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/*
$Id: welcome_page.cpp,v 1.3 2001/09/08 19:24:17 japj Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
------------------------------------------------------------------------
*/
// welcome_page.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "welcome_page.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CWelcomePage, CPropertyPage)
/////////////////////////////////////////////////////////////////////////////
// CWelcomePage property page
CWelcomePage::CWelcomePage() : CPropertyPage(CWelcomePage::IDD)
{
//{{AFX_DATA_INIT(CWelcomePage)
m_welcomeText = _T("");
//}}AFX_DATA_INIT
}
CWelcomePage::~CWelcomePage()
{
}
void CWelcomePage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWelcomePage)
DDX_Text(pDX, IDC_WELCOME_TEXT, m_welcomeText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWelcomePage, CPropertyPage)
//{{AFX_MSG_MAP(CWelcomePage)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CWelcomePage::OnInitDialog()
{
CPropertyPage::OnInitDialog();
m_welcomeText = "Welcome!\n\n";
m_welcomeText += "This is the ClanLib configuration wizard. It will help you set up ";
m_welcomeText += "a sane ClanLib build environment and customize the build process ";
m_welcomeText += "for your needs.\n\n";
m_welcomeText += "Enjoy.\n";
m_welcomeText += "The ClanLib Development Team.";
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BOOL CWelcomePage::OnSetActive()
{
CPropertySheet* psheet = (CPropertySheet*) GetParent();
psheet->SetWizardButtons(PSWIZB_NEXT);
return CPropertyPage::OnSetActive();
}
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