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/*
$Id: inputsource_provider.h,v 1.9 2001/12/11 20:44:18 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanCore="I/O Data"
//! header=core.h
#ifndef header_inputsource_provider
#define header_inputsource_provider
#include <string>
class CL_InputSource;
//: Class that provides input sources.
//- <p>CL_InputSourceProvider is used to open inputsources. This can be from a
//- datafile where the inputsource is an index - or it a directory where the
//- files are the inputsources.</p>
class CL_InputSourceProvider
{
public:
//! Construction:
//: Input Source Provider destructor
virtual ~CL_InputSourceProvider() { return; }
//: Creates a file provider.
//: Input sources opened are considered as files.
//- path - Path where the files are located.
//- Returns - The file input provider created.
static CL_InputSourceProvider *create_file_provider(const std::string &path);
//: Creates a datafile provider.
//: Input sources are opened as indexes in the specified datafile.
//- filename - Name of the datafile to be used.
//- Returns - The datafile input provider created.
static CL_InputSourceProvider *create_datafile_provider(const std::string &filename);
//! Overrideables:
//: Opens an inputsource using the passed handle.
//- handle - handle/index/filename/identier to the input source requested.
//- Returns - The opened input source.
virtual CL_InputSource *open_source(const std::string &handle) = 0;
//: Returns a copy of the current provider.
//- Returns - The copy of the inputsource provider.
virtual CL_InputSourceProvider *clone() = 0;
};
#endif
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