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/*
$Id: component_manager.h,v 1.27 2001/12/27 22:17:37 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component_manager
#define header_component_manager
#include "component.h"
#include "component_type.h"
#include "../Core/System/error.h"
#include <string>
#include <map>
class CL_StyleManager;
class CL_ResourceManager;
class CL_ComponentType;
class CL_ComponentManager_Generic;
//: Manages components loaded from a gui definition file.
// The component manager is responsible for loading a set of components from a gui definition
// file (for an example of such a file, have a look at the login_view in the CTalk example).
// After a successful construction of a component manager, it is possible get pointers to
// components defined in the definition file, thus making it easy to seperate component layout
// from the user interface logic.
class CL_ComponentManager
{
//! Construction:
public:
//: Depricated; 'new's a component manager. Please use the constructor directly instead.
static CL_ComponentManager *create(
const std::string &resource_id,
CL_ResourceManager *res_manager,
CL_StyleManager *style,
CL_Component *parent);
//: Depricated; 'new's a component manager. Please use the constructor directly instead.
static CL_ComponentManager *create(
const std::string &filename,
bool is_datafile,
CL_StyleManager *style,
CL_Component *parent);
// Constructs a component manager, loading the gui definition file from a resource ID.
CL_ComponentManager(
const std::string &resource_id,
CL_ResourceManager *res_manager,
CL_StyleManager *style,
CL_Component *parent);
// Constructs a component manager, loading the gui definition file from a resource ID.
// Inherits style manager and resources from parent component.
CL_ComponentManager(
const std::string &resource_id,
CL_Component *parent);
// Constructs a component manager, loading the gui definition file from a text file.
CL_ComponentManager(
const std::string &filename,
bool is_datafile,
CL_StyleManager *style,
CL_Component *parent);
// Copy constructor.
CL_ComponentManager(const CL_ComponentManager ©);
//: Component manager destructor.
virtual ~CL_ComponentManager();
//! Attributes:
public:
//: List of known component types.
typedef std::map<std::string, CL_ComponentType *> component_type_map_t;
static component_type_map_t component_types;
//: Creates a component of type 'component_type_name'. If no such component
//: type exists, a CL_Error is thrown. The method invokes the specific component types
//: virtual 'create_component' method with the passed arguments.
static CL_Component *create_component(
const std::string &type,
CL_Component *parent,
CL_StyleManager *style)
{
component_type_map_t::const_iterator it(component_types.find(type));
if (it != component_types.end())
return (*it).second->create_component(parent, style);
cl_throw_error(std::string("Failed to create component of type ") + type);
return NULL;
}
//: Returns the component identified by the specified name in the gui definition file.
//: If the component is not found, a CL_Error exception is thrown.
CL_Component *get_component(const std::string &name) const;
//: Get component identifed by the specified name in the gui definition file.
//: If the component is not of the correct type, a CL_Error exception is thrown.
template<class Comp>
void get_component(const std::string &name, Comp **component) const
{
*component = dynamic_cast<Comp*>(get_component(name.c_str()));
if (*component == 0) cl_throw_error("Wrong component type!");
}
CL_StyleManager *get_style_manager() const;
//! Operations:
public:
// Copy assignment operator.
CL_ComponentManager &operator =(const CL_ComponentManager ©);
//! Implementation:
private:
CL_ComponentManager_Generic *impl;
};
#endif
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