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/*
$Id: camera.h,v 1.8 2001/09/22 15:52:13 plasmoid Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
Copyright 1999-2000 by the Dodge This Development Team.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGL="OpenGL"
//! header=gl.h
#ifndef header_camera
#define header_camera
class CL_Viewpoint;
//: This is camera class.
//- Camera maintains the projection and view matrix
class CL_Camera
{
public:
//! Construction:
//: Constructs an uninitialized camera.
CL_Camera();
//: Constructs a camera.
//- pos - The position that the camera stands in.
//- dir - The direction that the camera looks in.
//- up - The up direction of the camera.
//- nearZ - Near clipping plane.
//- farZ - Far clipping plane.
//- fov - Field of view.
CL_Camera(
float nearZ,
float farZ,
float fov);
//! Operations:
//: Set view matrix to look from the camera's point of view.
void set_viewport(const CL_Viewpoint &viewpoint, float distance) const;
//! Variables:
//: Field of view
float fov;
//: Near clipping plane
float nearZ;
//: Far clipping plane
float farZ;
};
#endif
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