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/*
$Id: clanapp.h,v 1.10 2001/10/10 17:54:21 japj Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanApp="System"
//! header=application.h
#ifndef header_clanapp
#define header_clanapp
//: The starting place for all applications.
//- The application class must be inherited by all ClanLib applications.
//- <p>In your application create a class inheriting CL_ClanApplication,
//- make a global instance of it, and fill in the main() and get_title() functions.</p>
class CL_ClanApplication
{
public:
//! Construction:
//: Clan Application constructor
CL_ClanApplication();
//: Clan Application destructor
virtual ~CL_ClanApplication();
//! Overrideables:
//: Every program made using ClanLib must implement this function.
//: This is the main application function, which will be called _once_ following system initialization.
//- argc - The number of arguments to the program (c-style)
//- argv - A pointer to strings, containing the program arguments. The name of the program executable is always passed as first argument.
//- returns - Program return value
virtual int main(int argc, char** argv)=0;
//! Attributes:
//: Get application (window) title
//- returns - A character string to be put as the application (window) title (when appropriate, ie. not fullscreen, etc)
virtual char* get_title()=0;
//! Variables:
//: Static pointer to an initialized instance of this class.
//: This is set by the constructor.
static CL_ClanApplication *app;
};
#endif
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