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/*
$Id: component.h,v 1.91 2002/01/17 16:50:35 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component
#define header_component
#include <string>
#include "../signals.h"
#include "../Core/Math/rect.h"
#include "../Core/Math/point.h"
#include "../Display/Input/key.h"
class CL_GUIManager;
class CL_ComponentStyle;
class CL_InputDevice;
class CL_ComponentOptions;
class CL_StyleManager;
class CL_Component_Generic;
//: Component base class.
// The component class is the base class for any component/widget/control (or
// whatever you call it :)) in the GUI system. It is responsible for painting
// the component, painting of any child components of it, and it receives the
// input for a component.
class CL_Component
{
//! Construction:
public:
//: Component Constructor
CL_Component(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Component Constructor
CL_Component(
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Component Destructor
virtual ~CL_Component();
//! Attributes:
public:
//: Returns the parent component, or NULL if none.
CL_Component *get_parent() const;
//: Returns the root parent.
CL_Component *get_root_parent();
//: Returns the GUI manager that this component is attached to, or NULL if none.
CL_GUIManager *get_gui_manager() const;
//: Returns the style manager used by this component.
CL_StyleManager *get_style_manager() const;
//: Returns the width of the component.
int get_width() const;
//: Returns the height of the component.
int get_height() const;
//: Returns the components position in screen coordinates.
CL_Rect get_screen_rect() const;
//: Returns the position of this component.
const CL_Rect &get_position() const;
//: Returns true if the passed component is a child of this component.
bool has_child(CL_Component *component) const;
//: Returns the list of child components.
const std::list<CL_Component *> &get_children() const;
//: Returns the bounding rectangle of the component's children.
CL_Rect get_children_rect();
//: Returns the component at (pos_x, pos_y).
//: This functions searches for children recursively.
//: NULL is returned if the point is outside the component.
//: The component itself is returned if the component has no child at the specified point.
CL_Component *get_component_at(int pos_x, int pos_y);
//: Returns the component that currently has the focus.
CL_Component *get_focus() const;
//: Returns true if component has the focus.
bool has_focus() const;
//: Returns true if the mouse is currently highlighting the component.
bool has_mouse_over() const;
//: Returns true if component is visible.
bool is_visible() const;
//: Returns true if component accepts user input.
bool is_enabled() const;
//: Returns true if component is a popup window.
bool is_popup() const;
//: Returns true if component has mouse captured.
bool is_mouse_captured() const;
//: I have no idea what this does... -- mbn 3. okt 2000.
bool is_removeflag_set() const;
//: Returns the current mouse position, relative to the component.
CL_Point get_mouse_position() const;
//: Returns the tab id of the component.
int get_tab_id() const;
//! Operations:
public:
//: Set the tab id of the component.
void set_tab_id(int id);
//: Sets the position (relative to its parent) and size of this component.
void set_position(const CL_Rect &new_pos);
//: Sets the position of this component (relative to its parent).
void set_position(int new_x, int new_y);
//: Sets the size of this component.
void set_size(int new_width, int new_height);
//: Changes the width of the component.
void set_width(int width);
//: Changes the height of the component.
void set_height(int height);
//: Sets the parent of this component.
void set_parent(CL_Component *parent);
//: Sets the GUI manager this component is attached to.
void set_gui_manager(CL_GUIManager *gui);
//: Changes the visibility flag.
void show(bool show = true);
//: Enable/Disable user input.
void enable(bool enable = true);
//: Change popup flag.
void popup(bool popup);
//: Give focus to this component.
void set_focus();
//: Raises this component to the top of the parent component's stack.
void raise();
//: Lowers this component to the bottom of the parent component's stack.
void lower();
//: Capture the mouse on the currently attached GUI manager. All mouse input
//: will be directed to this component until release_mouse() is called.
void capture_mouse();
//: Releases the mouse capture.
void release_mouse();
//: Calls sig_begin_paint(), then sig_paint(), and finally sig_end_paint().
void update();
//: Run the component as a modal component until it returns
void run(CL_Component *parent = NULL);
//: Quit the modal loop of the component
void quit();
//: "Closes" this component.
//: Hides and detaches component from parent.
void close();
//: Clears the remove flag... dunno what the remove flag means. -- mbn 3. okt 2000
void clear_removeflag();
//: Adds the specified component as a children to this component.
//: If 'delete_child' is true, the child will be deleted when the component is deleted.
void add_child(CL_Component *child, bool delete_child = false);
//: Removes the specified child from the component.
void remove_child(CL_Component *child);
//: Add all components in a component manager.
void add_components(class CL_ComponentManager *component_manager);
//: Attaches a component style to the component.
void attach_style(CL_ComponentStyle *style);
//: Removes a component style to the component.
void detach_style(CL_ComponentStyle *style);
//: Calculate a default size
void find_preferred_size();
//: Returns the component with the specified tab ID.
CL_Component *find_tab_id(int tab_id);
//! Signals:
public:
//: Update component with a new set of component options.
CL_Signal_v1<const CL_ComponentOptions &> &sig_set_options();
//: <p>Draws the component. Must be called in a
//: begin_paint() / end_paint() session.</p>
CL_Signal_v0 &sig_paint();
//: <p>Called prior to component drawing. Sets up a cliprect and translocates
//: coordinates accordingly to this component.</p>
CL_Signal_v0 &sig_begin_paint();
//: Called after component drawing, and draws all the children.
CL_Signal_v0 &sig_paint_children();
//: <p>Cleans up when component drawing is finished (cleans up cliprects and
//: translocation stuff).</p>
CL_Signal_v0 &sig_end_paint();
//: Called when a key is pressed.
CL_Signal_v3<CL_Component *, CL_InputDevice *, const CL_Key &> &sig_key_down();
//: Called when a key is released.
CL_Signal_v3<CL_Component *, CL_InputDevice *, const CL_Key &> &sig_key_up();
//: Called when the mouse is moved.
CL_Signal_v3<CL_Component *, int, int> &sig_mouse_move();
//: Called when the mousebutton is clicked.
//: The CL_Key contains the coordinates and which button was pressed
CL_Signal_v1<const CL_Key &> &sig_mouse_down();
//: Called when the mousebutton is released.
CL_Signal_v1<const CL_Key &> &sig_mouse_up();
//: Called when mouse enters the component area.
CL_Signal_v0 &sig_mouse_enter();
//: Called when mouse leaves the component area.
CL_Signal_v0 &sig_mouse_leave();
//: Called when component gains focus.
CL_Signal_v0 &sig_got_focus();
//: Called when component lose focus.
CL_Signal_v0 &sig_lost_focus();
//: Called when component is resized.
//: The two parameters are the OLD width and height of the component.
CL_Signal_v2<int, int> &sig_resize();
//: Called when component is moved.
//: The two parameters are the OLD positions of the component.
CL_Signal_v2<int, int> &sig_move();
//: Called when a child component is about to be added to the component.
CL_Signal_v1<CL_Component *> &sig_child_before_add();
//: Called when a child component is added to the component.
CL_Signal_v1<CL_Component *> &sig_child_add();
//: Called when a child component is about to be removed from the component.
CL_Signal_v1<CL_Component *> &sig_child_before_remove();
//: Called when a child component is removed from the component.
CL_Signal_v1<CL_Component *> &sig_child_remove();
//: Called when needing to convert parent coordinates into coordinates used by this component.
//: <p>This is used in 3D guis to convert from screen coordinates to gui coordinates.
//: (project the screen cordinates down on the plane that the gui is laying on)</p>
CL_Signal_v2<int &, int &> &sig_transform_coords();
//: Called when needing to find the minimum size of the component.
//: Normally used by the themes.
CL_Signal_v1<CL_Point &> &sig_get_minimum_size();
//: Called when needing to find the maximum size of the component.
//: Normally used by the themes.
CL_Signal_v1<CL_Point &> &sig_get_maximum_size();
//: Called when needing to find the preferred size of the component.
//: Normally used by the themes.
CL_Signal_v1<CL_Point &> &sig_get_preferred_size();
//! Implementation:
protected:
CL_Component_Generic *impl;
friend class CL_Component_Generic;
};
#endif
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