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/*
$Id: inputbutton_group.h,v 1.5 2001/09/22 15:52:12 plasmoid Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputbutton_group
#define header_inputbutton_group
#include "../Input/inputbutton.h"
//: CL_InputButton container class.
//- Groups a set of buttons - if either of them are down, CL_InputButton_Groups is down.
class CL_InputButton_Group : public CL_InputButton
{
std::list<CL_InputButton*> buttons;
public:
//! Operations:
//: Adds a input button to the group.
//- add_button - Button to be added.
void add(CL_InputButton *add_button)
{
buttons.push_back(add_button);
}
//: Removes a (previously added) button from the group.
//- remove_button - Button to be removed.
void remove(CL_InputButton *remove_button)
{
buttons.remove(remove_button);
}
//! Attributes:
//: <p>Returns true if just one of the buttons in the button group is down;
//: false otherwise.</p>
//- Returns - True if pressed, false otherwise.
virtual bool is_pressed()
{
for (
std::list<CL_InputButton*>::iterator it = buttons.begin();
it != buttons.end();
it++)
{
if ((*it)->is_pressed() == true) return true;
}
return false;
}
};
#endif
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