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/*
$Id: inputdevice.h,v 1.7 2001/12/22 17:03:33 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputdevice
#define header_inputdevice
class CL_InputButton;
class CL_InputAxis;
class CL_InputHat;
class CL_InputBuffer;
class CL_InputCursor;
//: Input device interface.
//- <p>Class interface representing an input device, such as a keyboard, mouse,
//- joystick, gamepad or digitizer.</p>
class CL_InputDevice
{
public:
//! Enums:
enum InputDeviceType
{
type_joystick,
type_mouse,
type_keyboard
};
public:
//! Construction:
//: Input Device Destructor
virtual ~CL_InputDevice() { return; }
//! Attributes:
//: Returns the name of the input device.
//- Returns - Name of the device.
virtual char *get_name() const =0;
//: Return the type of the inputdevice.
virtual InputDeviceType get_type() const =0;
//: Returns the number of buttons on this device.
//- Returns - Return the number of buttons available.
virtual int get_num_buttons() const =0;
//: Returns a input button interface used to access the specified button number.
//: NULL is returned if button doesn't exist.
//- button_num - Number of the button to be returned.
//- Returns - Pointer to the button requested (or NULL if none).
virtual CL_InputButton *get_button(int button_num)=0;
//: Returns the number of axes on this device.
//- Returns - Number of axes available.
virtual int get_num_axes() const =0;
//: Returns a input axis interface used to access the specified axis number.
//: NULL is returned if axis doesn't exist.
//- axis_num - Number of the axis to be returned.
//- Returns - Pointer to axis requested (or NULL if none).
virtual CL_InputAxis *get_axis(int axis_num)=0;
//: Returns the number of hats available on this device.
//- Returns - Number of input hats available.
virtual int get_num_hats() const =0;
//: Returns a input hat interface used to access the specified hat number.
//: NULL is returned if the hat doesn't exist.
//- hat_num - Number of the hat to be returned.
//- Returns - Pointer to input hat requested (or NULL if none).
virtual CL_InputHat *get_hat(int hat_num)=0;
//: Returns the number of input cursors available on this device.
//- Returns - Number of cursors available.
virtual int get_num_cursors() const =0;
//: <p>Returns a input cursor interface used to access the specified cursor
//: number. NULL is returned if the cursor doesn't exist.</p>
//- cursor_num - Number of the cursor to be returned.
//- Returns - Pointer to cursor requested (or NULL if none).
virtual CL_InputCursor *get_cursor(int cursor_num)=0;
};
#endif
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