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/*
$Id: project.cpp,v 1.22 2001/12/27 23:43:17 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
#ifdef WIN32
#pragma warning(disable : 4786)
#include <windows.h>
#endif
#include "project.h"
/////////////////////////////////////////////////////////////////////////////
// Project files exclude list:
static const char *exclude_from_build[] =
{
".",
"..",
"CVS",
"Be",
"X11",
"GGI",
"Svgalib",
"FBDev",
"DirectFB",
"TTY",
"Unix",
"oss.cpp",
"cdaudio_linux.cpp",
"DirectSound",
"GLX",
"blit_gl_dynamic.cpp", // not working yet (dv)
"selection_list.cpp",
"menubar.cpp",
"menubar_default.cpp",
"menubar_generic.cpp",
"menudata.cpp",
"menudata_generic.cpp",
"menuitem.cpp",
"menuitem_default.cpp",
"menuitem_generic.cpp",
"popupmenu.cpp",
"popupmenu_generic.cpp",
"popupmenu_default.cpp",
"Mac",
"MacOS",
"Quartz",
"OSX",
NULL
};
/////////////////////////////////////////////////////////////////////////////
// Project construction:
Project::Project()
{
}
Project::Project(
const std::string &name,
const std::string &libname,
const std::list<std::string> &libs_list_shared,
const std::list<std::string> &libs_list_release,
const std::list<std::string> &libs_list_debug,
const std::list<std::string> &defines_list,
const std::list<std::string> &ignore_list)
:
name(name),
libname(libname),
libs_shared(libs_list_shared),
libs_release(libs_list_release),
libs_debug(libs_list_debug),
defines_list(defines_list)
{
#ifdef _MSC_VER
std::string lib_main_header;
lib_main_header = std::string("Sources\\API\\") + name + std::string(".h");
files.push_back(lib_main_header);
generate_dir(std::string("Sources\\API\\")+name, ignore_list);
#endif
generate_dir(std::string("Sources\\")+name, ignore_list);
}
/////////////////////////////////////////////////////////////////////////////
// Project attributes:
/////////////////////////////////////////////////////////////////////////////
// Project operations:
/////////////////////////////////////////////////////////////////////////////
// Project implementation:
void Project::generate_dir(
const std::string &dir,
const std::list<std::string> &ignore_list)
{
std::string path = dir;
if (path[path.length()-1] != '\\') path += '\\';
WIN32_FIND_DATA data;
HANDLE handle = FindFirstFile(std::string(path + "*.*").c_str(), &data);
if (handle == INVALID_HANDLE_VALUE) return;
do
{
bool skip = false;
if (strncmp(data.cFileName, ".#", 2) == 0) continue; // don't add CVS revision backups.
if (strchr(data.cFileName, '~') != NULL) continue; //Don't get those emacs/bcc backup files
#ifdef __BORLANDC__
// if (strstr(data.cFileName, ".cpp") == NULL) continue;
if (strstr(data.cFileName, ".s") != NULL) continue;
if (strstr(data.cFileName, ".h") != NULL) continue;
if (strstr(data.cFileName, ".nasm") != NULL) continue;
if (strstr(data.cFileName, ".asm") != NULL) continue;
if (strstr(data.cFileName, ".txt") != NULL) continue;
if (strstr(data.cFileName, "README") != NULL) continue;
if (strstr(data.cFileName, "Makefile") != NULL) continue;
if (strstr(data.cFileName, ".pkg") != NULL) continue;
if (strstr(data.cFileName, ".m4") != NULL) continue;
//Only snatch .cpp files
#endif
for (int i=0; exclude_from_build[i] != NULL; i++)
if (stricmp(data.cFileName, exclude_from_build[i]) == 0) skip = true;
std::list<std::string>::const_iterator it;
for (it = ignore_list.begin(); it != ignore_list.end(); it++)
{
if (stricmp(data.cFileName, it->c_str()) == 0)
skip = true;
}
if (skip)
continue;
if ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
{
generate_dir(path + data.cFileName, ignore_list);
}
else
{
#ifdef __BORLANDC__
std::string tmp = path;
if(tmp[tmp.length()-1] == '\\')
tmp.erase((tmp.end()-1));
if(paths.empty())
paths.push_back(tmp);
else
if(!(paths.back() == tmp))
paths.push_back(tmp);
char *ext = strstr(data.cFileName, ".cpp");
if(ext == NULL) continue;
*(ext++) = 0;
*(ext++) = 0;
*(ext++) = 0;
*(ext++) = 0;
files.push_back(data.cFileName);
file_paths.push_back(path + data.cFileName);
#else
files.push_back(path + data.cFileName);
#endif
}
} while (FindNextFile(handle, &data));
}
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