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/*
$Id: configure_wizard.cpp,v 1.4 2001/09/08 19:24:17 japj Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
// configure_wizard.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "configure_wizard.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConfigureWizard
IMPLEMENT_DYNAMIC(CConfigureWizard, CPropertySheet)
CConfigureWizard::CConfigureWizard(CWnd* pWndParent)
: CPropertySheet(IDS_PROPSHT_CAPTION, pWndParent)
{
// Add all of the property pages here. Note that
// the order that they appear in here will be
// the order they appear in on screen. By default,
// the first page of the set is the active one.
// One way to make a different property page the
// active one is to call SetActivePage().
AddPage(&m_Page1);
AddPage(&m_Page2);
AddPage(&m_Page3);
AddPage(&m_Page4);
AddPage(&m_Page5);
SetWizardMode();
}
CConfigureWizard::~CConfigureWizard()
{
}
BEGIN_MESSAGE_MAP(CConfigureWizard, CPropertySheet)
//{{AFX_MSG_MAP(CConfigureWizard)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConfigureWizard message handlers
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