvider::get_palette() const
{
return NULL; // no palette used by our surface provider.
}
bool OurSurfaceProvider::uses_src_colorkey() const
{
return false;
}
unsigned int OurSurfaceProvider::get_src_colorkey() const
{
return 0; // no source colorkey (single color transparency) used.
}
void *OurSurfaceProvider::get_data() const
{
return buffer;
}
void OurSurfaceProvider::lock()
{
// If the buffer has not been locked yet?
if (lock_refs == 0)
{
// Create a new buffer
buffer = new unsigned char[get_pitch()*get_height()];
// And start filling it with data
for (int y=0; y<240; y++)
{
for (int x=0; x<320; x++)
{
buffer[(x+y*320)*4 + 0] = 255; // alpha component of pixel
buffer[(x+y*320)*4 + 1] = x; // blue component
buffer[(x+y*320)*4 + 2] = y; // green component
buffer[(x+y*320)*4 + 3] = x+y; // red component
}
}
}
// Increase the lock reference counter
lock_refs++;
}
void OurSurfaceProvider::unlock()
{
// Decrease the lock reference counter
lock_refs--;
// And if nobody uses the surface
if (lock_refs == 0)
{
// Cleanup allocated memory
delete[] buffer;
buffer = NULL;
}
}
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