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/*
$Id: input.h,v 1.10 2001/09/22 15:52:12 plasmoid Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_input
#define header_input
#include <vector>
#include "../../signals.h"
#include "key.h"
class CL_InputDevice;
class CL_Keyboard;
//: Input component class.
//- CL_Input is the access point to keyboards, joysticks and (mouse) pointers.
class CL_Input
{
public:
//! Construction:
//: Input Destructor
virtual ~CL_Input() { return; }
//! Attributes:
//: List of keyboards available.
static std::vector<CL_Keyboard *> keyboards;
//: List of joysticks and gamepads available.
static std::vector<CL_InputDevice *> joysticks;
//: List of mice and digitizers available.
static std::vector<CL_InputDevice *> pointers;
//! Signals:
//: Signal signaled upon button press.
//: The CL_Key contains coordinates as well as button code.
static CL_Signal_v2<CL_InputDevice *, const CL_Key &> sig_button_press;
//: Signal signaled upon button release.
//: The CL_Key contains coordinates as well as button code.
static CL_Signal_v2<CL_InputDevice *, const CL_Key &> sig_button_release;
//: Signal signaled upon mouse move.
//: Obsolete, please use CL_Mouse::sig_move instead of this signal!
static CL_Signal_v3<CL_InputDevice *, int, int> sig_mouse_move;
};
#endif
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