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/*
$Id: outputsource_file.h,v 1.9 2001/12/11 20:44:18 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanCore="I/O Data"
//! header=core.h
#ifndef header_outputsource_file
#define header_outputsource_file
#include "outputsource.h"
#include <string>
#include <stdio.h>
//: Outputsource writing to file.
class CL_OutputSource_File : public CL_OutputSource
{
//! Construction:
public:
//: Output Source File Constructor
CL_OutputSource_File(const std::string &file);
//: Output Source File Constructor
CL_OutputSource_File();
//: Output Source File Destructor
virtual ~CL_OutputSource_File();
//! Attributes:
public:
//: Returns current position in output source.
//- Returns - Current position in source.
virtual int tell() const;
//: Returns the size of the output source
//- Returns - Current size of output source.
virtual int size() const;
//: Get the pointer to the internal data array in the memory source.
//: Used to extract the data after usage.
//- Returns - Pointer to the data written.
std::string get_data() const;
//! Operations:
public:
//: Writes larger amounts of data (no endian and 64 bit conversion):
//- data - Points to the array written.
//- size - Number of bytes to write.
//- Returns - Num bytes actually written.
virtual int write(const void *data, int size);
//: Opens the output source. By default, it is open.
virtual void open();
//: Closes the output source.
virtual void close();
//: Make a copy of the current outputsource, standing at the same position.
//- Returns - The copy of the output source.
virtual CL_OutputSource *clone();
//! Implementation:
private:
unsigned int pos;
FILE *file;
std::string filename;
};
#endif
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