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/*
$Id: component_style.h,v 1.12 2001/12/11 21:30:59 mbn Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component_style
#define header_component_style
class CL_Component;
//: Component Style interface.
// The component style class is part of the theme customization system of the
// GUI. Each 'theme' for a component is implemented by inheriating
// CL_ComponentStyle and then attaching it to the component it is responsible
// of visualizing.
// When a component is constructed, it will contact its CL_StyleManager and
// ask it to attach the component styles for its theme to the component.
// The general principle in the component style system is that a inheriated
// CL_ComponentStyle object will hook itself into signals in the component it
// is visualizing, thus keeping a kind of document/view relationship with its
// component.
// For source examples of how this is done, have a look at the GUIGL example.
class CL_ComponentStyle
{
//! Construction:
public:
//: Construct a component style.
CL_ComponentStyle(CL_Component *component) : comp(component) { return; }
//: Destructor.
virtual ~CL_ComponentStyle() { return; }
//! Attributes:
public:
//: Returns the component that is being styled.
CL_Component *get_component() { return comp; }
//: Returns the component that is being styled.
const CL_Component *get_component() const { return comp; }
//! Implementation:
private:
CL_Component *comp;
};
#endif
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