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/*
$Id: mutex.h,v 1.11 2001/12/05 21:33:41 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanCore="System"
//! header=core.h
#ifndef header_mutex
#define header_mutex
class CL_Mutex_Generic;
//: Mutex interface.
//- If you don't know what a mutex is, read a book. :-)
class CL_Mutex
{
public:
//! Construction:
//: Call this to create a mutex. (provided for 0.4 backward compatibility)
static CL_Mutex *create();
//: Construct a new mutex.
CL_Mutex();
//: Destroy mutex.
~CL_Mutex();
//! Operations:
//: Enter the critical section.
void enter();
//: Leave the critical section.
void leave();
//: <p>wait releases the mutex this thread has taken out and sends the
//: thread to sleep.</p>
//: <p>Other threads can then acquire the mutex and
//: modify any data. When another thread calls notify, the thread
//: that called wait will wake up again and automatically reacquire
//: the mutex.</p>
//:
//: <p>Warning: This function must not be called on an unlocked
//: mutex. You must call enter first.</p>
//:
//: <p>Warning: When wait returns (after another thread has called
//: notify/notifyAll, the current thread will have a mutex lock. Be
//: sure to call leave at some point.</p>
//:
//: <p>Warning: Not implemented under Win32. If you need it,
//: please implement it in Sources/Core/System/Win32/mutex_win32.*,
//: and send me the patch. :-)</p>
void wait();
//: <p>Notify wakes up the first thread that has gone to sleep on this
//: mutex in order to wait for a notification.</p>
//: <p>For safety reasons, you are advised to acquire the mutex
//: using 'enter' before calling notify. (Of course you have to
//: release the mutex using 'leave' after notifying, otherwise the
//: waiting thread cannot reacquire it).</p>
//:
//: <p>Warning: Not implemented under Win32. If you need it,
//: please implement it in Sources/Core/System/Win32/mutex_win32.*,
//: and send me the patch. :-)</p>
void notify();
//: NotifyAll wakes up all threads waiting on the mutex.
//: <p>Warning: Not implemented under Win32. If you need it,
//: please implement it in Sources/Core/System/Win32/mutex_win32.*,
//: and send me the patch. :-)</p>
//: See also: CL_Mutex::notify
void notify_all();
private:
// Disallow copy construction.
CL_Mutex(const CL_Mutex ©);
// Disallow mutex copy assignment.
void operator =(const CL_Mutex ©);
CL_Mutex_Generic *impl;
};
//: Lock a mutex until the end of a scope.
//- <p>This class is a way to ensure a mutex will be released at the end of
//- a scope. When an instance is constructed, it will lock the mutex, and
//- when the instance is destroyed (at the exit of its scope), it will
//- unlock the mutex.</p>
class CL_MutexSection
{
//! Construction:
public:
//: Mutex Section Constructor
CL_MutexSection(CL_Mutex *mutex, bool lock_at_construct = true)
: mutex(mutex), lock_count(0)
{
if (lock_at_construct) enter();
}
//: Mutex Section Destructor
virtual ~CL_MutexSection()
{
while (lock_count > 0) leave();
}
//!Operations:
public:
void enter()
{
mutex->enter();
lock_count++;
}
void leave()
{
if (lock_count == 0) return;
mutex->leave();
lock_count--;
}
//!Implementation:
private:
CL_Mutex *mutex;
int lock_count;
};
#endif
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