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/*
$Id: compiler_page.cpp,v 1.2 2001/09/08 19:24:17 japj Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
// compiler_page.cpp : implementation file
//
#include "stdafx.h"
#include "configure.h"
#include "compiler_page.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCompilerPage property page
IMPLEMENT_DYNCREATE(CCompilerPage, CPropertyPage)
CCompilerPage::CCompilerPage() : CPropertyPage(CCompilerPage::IDD)
{
//{{AFX_DATA_INIT(CCompilerPage)
m_compilertarget = -1;
//}}AFX_DATA_INIT
}
CCompilerPage::~CCompilerPage()
{
}
void CCompilerPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCompilerPage)
DDX_Radio(pDX, IDC_COMPILERTARGET, m_compilertarget);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCompilerPage, CPropertyPage)
//{{AFX_MSG_MAP(CCompilerPage)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCompilerPage message handlers
BOOL CCompilerPage::OnInitDialog()
{
CPropertyPage::OnInitDialog();
m_compilertarget = 0;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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