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/*
$Id: filedialog.h,v 1.19 2001/12/27 23:14:03 sphair Exp $
------------------------------------------------------------------------
ClanLib, the platform independent game SDK.
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
version 2. See COPYING for details.
For a total list of contributers see CREDITS.
See http://www.clanlib.org
------------------------------------------------------------------------
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_file_dialog
#define header_file_dialog
#include "window.h"
class CL_FileDialog_Generic;
//: File dialog component
class CL_FileDialog : public CL_Window
{
//! Construction:
public:
//: File dialog constructor
CL_FileDialog(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: File dialog constructor
CL_FileDialog(
const std::string &title,
const std::string &file,
const std::string &filter,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: File dialog destructor
virtual ~CL_FileDialog();
//: Open
static const std::string open(
CL_Component *parent);
//: Open
static const std::string open(
const std::string &file,
const std::string &filter,
CL_Component *parent);
//: Save
static const std::string save(
CL_Component *parent);
//: Save
static const std::string save(
const std::string &file,
const std::string &filter,
CL_Component *parent);
//! Attributes:
public:
//: Returns the selected file name.
const std::string &get_file() const;
//: Returns the filter which the user has chosen in the file dialog.
const std::string &get_filter() const;
//: Returns the active directory in the file dialog.
const std::string &get_dir() const;
//: Returns the active directory path in the file dialog.
const std::string &get_path() const;
//: Returns true if hidden files are shown in the filedialog, else false.
bool is_hidden_files_visible() const;
//! Operations:
public:
//: Sets the default selection to filename.
//: If filename is absolute, set_dir() is also called.
void set_file(const std::string &filename);
//: Sets a directory path for the file dialog.
void set_dir(const std::string &dir);
//: Sets the filter to filter.
void set_filter(const std::string &filter);
//: If enable is true, hidden files are shown in the filedialog, else no hidden files are shown.
void show_hidden_files(bool enable = true);
//: Re-reads the active directory in the file dialog.
//: <p>It is seldom necessary to call this function.
//: It is provided in case the directory contents change and you want to refresh the directory listbox.</p>
void refresh();
//! Signals:
public:
//: This signal is emitted when the user highlights a file.
CL_Signal_v1<const std::string &> &sig_file_highlighted();
//: This signal is emitted when the user selects a file.
CL_Signal_v1<const std::string &> &sig_file_selected();
//: This signal is emitted when the user has selected a new directory.
CL_Signal_v1<const std::string &> &sig_dir_entered();
//! Implementation:
private:
// TODO: Fix this copy constructor
// CL_FileDialog(const CL_FileDialog ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_FileDialog_Generic *impl;
};
#endif
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